示例#1
0
        public G2DKeyboard(int keySize, KeyboardLayout layout)
            : base()
        {
            this.keySize = keySize;
            this.layout  = layout;
            keyTexture   = null;

            keys = new G2DButton[53];
            for (int i = 0; i < keys.Length; i++)
            {
                keys[i] = new G2DButton();
            }

            shiftPressed = false;

            PrepareKeyStrings();
            MapStringsToKeyButtons();
        }
示例#2
0
        protected virtual void Initialize()
        {
            tooltipLabel   = new G2DLabel();
            controlButton  = new G2DButton();
            playTimeSlider = new PlayTimeSlider(tooltipLabel);
            playTimeLabel  = new G2DLabel();

            tooltipLabel.Visible      = false;
            playTimeLabel.DrawBorder  = true;
            playTimeSlider.DrawBorder = true;

            playTimeLabel.HorizontalAlignment = GoblinEnums.HorizontalAlignment.Center;
            playTimeLabel.VerticalAlignment   = GoblinEnums.VerticalAlignment.Center;

            tooltipLabel.HorizontalAlignment = GoblinEnums.HorizontalAlignment.Center;
            tooltipLabel.VerticalAlignment   = GoblinEnums.VerticalAlignment.Center;
            tooltipLabel.Visible             = false;

            controlButton.ActionPerformedEvent += new ActionPerformed(HandleControlButtonPress);

            playTimeSlider.StateChangedEvent += new StateChanged(HandleSliderMove);

            playTimeSlider.Maximum = (int)(duration / 1000);

            durationStr = "0:00";
            positionStr = "0:00";

            UpdateDurationString();

            playing       = false;
            loop          = false;
            allowNegative = false;
            curPosition   = 0;
            startPosition = 0;

            name = "G2DMediaControl";
        }
示例#3
0
        private void Create2DGUI()
        {
            // Create the main panel which holds all other GUI components
            G2DPanel frame = new G2DPanel();

            frame.Bounds       = new Rectangle(325, State.Height - 180, 150, 170);
            frame.Border       = GoblinEnums.BorderFactory.LineBorder;
            frame.Transparency = 0.7f;  // Ranges from 0 (fully transparent) to 1 (fully opaque)

            label = "User Interfaces";

            // Loads the fonts used for rendering UI labels and slider labels
            uiFont     = Content.Load <SpriteFont>("UIFont");
            sliderFont = Content.Load <SpriteFont>("SliderFont");

            // Create four Radio Buttons
            G2DRadioButton radio1 = new G2DRadioButton("User Interfaces");

            radio1.TextFont = uiFont;
            radio1.Bounds   = new Rectangle(10, 5, 80, 20);
            radio1.DoClick(); // make this radio button selected initially
            radio1.ActionPerformedEvent += new ActionPerformed(HandleActionPerformed);

            G2DRadioButton radio2 = new G2DRadioButton("Computer Graphics");

            radio2.TextFont              = uiFont;
            radio2.Bounds                = new Rectangle(10, 25, 80, 20);
            radio2.ActionPerformedEvent += new ActionPerformed(HandleActionPerformed);

            G2DRadioButton radio3 = new G2DRadioButton("Augmented Reality");

            radio3.TextFont              = uiFont;
            radio3.Bounds                = new Rectangle(10, 45, 80, 20);
            radio3.ActionPerformedEvent += new ActionPerformed(HandleActionPerformed);

            sliderRadio                       = new G2DRadioButton("Slider Control");
            sliderRadio.TextFont              = uiFont;
            sliderRadio.Bounds                = new Rectangle(10, 65, 80, 20);
            sliderRadio.ActionPerformedEvent += new ActionPerformed(HandleActionPerformed);

            // Create a slider
            G2DSlider slider = new G2DSlider();

            slider.TextFont           = sliderFont;
            slider.Bounds             = new Rectangle(5, 100, 140, 30);
            slider.Maximum            = 40;
            slider.MajorTickSpacing   = 20;
            slider.MinorTickSpacing   = 5;
            slider.PaintTicks         = true;
            slider.PaintLabels        = true;
            slider.StateChangedEvent += new StateChanged(HandleStateChanged);

            // Create a ButtonGroup object which controls the radio
            // button selections
            ButtonGroup group = new ButtonGroup();

            group.Add(radio1);
            group.Add(radio2);
            group.Add(radio3);
            group.Add(sliderRadio);

            // Create a Button
            G2DButton button = new G2DButton("I Love");

            button.TextFont              = uiFont;
            button.Bounds                = new Rectangle(50, 145, 50, 20);
            button.ActionPerformedEvent += new ActionPerformed(HandleActionPerformed);

            // Add all of the components to the main panel
            frame.AddChild(radio1);
            frame.AddChild(radio2);
            frame.AddChild(radio3);
            frame.AddChild(sliderRadio);
            frame.AddChild(button);
            frame.AddChild(slider);

            scene.UIRenderer.Add2DComponent(frame);
        }
示例#4
0
        public G2DKeyboard(int keySize, KeyboardLayout layout)
            : base()
        {
            this.keySize = keySize;
            this.layout = layout;
            keyTexture = null;

            keys = new G2DButton[53];
            for (int i = 0; i < keys.Length; i++)
                keys[i] = new G2DButton();

            shiftPressed = false;

            PrepareKeyStrings();
            MapStringsToKeyButtons();
        }
示例#5
0
        protected virtual void Initialize()
        {
            tooltipLabel = new G2DLabel();
            controlButton = new G2DButton();
            playTimeSlider = new PlayTimeSlider(tooltipLabel);
            playTimeLabel = new G2DLabel();

            tooltipLabel.Visible = false;
            playTimeLabel.DrawBorder = true;
            playTimeSlider.DrawBorder = true;

            playTimeLabel.HorizontalAlignment = GoblinEnums.HorizontalAlignment.Center;
            playTimeLabel.VerticalAlignment = GoblinEnums.VerticalAlignment.Center;

            tooltipLabel.HorizontalAlignment = GoblinEnums.HorizontalAlignment.Center;
            tooltipLabel.VerticalAlignment = GoblinEnums.VerticalAlignment.Center;
            tooltipLabel.Visible = false;

            controlButton.ActionPerformedEvent += new ActionPerformed(HandleControlButtonPress);

            playTimeSlider.StateChangedEvent += new StateChanged(HandleSliderMove);

            playTimeSlider.Maximum = (int)(duration / 1000);

            durationStr = "0:00";
            positionStr = "0:00";

            UpdateDurationString();

            playing = false;
            loop = false;
            allowNegative = false;
            curPosition = 0;
            startPosition = 0;

            name = "G2DMediaControl";
        }