void OnCollisionEnter(Collision col) { if (col.transform.tag == "Enemy" && G1_GameManager.isPlay()) { G1_GameManager.GameStatus = G1_GameManager.GameOver; GameOverUI.SetActive(true); } }
void Update() { float range = Measure(zz, goal.position.z); OSText.text = "GOAL:" + range.ToString("f1") + "m"; if (range <= 1 && G1_GameManager.isPlay()) { G1_GameManager.GameStatus = G1_GameManager.GameClear; GoalUI.SetActive(true); } }