示例#1
0
 void OnCollisionEnter(Collision col)
 {
     if (col.transform.tag == "Enemy" && G1_GameManager.isPlay())
     {
         G1_GameManager.GameStatus = G1_GameManager.GameOver;
         GameOverUI.SetActive(true);
     }
 }
示例#2
0
    void Update()
    {
        float range = Measure(zz, goal.position.z);

        OSText.text = "GOAL:" + range.ToString("f1") + "m";
        if (range <= 1 && G1_GameManager.isPlay())
        {
            G1_GameManager.GameStatus = G1_GameManager.GameClear;
            GoalUI.SetActive(true);
        }
    }