//IEnumerator DestroyCoroutine() //{ //} void StartFall() { //foreach(var ps in particleSystems ) //{ // var cMin = ps.main.startColor.colorMin; // var cMax = ps.main.startColor.colorMax; // if ( score >= 0 ) { // cMin = new Color(cMin.r, cMin.g, cMin.b, cMin.a * (float)score / (float)( score + 1f )); // cMax = new Color(cMax.r, cMax.g, cMax.b, cMax.a * (float)score / (float)( score + 1f )); // } // ParticleSystem.MinMaxGradient grad = new ParticleSystem.MinMaxGradient(cMin, cMax); // //ps.SetParticles(; //} if (scoreAppleType == G20_ScoreAppleType.GOLDEN) { G20_ScoreManager.GetInstance().GoldPoint.AddScore(1); } // 落ちて消える処理 GetComponent <Collider>().enabled = false; GetComponent <G20_HitObject>().ChangeHitTag(G20_HitTag.NORMAL); StartCoroutine(FallCoroutine()); }
public void SendScore() { GameController GC = GameObject.Find("GameManager").GetComponent <GameController>(); string[] idm = new string[1]; //プレイヤーID int[] score = new int[1]; //スコア string[] idate = new string[1]; //プレイ終了時間 int cnt = 0; for (int i = 0; i <= GC.player_isentry.Length; i++) { if (GC.player_isentry[i] == true)//player_isentryがtrueの人が参加 { idm[cnt] = GC.player_id[i]; cnt++; break; } } //現在時刻を取得 idate[0] = GC.Now(); //スコア取得 score[0] = G20_ScoreManager.GetInstance().GetSumScore(); // 順番は配列の0番目から順にプレイヤー1, プレイヤー2・・・となる。 // id: プレイヤーの識別番号 // score: プレイヤーのスコア // idate: スコア送信時刻 _gameController.ScoreUpdate(idm, score, idate); }
IEnumerator PerformanceRoutine() { //トータルスコア瞬時表示 currentTotalScore += G20_ScoreManager.GetInstance().GetBaseScore(); totalScore.text = currentTotalScore.ToString(); var baseScoreStr = G20_ScoreManager.GetInstance().GetBaseScore().ToString(); baseScore.text = baseScoreStr; yield return(new WaitForSeconds(1.0f)); //チェイン数、チェインボーナス、トータルスコア、カウントアップ var preScore = currentTotalScore; currentTotalScore += G20_ScoreManager.GetInstance().GetMaxChainBonus(); G20_ScoreCountUpPerformer.GetInstance().StartCountUpScore(chainValue, 0, G20_ChainCounter.GetInstance().MaxChainCount, chainCountUpDuration); G20_ScoreCountUpPerformer.GetInstance().StartCountUpScore(chainScore, 0, G20_ScoreManager.GetInstance().GetMaxChainBonus(), chainCountUpDuration); G20_ScoreCountUpPerformer.GetInstance().StartCountUpScore(totalScore, preScore, currentTotalScore, chainCountUpDuration); yield return(new WaitForSeconds(chainCountUpDuration + 1.0f)); //命中率、命中率ボーナス、トータルスコア、カウントアップ preScore = currentTotalScore; currentTotalScore += G20_ScoreManager.GetInstance().GetHitRateBonus(); G20_ScoreCountUpPerformer.GetInstance().StartCountUpScore(hitRateValue, 0, (int)(G20_BulletShooter.GetInstance().HitRate * 100), hitRateCountUpDuration); G20_ScoreCountUpPerformer.GetInstance().StartCountUpScore(hitRateScore, 0, G20_ScoreManager.GetInstance().GetHitRateBonus(), hitRateCountUpDuration); G20_ScoreCountUpPerformer.GetInstance().StartCountUpScore(totalScore, preScore, currentTotalScore, hitRateCountUpDuration); yield return(new WaitForSeconds(hitRateCountUpDuration)); //RANK表示ドーン ShowRank(); showRankAnim.CrossFade("ShowRank", 0f); }
void InputPlusScore() { if (Input.GetKeyDown(KeyCode.U)) { G20_ScoreManager.GetInstance().Base.AddScore(10); } if (Input.GetKeyDown(KeyCode.G)) { G20_ScoreManager.GetInstance().GoldPoint.AddScore(1); } }
public override void Execute(Vector3 hit_point) { if (canHitValue <= 0) { return; } if (!RecvArmor()) { G20_EffectManager.GetInstance().Create(G20_EffectType.PLUS_ONE_SCORE, hit_point); G20_ScoreManager.GetInstance().Base.AddScore(scoreValue); canHitValue--; } }
public void Excute(Action on_end_action) { fadeAlpha = Mathf.Clamp(fadeAlpha, 0, 1.0f); foreach (var i in DeActiveObjs) { i.SetActive(false); } foreach (var i in ActiveObjs) { i.SetActive(true); } StartCoroutine(FailedTextRoutine(on_end_action)); StartCoroutine(FailedPanelRoutine()); ScoreText.text = "SHOT APPLE : " + G20_ScoreManager.GetInstance().GetSumScore(); }
public void CalcAndAddScore(int _damage) { var score = StealHaveScore(oneDamageStealValue * _damage); if (score <= 0) { return; } //ボーナス加算 score += G20_ChainCounter.GetInstance().GetOneTimeBonusScore(); G20_ScoreManager.GetInstance().Base.AddScore(score); var obj = G20_EffectManager.GetInstance().Create(G20_EffectType.PLUS_ONE_SCORE, scoreEffectTransform.position); obj.GetComponent <TextMesh>().text = "+" + (score); }
void ShowRank() { var sumScore = G20_ScoreManager.GetInstance().GetSumScore(); var resultParam = resultParams[G20_GameManager.GetInstance().gameDifficulty]; resultParam.resultParams.Sort((a, b) => b.scoreCondition - a.scoreCondition); foreach (var i in resultParam.resultParams) { if (sumScore >= i.scoreCondition) { rankText.text = i.text; rankText.color = i.color; return; } } }
IEnumerator ScoreSendCoroutine() { if (!is_network) { yield break; } WWWForm form = new WWWForm(); form.AddField("userinfo", "Guest"); form.AddField("date", date); form.AddField("score", G20_ScoreManager.GetInstance().GetSumScore()); form.AddField("ID", userIDstr); form.AddField("difficulty", (int)G20_GameManager.GetInstance().gameDifficulty);//どっかからとってこれるようにする? WWW www = new WWW(scoreSendAdress, form); yield return(www); //Debug.Log(www.text); yield return(null); }
private void Start() { G20_ScoreCountUpPerformer.GetInstance().StartCountUpScore(scoreText, 0, () => G20_ScoreManager.GetInstance().GetBaseScore(), scoreChangeInterval); }
IEnumerator FallAppleRoutine(Action on_end_action) { G20_FadeChanger.GetInstance().StartWhiteFadeOut(2.0f); yield return(new WaitForSeconds(2.0f)); SetClearObjects(); playerObj.transform.position = new Vector3(0, 1f, -9.5f); playerObj.transform.eulerAngles = Vector3.zero; yield return(new WaitForSeconds(1f)); G20_BGMManager.GetInstance().Play(G20_BGMType.CLEAR); G20_FadeChanger.GetInstance().StartWhiteFadeIn(2.0f); yield return(new WaitForSeconds(2.0f)); //ランク演出 rankPerformer.StartPerformance(); //スコア算出 var sumScore = G20_ScoreManager.GetInstance().GetSumScore(); // リンゴ落下数の計算 var goldFallCount = G20_ScoreManager.GetInstance().GoldPoint.Value; // 全リンゴ var totalAppleCount = (sumScore / 100) - goldFallCount * 2; // 全リンゴ25、金4のとき // 5,11,17,23番目に落とす(6の倍数-1) // 全リンゴ25、金5のとき // 4,9,14,19,24番目に落とす(5の倍数-1) int goldRate = 9999; if (goldFallCount != 0) { goldRate = totalAppleCount / goldFallCount; } initUI(); //リンゴ積み上げ balanceNum = -fallSize.x; var fallAppleDelay = fallTime / totalAppleCount; for (int i = 0; i < totalAppleCount; i++) { GameObject apple; bool isGoldenApple = (i % goldRate == goldRate - 1); if (isGoldenApple) { apple = Instantiate(goldenAppleObj); } else { apple = Instantiate(appleObj); } var fallAppleSound = apple.GetComponent <G20_FallAppleSound>(); fallAppleSound.firstCollisionHItAction += PlusAppleScore; fallAppleSound.eventArgInteger = isGoldenApple ? 300 : 100; apple.transform.SetParent(transform); if (IsRandomlyFall) { apple.transform.position = GetRandomPosition(); } else { apple.transform.position = GetBalancePosition(); } yield return(new WaitForSeconds(fallAppleDelay)); } yield return(new WaitForSeconds(endWaitTime)); if (on_end_action != null) { on_end_action(); } }
private void Awake() { deathActions += (a, b) => G20_ScoreManager.GetInstance().Base.AddScore(2000); }