void Start() { rb = GetComponent <Rigidbody>(); furnitureDetection = GetComponent <FurnitureDetection>(); PlayerHolder = GetComponent <Holder>(); animator = GetComponent <Animator>(); animator = transform.GetChild(1).gameObject.GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { characterController = GetComponent <CharacterController>(); anim = GetComponentInChildren <Animator>(); myHolder = GetComponent <Holder>(); furnitureDetection = GetComponent <FurnitureDetection>(); myKnife.gameObject.SetActive(false); timeBoost = 1f; }