static void Main(string[] args) { // ======== SIMPLE FACTORY =========== var smBank = SimpleFactory.getBank("DABank"); Console.WriteLine(smBank.getBankName()); //Console.Read(); // ======== FACTORY METHOD =========== IBank fmBank = FactoryMethod.getBank("ACBBank"); Console.WriteLine(fmBank.getBankName()); //Console.Read(); // ABSTRACT FACTORY - show screnario create factory and furniture IFurnitureAbstractFactory factory = FurnitureFactory.getFactory(MaterialType.FLASTIC); IChair chair = factory.createChair(); chair.create(); ITable table = factory.createTable(); table.create(); // ABSTRACT FACTORY - hide screnario create factory and furniture // can not use var c = ... IChair c = FurnitureFactory.createFurniture(MaterialType.WOOD, FurnitureType.CHAIR); c.create(); Console.Read(); }
public static FurnitureFactory GetFurnitureFactory() { if (furnitureFactory == null) { furnitureFactory = new FurnitureFactory(); } return(furnitureFactory); }
public Furniture(string model, string material, decimal price, decimal height) { this.Model = model; this.Material = material; this.Price = price; this.Height = height; this.materialType = FurnitureFactory.GetMaterialType(material); }
public void CreateNewConvertibleChair_WhenCreateConvertibleChairWithValidDataIsPassed() { var factory = new FurnitureFactory(); var newConvertibleChair = factory.CreateConvertibleChair("Visage", "Wood", 65, 1.20m, 4); Assert.IsInstanceOf(typeof(ConvertibleChair), newConvertibleChair); }
public void CreateNewTable_WhenCreateTableWithValidDataIsPassed() { var factory = new FurnitureFactory(); var newTable = factory.CreateTable("Victoria", "Wood", 120, 100, 200, 200); Assert.IsInstanceOf(typeof(Table), newTable); }
static void Main(string[] args) { var woodFactory = FurnitureFactory.getFactory(MaterialType.FLASTIC); var plasticFactory = FurnitureFactory.getFactory(MaterialType.WOOD); //woodFactory.createChair().Create(); //plasticFactory.createTable().Create(); Console.ReadKey(); }
static void Main(string[] args) { var factory = FurnitureFactory.GetFactory(MaterialType.WOOD); var chair = factory.CreateChair(); chair.Create(); var table = factory.CreateTable(); table.Create(); Console.ReadLine(); }
static void Main(string[] args) { FurnitureFactory fFactory = null; string mappedChoice = null; do { Console.WriteLine("Please select a furniture set below: \n1) French\n2) Italian\n3) Japanese"); string choice = Console.ReadLine(); switch (choice) { case "1": mappedChoice = "FRENCH"; break; case "2": mappedChoice = "ITALIAN"; break; case "3": mappedChoice = "JAPANESE"; break; default: break; } }while (mappedChoice == null); fFactory = FurnitureFactory.createFurnitureFactory(mappedChoice); fFactory.buildFurniture(); Console.WriteLine("-----------------------"); Console.WriteLine(fFactory.viewFurniture().getType() + " Furniture set is ready to be shipped."); Console.WriteLine("Contents:\nChair - " + fFactory.viewFurniture().getChair().getStyle() + "\nTable - " + fFactory.viewFurniture().getTable().getStyle() + "\nSofa - " + fFactory.viewFurniture().getSofa().getStyle()); }
public void TestMethod2() { FurnitureFactory test2 = new FurnitureFactory(); Assert.AreEqual(500, test2.workers); }
private void PrintResult(FurnitureFactory factory) { lbChair.Content = "Chair : " + factory.createChair().HasLeg() + " " + factory.createChair().Sit(); lbSofa.Content = "Sofa : " + factory.createSofa().HasLeg() + " " + factory.createSofa().Sit(); lbTable.Content = "Table : " + factory.createTable().HasLeg() + " " + factory.createTable().Put(); }
public AbstractFactoryClient(FurnitureFactory factory) { _chair = factory.CreateChair(); _sofa = factory.CreateSofa(); _table = factory.CreateTable(); }