private void Awake()
    {
        FurnitureMeshFilter = GetComponent <MeshFilter>();
        indicator           = GetComponentInChildren <FurnitureIndicator>();

        collisionWalls = new HashSet <string>();
    }
示例#2
0
    private void Awake()
    {
        FurnitureMeshFilter = GetComponent <MeshFilter>();
        indicator           = GetComponentInChildren <FurnitureIndicator>();

        collisionWalls = new HashSet <string>();

        // Hide the mesh before it's placed
        FurnitureMeshFilter.GetComponent <MeshRenderer>().enabled = false;
        ShowIndicator(true);
    }