private void Awake() { FurnitureMeshFilter = GetComponent <MeshFilter>(); indicator = GetComponentInChildren <FurnitureIndicator>(); collisionWalls = new HashSet <string>(); }
private void Awake() { FurnitureMeshFilter = GetComponent <MeshFilter>(); indicator = GetComponentInChildren <FurnitureIndicator>(); collisionWalls = new HashSet <string>(); // Hide the mesh before it's placed FurnitureMeshFilter.GetComponent <MeshRenderer>().enabled = false; ShowIndicator(true); }