void OnMouseDown() { Debug.Log("Click " + this.gameObject.name); if (clip != null) { //clip.stop(); //clip.play(); //var seqInfo = clip.asset.getSequences(clip.timelineID); //var greeting = seqInfo.First(s => s.name.Equals("greeting")); clip.setSequence("loop_out", true); clip.setSequence("greeting", true); clip.setSequence("loop_in", true); clip.setSequence("loop", true); } }
void ShowOpening() { MC_MenuBG.setSequence("opening", true); MC_MenuBG.setAnimationWrapMode(GAFWrapMode.Once); }
public void testClick() { robot.setSequence("stand_left", true); }