示例#1
0
    public void CreateOrder(int orderSize)
    {
        FutureOrder newOrder = new FutureOrder
        {
            orderSize = orderSize,
            extraIngredientsToSpawn = extraIngredientsToSpawn
        };

        ordersToSpawn.Push(newOrder);
    }
示例#2
0
    public void PlaceOrder()
    {
        FutureOrder orderToServe = ordersToSpawn.Pop();

        GameObject newOrder = Instantiate(Order, transform.position, Quaternion.identity);

        newOrder.transform.Translate(new Vector3(0, -distanceBTWOrders * (float)transform.childCount, 0));
        newOrder.transform.parent = transform;

        newOrder.transform.GetChild(0).GetComponent <Order>().InitialSetup(orderToServe.orderSize, orderToServe.extraIngredientsToSpawn, gameIngredientsSymbols);
    }
示例#3
0
        //[Task(Time="10:00")]
        //void MyTask()
        //{
        //    //10:00准时执行
        //}

        public override void OnOrder(FutureOrder order)
        {
            //委托状态变化时执行
        }
示例#4
0
 //[Task(Time="10:00")]
 //void MyTask()
 //{
 //    //10:00准时执行
 //}
 public override void OnOrder(FutureOrder order)
 {
     //委托状态变化时执行
 }