void Update() { if (!gameManager.tutoIsPlaying) { audi.volume = gameManager.GetSoundValue(); levelText.text = string.Format("Level: {0}", unitLev); // 레벨 텍스트 currentPosition = transform.localPosition; isFollow = fusionManager.GetIsFollow(); SetDistanceArrayIndex(); onClickMouse(); ODCheck(); if (gameManager.GetCST()) { ForwardODCheck(); BackwardODCheck(); EDCheck(); } FusionCheck(); Move(); HealthBar(); DestroyCheck(); if (gameManager.GetCST()) { AttackCheck(); } SetMoveBack(); } }