示例#1
0
 protected virtual void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag != "Bound")
     {
         collision.GetComponent <Enemy>().CurrentHp -= damage;
         var fx = fxPool.GetHitFx();
         fx.transform.position = collision.bounds.ClosestPoint(transform.position);
         fx.SetActive(true);
     }
     gameObject.SetActive(false);
 }