// Start is called before the first frame update
        void Start()
        {
            //Rigidbody2dコンポーネントを取得
            this.rigidbody = GetComponent <Rigidbody2D>();
            //
            sound = GetComponent <AudioSource>();
            //状態、大きさをセット
            GameMode    = GAMEMODE.STAY_START;
            GameSpeed   = 0;
            playerLevel = PLAYER_LEVEL.Lv1;

            //スプライトの幅を取得
            spriteWidth = GetComponent <SpriteRenderer>().bounds.size.x;
            //
            collider2d = GetComponent <CircleCollider2D>();
            //
            animator = GetComponent <Animator>();

            spriteRenderer = GetComponent <SpriteRenderer>();

            this.animator.SetInteger("Level", 1);
            this.animator.speed = 0;
            UnkoScore           = 0;
            timeScore           = 0;
        }
示例#2
0
 public void NextLevel()
 {
     AddLevelCount();
     // easy difficulty
     if (levelCount <= maxEasyScenes)
     {
         int    i     = Random.Range(0, currentEasyScenes.Count);
         string level = currentEasyScenes[i];
         currentEasyScenes.RemoveAt(i);
         SceneManager.LoadScene(level);
     }
     // medium difficulty
     else if (levelCount > maxEasyScenes && levelCount <= (totalScenes - maxHardScenes))
     {
         int    i     = Random.Range(0, currentMediumScenes.Count);
         string level = currentMediumScenes[i];
         currentMediumScenes.RemoveAt(i);
         SceneManager.LoadScene(level);
     }
     // hard difficulty
     else if (levelCount > (totalScenes - maxHardScenes) && levelCount <= totalScenes)
     {
         int    i     = Random.Range(0, currentHardScenes.Count);
         string level = currentHardScenes[i];
         currentHardScenes.RemoveAt(i);
         SceneManager.LoadScene(level);
     }
     else
     {
         currentMode = GAMEMODE.Menu;
         SceneManager.LoadScene(0);
     }
 }
 //ゴールしたときに呼び出す
 private void ChangeClear()
 {
     rigidbody.velocity = new Vector2(0, 0);
     GameSpeed          = 0;
     sound.Stop();
     GameMode = GAMEMODE.CLEAR;
 }
示例#4
0
        public int requireGrade; //1,2,3,4,5 = 秀,優,良,可,不可とする
        public Params(GAMEMODE g, int a, int r, int m, int f)
        {
            attendance = a;
            report     = r;
            midExam    = m;
            finalExam  = f;
            int sum = a + r + m + f;

            switch (g)
            {
            case GAMEMODE.EASY:
                if (sum < 60)
                {
                    requireGrade = 5;
                }
                else if (sum <= 100)
                {
                    requireGrade = 1;
                }
                break;

            case GAMEMODE.NORMAL:
                if (sum < 60)
                {
                    requireGrade = 5;
                }
                else if (sum < 80)
                {
                    requireGrade = 3;
                }
                else if (sum <= 100)
                {
                    requireGrade = 1;
                }
                break;

            case GAMEMODE.HARD:
                if (sum < 60)
                {
                    requireGrade = 5;
                }
                else if (sum < 70)
                {
                    requireGrade = 4;
                }
                else if (sum < 80)
                {
                    requireGrade = 3;
                }
                else if (sum < 90)
                {
                    requireGrade = 2;
                }
                else if (sum <= 100)
                {
                    requireGrade = 1;
                }
                break;
            }
        }
    public float GetFuelConsumpionByGameMode(GAMEMODE mode)
    {
        if (mode == GAMEMODE.Freestyle)
        {
            return(2f);
        }
        if (mode == GAMEMODE.Cursed)
        {
            return(0);
        }
        if (mode == GAMEMODE.ThreeMinutes)
        {
            return(1.2f);
        }
        if (mode == GAMEMODE.SixMinutes)
        {
            return(2f);
        }
        if (mode == GAMEMODE.TwelveMinutes)
        {
            return(2.25f);
        }

        return(2);
    }
    private string GetModeName(GAMEMODE mode)
    {
        if (mode == GAMEMODE.Freestyle)
        {
            return("Freestyle");
        }
        if (mode == GAMEMODE.Cursed)
        {
            return("Cursed");
        }
        if (mode == GAMEMODE.ThreeMinutes)
        {
            return("Three Minutes");
        }
        if (mode == GAMEMODE.SixMinutes)
        {
            return("Six Minutes");
        }
        if (mode == GAMEMODE.TwelveMinutes)
        {
            return("Twelve Minutes");
        }

        return("");
    }
 void ResetGame()
 {
     players    = new Hashtable();
     teamWinner = 0;
     PlayerHandler.iNumPlayers = 0;
     m_gameMode = GAMEMODE.DEATHMATCH;
 }
示例#8
0
 void GameOver()
 {
     GameOverBgSprite.SetActive(true);
     GameOverSprite.SetActive(true);
     MissObject.gameObject.SetActive(true);
     gMode = GAMEMODE.MISS;
 }
示例#9
0
    void Awake()
    {
        Instance.Init();



        selectedGameMode = GAMEMODE.PVE;
    }
示例#10
0
 // Use this for initialization
 void Start()
 {
     // Set game mode to none
     game_mode = GAMEMODE.NONE;
     // Set num of enemies to 0
     numOfEnemies = 0;
     // Set num or turns to 0
     numOfTurns = 0;
 }
 private void ChangeGameOver()
 {
     this.animator.SetInteger("Level", 0);
     GameSpeed = 0;
     sound.Stop();
     BGM.StopBGM();
     gameOver.SetActive(true);
     GameMode = GAMEMODE.GAMEOVER;
 }
示例#12
0
    // Update is called once per frame
    void Update()
    {
        switch (game_mode)
        {
        case GAMEMODE.NONE:
            // If in open world, don't do anything
            break;

        case GAMEMODE.KILL_ALL_ENEMIES:
            // Checks if enemy count is less than or equal to 0
            if (numOfEnemies <= 0)
            {
                // Game Win
                // Set GameMode to None
                game_mode = GAMEMODE.NONE;
                // Set player's count to 0
                PlayerManager.Instance.SetPlayerCount(0);
                // Set next quest
                PlayerManager.Instance.SetCurrQuest(PlayerManager.Instance.GetCurrQuest() + 1);
                // Set to scene cleared
                SceneManager.LoadScene("SceneCleared");
            }
            // Set the text for BattleInfo
            GameObject.FindGameObjectWithTag("BattleInfo").GetComponentInChildren <Text> ().text = "Enemies Left: " + numOfEnemies;
            break;

        case GAMEMODE.PROTECT_THE_PRESIDENT:
            // Checks if num of turns is less than or equal to 0
            if (numOfTurns <= 0)
            {
                // Game Win
                // Set GameMode to None
                game_mode = GAMEMODE.NONE;
                // Set player's count to 0
                PlayerManager.Instance.SetPlayerCount(0);
                // Set next quest
                PlayerManager.Instance.SetCurrQuest(PlayerManager.Instance.GetCurrQuest() + 1);
                // Set to scene cleared
                SceneManager.LoadScene("SceneCleared");
            }
            AI AIProtect = GameObject.FindGameObjectWithTag("aiProtect").GetComponent <AI>();
            if (AIProtect && AIProtect.GetStats().HP <= 0)
            {
                // Gameover
                // Set GameMode to None
                BattleManager.Instance.SetGameMode(GAMEMODE.NONE);
                // Set player's count to 0
                PlayerManager.Instance.SetPlayerCount(0);
                // Set to scene defeated
                SceneManager.LoadScene("SceneDefeated");
            }
            // Set the text for BattleInfo
            GameObject.FindGameObjectWithTag("BattleInfo").GetComponentInChildren <Text> ().text = "Turns Left: " + numOfTurns;
            break;
        }
    }
示例#13
0
    public static void ResetGame()
    {
        for (int i = 0; i < 4; i++)
        {
            player_in [i] = false;
        }

        gameMode = GAMEMODE.NONE;
        SceneManager.LoadScene("iniScene");
    }
示例#14
0
    // Use this for initialization
    void Start()
    {
        nowmode = GAMEMODE.TITLE;              //初期状態のゲームモード(タイトル)
        titleimage.gameObject.SetActive(true); //タイトルイメージを表示する

        playerscript = player.GetComponent <PlayerController>();

        //停止状態
        player.IsStop = true;
    }
示例#15
0
 public string ChangeMode()
 {
     if (m_gameMode == GAMEMODE.DEATHMATCH)
     {
         m_gameMode = GAMEMODE.MASTERHILL;
     }
     else
     {
         m_gameMode = GAMEMODE.DEATHMATCH;
     }
     return(m_gameMode.ToString());
 }
示例#16
0
    void Update()
    {
        //switch cace文で各モードの時に行う処理を条件分岐で行う
        switch (nowMode)
        {
        //タイトルモードの時にここのプログラムが処理される
        case GAMEMODE.TITLE:
            if (Input.GetButtonDown("Jump"))
            {
                nowMode = GAMEMODE.PLAY;
                //タイトルロゴなどを消す
                titleInfoGroup.gameObject.SetActive(false);
                //playerを動かす
                player.IsStop = false;
            }
            break;

        case GAMEMODE.PLAY:
            if (player.transform.position.x > goalMarker.transform.position.x)
            {
                player.IsStop = true;
                if (player.transform.position.y < goalMarker.transform.position.y)
                {
                    nowMode = GAMEMODE.DEMO;
                    endInfoGroup.gameObject.SetActive(true);
                    player.DemoStart();
                }
            }
            break;

        case GAMEMODE.DEMO:
            nowMode = GAMEMODE.END;
            break;

        case GAMEMODE.END:
            //gameをリスタートするときは、初期化しなければならない
            if (Input.GetButtonDown("Jump"))
            {
                nowMode = GAMEMODE.TITLE;
                //タイトルロゴなどを表示し直す
                titleInfoGroup.gameObject.SetActive(true);
                endInfoGroup.gameObject.SetActive(false);
                //childによりesaGroupの中身にアクセスすることができる
                for (int i = 0; i < esaGroup.childCount; ++i)        //child
                {
                    esaGroup.GetChild(i).gameObject.SetActive(true); //esaGroupの中に含まれているエサ一つずつアクセスしてtrueにしていく
                }
                player.Reset();
            }
            break;
        }
    }
示例#17
0
    /// <summary>Ändert den aktuellen Spielmodus</summary>
    /// <param name="_newMode">In welchen Spielmodus soll gewechselt werden</param>
    /// <remarks>Ändert den aktuellen Spielmodus und sorgt dafür das dass zuständige Event für den Wechsel gestartet wird</remarks>
    public void ChangeGameMode(GAMEMODE _newMode)
    {
        //Überprüfen ob in einen anderen Modus gewechselt werden soll
        if (_newMode != m_CurrentGameMode)
        {
            m_CurrentGameMode = _newMode; //Neuen Modus setzen

            //Überprüfen ob das Event für den Wechsel abonniert wurde, wenn ja wird das Event gestartet
            if (OnChangeGameMode != null)
            {
                OnChangeGameMode(_newMode);
            }
        }
    }
示例#18
0
    // Start Kill All Game Mode
    public void StartKillAll()
    {
        // Set Game Mode
        game_mode = GAMEMODE.KILL_ALL_ENEMIES;
        // Set total num of enemies
        numOfEnemies = TOTAL_ENEMIES;
        // Set the text for BattleInfo
        GameObject.FindGameObjectWithTag("BattleInfo").GetComponentInChildren <Text> ().text = "Enemies Left: " + numOfEnemies;
        // Do spawning of AI
        Spawner spawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent <Spawner>();

        spawner.SpawnEnemies();
        spawner.SpawnPlayers();
    }
示例#19
0
    // Update is called once per frame
    void Update()
    {
        switch (nowMode)
        {
        case GAMEMODE.TITLE:
            // タイトルモードの時
            if (Input.GetButtonDown("Jump"))
            {
                nowMode = GAMEMODE.PLAY;
                //タイトルロゴ消す
                titleInfoGroup.gameObject.SetActive(false);
                //player動かす
                player.isStop = false;
            }
            break;

        case GAMEMODE.PLAY:
            if (player.transform.position.x > goalMaker.position.x)
            {
                player.isStop = true;
                if (player.transform.position.y < goalMaker.position.y)
                {
                    nowMode = GAMEMODE.DEMO;
                    endInfoGroup.gameObject.SetActive(true);
                    player.DemoStart();
                }
            }
            break;

        case GAMEMODE.DEMO:  
                nowMode = GAMEMODE.END;
            break;

        case GAMEMODE.END:
            // タイトルモードの時
            if (Input.GetButtonDown("Jump"))
            {
                nowMode = GAMEMODE.TITLE;
                titleInfoGroup.gameObject.SetActive(true);
                endInfoGroup.gameObject.SetActive(false);
                for (int i = 0, l = esaGroup.childCount; i < l; i++)
                {
                    esaGroup.GetChild(i).gameObject.SetActive(true);
                }
                player.Reset();
            }
            break;
        }
    }
示例#20
0
    void Start()
    {
        this.hpGauge    = GameObject.Find("hpGauge");
        this.hpCount    = GameObject.Find("hpCount");
        this.time       = GameObject.Find("time");
        this.audio      = GetComponent <AudioSource>();
        this.generator  = GameObject.Find("ArrowGenerator");
        this.player     = GameObject.Find("player");
        this.threeCount = GameObject.Find("ReadyTime");
        this.readyStart = GameObject.Find("ReadyStart");
        this.readyStart.SetActive(false);


        nowMode = GAMEMODE.READYTIME;
    }
示例#21
0
    public void ChangeMode(GAMEMODE _mode)
    {
        iModeNext	= _mode;

        switch (iModeNext) {
        case GAMEMODE.MODE_TITLE:
            InitGame();
            break;
        case GAMEMODE.MODE_CLEAR:
            textClear.SetActive(true);
            break;
        }

        iMode		= iModeNext;
    }
示例#22
0
    // Start Protect The President Game Mode
    public void StartProtect()
    {
        // Set Game Mode
        game_mode = GAMEMODE.PROTECT_THE_PRESIDENT;
        // Set total num of turns
        numOfTurns = TOTAL_TURNS;
        // Set total num of enemies
        numOfEnemies = TOTAL_ENEMIES;
        // Set the text for BattleInfo
        GameObject.FindGameObjectWithTag("BattleInfo").GetComponentInChildren <Text> ().text = "Turns Left: " + numOfTurns;
        // Do spawning of AI
        Spawner spawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent <Spawner>();

        spawner.SpawnEnemies();
        spawner.SpawnPlayers();
    }
    public void SwitchGameMode(int i)
    {
        gameModeIndex += i;

        int enumCount = System.Enum.GetValues(typeof(GAMEMODE)).Length;

        if (gameModeIndex > enumCount)
        {
            gameModeIndex = 1;
        }
        else if (gameModeIndex < 1)
        {
            gameModeIndex = enumCount;
        }

        //Debug.Log(gameModeIndex);

        uiGameModesController.SwitchMode(gameModeIndex);

        switch (gameModeIndex)
        {
        case 1:
            mode = GAMEMODE.Freestyle;
            break;

        case 2:
            mode = GAMEMODE.Cursed;
            break;

        case 3:
            mode = GAMEMODE.ThreeMinutes;
            break;

        case 4:
            mode = GAMEMODE.SixMinutes;
            break;

        case 5:
            mode = GAMEMODE.TwelveMinutes;
            break;
        }
    }
        private void OnMouseDown()
        {
            switch (GameMode)
            {
            case GAMEMODE.STAY_START:
                transform.localScale = new Vector3(1, 1, 1);
                sound.Play();
                this.animator.speed = 1;
                var child = transform.Find("ClickHere").gameObject;
                child.SetActive(false);
                StartCoroutine(StartAnimation());
                sound.PlayOneShot(startAudio);
                BGM.StartPlayBGM();
                GameMode = GAMEMODE.PLAY;
                break;

            default:
                break;
            }
        }
示例#25
0
    // Use this for initialization
    void Start()
    {
        Player = GameObject.Find("Player").GetComponent <Character>();
        Enemy  = GameObject.Find("Enemy").GetComponent <Character>();

        select_electric = -1;
        Player.life     = 3;
        SetLife(Player.life);

        GameClearSprite.SetActive(false);
        GameOverSprite.SetActive(false);

        FadeManager.FadeReady();

        gMode       = GAMEMODE.STANDBY;
        isGameStart = false;

        ClearObject.gameObject.SetActive(false);
        MissObject.gameObject.SetActive(false);
    }
示例#26
0
    public void ShootingStart()
    {
        currentMode = GAMEMODE.SHOOTAEN;
        Time.timeScale = 1;

        humanSpawnCooldown = humanSpawnRate;

        for (int i = 0; i < initialHumanCount; i++)
        {
            SpawnHuman(RandomPos(80));
        }

        for (int i = 0; i < initialZombieCount; i++)
        {
            SpawnZombie(RandomPos(80));
        }

        InitZombies();

        npcList.Add(player);
    }
 static public void SetSceneMode(GAMEMODE setMode)
 {
     mode = setMode;
     //MAIN切替時に魔法陣を削除する
     if (setMode == GAMEMODE.MAIN)
     {
         {
             magicSquare[] objects = FindObjectsOfType <magicSquare>();
             foreach (magicSquare obj in objects)
             {
                 Destroy(obj.gameObject);
             }
         }
         {
             FireBird[] objects = FindObjectsOfType <FireBird>();
             foreach (FireBird obj in objects)
             {
                 Destroy(obj.gameObject);
             }
         }
     }
 }
示例#28
0
    // Update is called once per frame
    void Update()
    {
        if (FadeManager.GetGameStart() && gMode == GAMEMODE.STANDBY)
        {
            gMode = GAMEMODE.GAME;
        }
        //if (Input.GetKeyDown(KeyCode.UpArrow) &&Player.life<3)Player.life++;
        //if (Input.GetKeyDown(KeyCode.DownArrow) && Player.life>1) Player.life++;

        if (gMode == GAMEMODE.GAME)
        {
            SetLife(Player.life);
            //Playerが死んだら
            if (Player.life <= 0)
            {
                GameOver();
            }
            //Enemyが死んだら
            if (Enemy.life <= 0)
            {
                GameClear();
            }
        }
    }
示例#29
0
    IEnumerator EndGame(int pIndex, bool team)
    {
        if (pIndex == -1)
        {
            textTransitions.titleText.color = Color.white;
            if (gameMode == GAMEMODE.PVE)
            {
                textTransitions.titleText.text = "YOU SURVIVE!";
            }
            else
            {
                textTransitions.titleText.text = "Draw";
            }
        }
        else
        {
            if (!team)                                                       // send name
            {
                textTransitions.StartCoroutine(textTransitions.EndGame("")); //ChildQueueController.player_profiles [pIndex].name));
            }
            else
            {
                string teamName = "Draw Game";

                for (int i = 0; i < 4; i++)                   // if in a team, find the winners and leave.
                {
                    if (players [i] == null)
                    {
                        continue;
                    }
                    if (players [i].GetComponent <Player_Health> ().Lives <= 0)
                    {
                        continue;
                    }
                    if (players [i].GetComponent <PlayerController> ().GetPlayerTag().Team == 0)
                    {
                        teamName = "";                        //ChildQueueController.player_profiles [i].name;
                    }
                    else if (players [i].GetComponent <PlayerController> ().GetPlayerTag().Team == 1)
                    {
                        teamName = "Blue Team";
                    }
                    else
                    {
                        teamName = "Red Team";
                    }
                    if (teamName != "Draw Game")
                    {
                        break;                         // once we find the winner, leave.
                    }
                }
                //TODO : Null reference bug -- someones gettin null??
                Debug.Log(pIndex);
                string teamString = "";

                switch (pIndex)
                {
                case  1:
                    teamString = "BLUE";
                    break;

                case 2:
                    teamString = "YELLOW";
                    break;

                case 3:
                    teamString = "RED";
                    break;

                case 4:
                    teamString = "PINK";
                    break;
                }

                textTransitions.StartCoroutine(textTransitions.EndGame(teamString));
            }
        }

        //GameObject.FindGameObjectWithTag("QueueController").GetComponent<//ChildQueueController>().SaveChildren ();
        GlobalAudioManager.Instance.PlayRobotVoice(GlobalAudioManager.ROBOTCLIP.MATCH_WIN);
        yield return(new WaitForSeconds(6f));

        RoomMenuController.players_ready = 0;
        RoomMenuController.players_total = 0;
        if (TeamSwitch.teamnum != null)
        {
            for (int i = 0; i < 4; i++)
            {
                TeamSwitch.teamnum [i] = 0;
            }
        }
        gameMode = GAMEMODE.NONE;
        SceneManager.LoadScene("menuScene");
    }
示例#30
0
 public void SimulationStart()
 {
     currentMode = GAMEMODE.SIMULATAEN;
     Time.timeScale = 1;
 }
示例#31
0
 // Use this for initialization
 void Start()
 {
     currentMode = GAMEMODE.PAUSED;
        // ShootingStart();
 }
示例#32
0
    public void startLevel(GAMEMODE gameMode)
    {
        resetLevel ();
        this.gameMode = gameMode;

        score = 0;
        updateScore(0);
        curCount = 0;

        if (gameMode == GAMEMODE.CLASSIC)
        {
            numColor = GameSettings.initColorNormal;
            textBoss.SetActive(false);
            genPreBalls (GameSettings.initBalls, 0);
            genBalls (GameSettings.initBallsEachRound);
        }
        else if (gameMode == GAMEMODE.STORY)
        {
            numColor = GameSettings.initColorNormal;
            genBoss(3, 3, 1, 10);
            genBarrier (3);
            damageBoss(0);
            genPreBalls (GameSettings.initBalls, 0);
            genBalls (GameSettings.initBallsEachRound);
        }
        else if (gameMode == GAMEMODE.ENDLESS)
        {
            numColor = GameSettings.initColorEndless;
            genBonus (2, 2, 10);
            genBonus (5, 5, 10);
            genBonus (2, 5, 10);
            genBonus (5, 2, 10);
            genPreBalls (GameSettings.initBalls, 0);
            genBalls (GameSettings.initBallsEachRound);
            curGenTurn = 0;
            curExplodeTurn = 0;
            endlessX = -1;
            endlessY = -1;
            updateEndlessNumColor();
        }
        else if (gameMode == GAMEMODE.CHALLENGE)
        {
            numColor = GameSettings.initColorNormal;
            textBoss.SetActive(false);
            genPreBalls (GameSettings.initBalls, 0);
            genBalls (GameSettings.initBallsEachRound);
            //genBarrier (3);
        }
    }
示例#33
0
    // Update is called once per frame
    void Update()
    {
        switch (nowmode)
        {                    //スイッチ形式、○○だったら××せよ
        case GAMEMODE.TITLE: //タイトル画面で動くプログラム

            if (Input.GetButtonDown("Jump") || Input.GetMouseButtonDown(0))
            {                                           //ジャンプボタン押したら
                nowmode = GAMEMODE.PLAY;                //本編へ移動する
                titleimage.gameObject.SetActive(false); //タイトルイメージを消す
                player.IsStop = false;
                player.gameObject.SetActive(true);
                if (first == true)
                {
                    sousapanel.gameObject.SetActive(true);
                }
                Debug.Log("title");
            }
            break;


        case GAMEMODE.PLAY:      //ゲーム本編中で動くプログラム

            if (player.transform.position.x > paneldelete.position.x)
            {
                sousapanel.gameObject.SetActive(false);
                first = false;
            }

            if (player.transform.position.x > GoalLabel.position.x)
            {                           //プレイヤーのX座標がゴールラベルより大きくなったら
                nowmode = GAMEMODE.END; //エンド画面へ移動する
                //停止状態を
                player.IsStop = true;
                endimage.gameObject.SetActive(true);     //エンドイメージを表示する
                resultscore.text = ("スコア:" + playerscript.count.ToString());
                Debug.Log("play");
            }

            break;

        case GAMEMODE.END:      //エンド画面で動くプログラム

            if (Input.GetButtonDown("Jump") || Input.GetMouseButtonDown(0))
            {                                          //ジャンプボタン押したら
                nowmode = GAMEMODE.TITLE;              //本編へ移動する
                titleimage.gameObject.SetActive(true); //タイトルイメージを表示
                endimage.gameObject.SetActive(false);  //エンドイメージを消す

                for (int i = 0; i < esa.childCount; ++i)
                {                                               //for文(繰り返し)、esa内のアイテムをあるだけ取得
                    esa.GetChild(i).gameObject.SetActive(true); //取得したiのアイテムを表示する
                }

                Debug.Log("play");
                //プレイヤーのスクリプトにあるリセットを呼び出す
                reset();
            }

            break;
        }
    }
示例#34
0
 public void SetGameMode(GAMEMODE _mode)
 {
     game_mode = _mode;
 }
示例#35
0
 void GameClear()
 {
     GameClearSprite.SetActive(true);
     ClearObject.gameObject.SetActive(true);
     gMode = GAMEMODE.CLEAR;
 }