void Update() { RaycastHit hit; Vector3 position = shootPoint.position; position.y += 1; // Adjust height differences // Debug.DrawRay(position, transform.TransformDirection(Vector3.forward * detectRange), Color.red); if (Physics.Raycast(position, transform.TransformDirection(Vector3.forward * detectRange), out hit, detectRange)) { if (hit.transform.tag == "Shop") { Shop shop = hit.transform.GetComponent <Shop>(); ShopType shopType = shop.shopType; string shopTitle = shop.title; string shopDesc = shop.description; int shopPrice = shop.price; bool isPurchasable = true; WeaponManager weaponManager = transform.Find("WeaponHolder").GetComponent <WeaponManager>(); WeaponBase weaponBase = weaponManager.currentWeaponGO.GetComponent <WeaponBase>(); Weapon weapon = weaponManager.currentWeapon; if (shopType == ShopType.AMMO) { shopPrice = GetAmmoPrice(weapon); shopText.text = shopTitle + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else if (shopType == ShopType.UPGRADE_DAMAGE) { int upgraded = weaponBase.upgradeDamage; if (upgraded < 10) { shopPrice = GetUpgradePrice(weaponManager.currentWeapon, upgraded); shopText.text = shopTitle + " Lv" + (upgraded + 1) + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else { isPurchasable = false; shopText.text = "Your weapon is fully upgraded."; } } else if (shopType == ShopType.UPGRADE_RELOAD) { int upgraded = weaponBase.upgradeReload; if (upgraded < 10) { shopPrice = GetUpgradePrice(weaponManager.currentWeapon, upgraded); shopText.text = shopTitle + " Lv" + (upgraded + 1) + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else { isPurchasable = false; shopText.text = "Your weapon is fully upgraded."; } } else if (shopType == ShopType.UPGRADE_RECOIL) { int upgraded = weaponBase.upgradeRecoil; if (upgraded < 10) { shopPrice = GetUpgradePrice(weaponManager.currentWeapon, upgraded); shopText.text = shopTitle + " Lv" + (upgraded + 1) + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else { isPurchasable = false; shopText.text = "Your weapon is fully upgraded."; } } else { shopText.text = shopTitle + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } if (isPurchasable && (Input.GetButtonDown("Fire3") || Input.GetKeyDown(KeyCode.X))) { nextFire = myTime + fireDelta; FundSystem fundSystem = transform.parent.GetComponent <FundSystem>(); int fund = fundSystem.GetFund(); if (fund < shopPrice) { PrintWarning("Not enough money!"); } else { bool wasPurchased = true; if (shopType == ShopType.AMMO) { weaponBase.bulletsLeft = weaponBase.startBullets + weaponBase.bulletsPerMag; weaponBase.UpdateAmmoText(); } else if (shopType == ShopType.WEAPON_MP5K) { if (!weaponManager.HasWeapon(Weapon.MP5K)) { BuyWeapon(Weapon.MP5K); } else { wasPurchased = false; PrintWarning("You already have weapon."); } } else if (shopType == ShopType.WEAPON_AKM) { if (!weaponManager.HasWeapon(Weapon.AKM)) { BuyWeapon(Weapon.AKM); } else { wasPurchased = false; PrintWarning("You already have weapon."); } } else if (shopType == ShopType.WEAPON_M870) { if (!weaponManager.HasWeapon(Weapon.M870)) { BuyWeapon(Weapon.M870); } else { wasPurchased = false; PrintWarning("You already have weapon."); } } else if (shopType == ShopType.UPGRADE_DAMAGE) { if (weaponBase.upgradeDamage >= 10) { wasPurchased = false; PrintWarning("Your weapon is fully upgraded."); } else { UpgradeWeapon(weaponBase, ShopType.UPGRADE_DAMAGE); } } else if (shopType == ShopType.UPGRADE_RELOAD) { if (weaponBase.upgradeReload >= 10) { wasPurchased = false; PrintWarning("Your weapon is fully upgraded."); } else { UpgradeWeapon(weaponBase, ShopType.UPGRADE_RELOAD); } } else if (shopType == ShopType.UPGRADE_RECOIL) { if (weaponBase.upgradeRecoil >= 10) { wasPurchased = false; PrintWarning("Your weapon is fully upgraded."); } else { UpgradeWeapon(weaponBase, ShopType.UPGRADE_RECOIL); } } else { wasPurchased = false; } if (wasPurchased) { fundSystem.TakeFund(shopPrice); SoundManager soundManager = transform.Find("SoundManager").GetComponent <SoundManager>(); soundManager.Play(purchasedSound); } } nextFire = nextFire - myTime; myTime = 0.0F; } } } else { shopText.text = ""; } }
void Update() { RaycastHit hit; Vector3 position = shootPoint.position; position.y += 1; // Adjust height differences //მაუსის დაფიქსირება როდესაც რომელიმე მაღაზიასთან შევა კონტაკტში if (Physics.Raycast(position, transform.TransformDirection(Vector3.forward * detectRange), out hit, detectRange)) { if (hit.transform.tag == "Shop") { Shop shop = hit.transform.GetComponent <Shop>(); ShopType shopType = shop.shopType; string shopTitle = shop.title; string shopDesc = shop.description; int shopPrice = shop.price; bool isPurchasable = true; WeaponManager weaponManager = transform.parent.gameObject.GetComponent <WeaponManager>(); WeaponBase weaponBase = weaponManager.currentWeaponGO.GetComponent <WeaponBase>(); Weapon weapon = weaponManager.currentWeapon; Player player = transform.parent.GetComponent <Player>(); //ტყვიების მომატება if (shopType == ShopType.AMMO) { shopPrice = GetAmmoCost(weapon, weaponBase); shopText.text = shopTitle + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } // სიცოცხლეს ამატება else if (shopType == ShopType.HEAL) { shopPrice = 100 + (75 * healUsed); shopText.text = shopTitle + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } //დაკლების გაძლიერება else if (shopType == ShopType.UPGRADE_DAMAGE) { int upgraded = weaponBase.upgradeDamage; if (upgraded < 10) { shopPrice = GetUpgradeCost(weaponManager.currentWeapon, weaponBase, upgraded); shopText.text = shopTitle + " Lv" + (upgraded + 1) + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else { isPurchasable = false; shopText.text = "Your weapon is fully upgraded."; } } //გადატენვის გაძლიერება else if (shopType == ShopType.UPGRADE_RELOAD) { int upgraded = weaponBase.upgradeReload; if (upgraded < 10) { shopPrice = GetUpgradeCost(weaponManager.currentWeapon, weaponBase, upgraded); shopText.text = shopTitle + " Lv" + (upgraded + 1) + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else { isPurchasable = false; shopText.text = "Your weapon is fully upgraded."; } } //მჭიდის გაძლიერება else if (shopType == ShopType.UPGRADE_MAGAZINE) { int upgraded = weaponBase.upgradeMag; if (upgraded < 10) { shopPrice = GetUpgradeCost(weaponManager.currentWeapon, weaponBase, upgraded); shopText.text = shopTitle + " Lv" + (upgraded + 1) + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else { isPurchasable = false; shopText.text = "Your weapon is fully upgraded."; } } //ტყვიების რაოდენობის გაძ₾იერება მჭიდში else if (shopType == ShopType.UPGRADE_MAX_AMMO) { int upgraded = weaponBase.upgradeMaxAmmo; if (upgraded < 10) { shopPrice = GetUpgradeCost(weaponManager.currentWeapon, weaponBase, upgraded); shopText.text = shopTitle + " Lv" + (upgraded + 1) + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else { isPurchasable = false; shopText.text = "Your weapon is fully upgraded."; } } else { shopText.text = shopTitle + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } if (isPurchasable && Input.GetKeyDown(KeyCode.F)) { FundSystem fundSystem = transform.parent.GetComponent <FundSystem>(); int fund = fundSystem.GetFund(); //არასაკმარისი თანხა if (fund < shopPrice) { PrintWarning("Not enough money!"); } else { bool wasPurchased = true; if (shopType == ShopType.AMMO) { if (weaponBase.bulletsLeft >= (weaponBase.maxAmmo + weaponBase.bulletsPerMag)) { wasPurchased = false; PrintWarning("You have full ammo."); } else { weaponBase.bulletsLeft = weaponBase.maxAmmo + weaponBase.bulletsPerMag; weaponBase.UpdateAmmoText(); } } else if (shopType == ShopType.HEAL) { HealthManager healthManager = transform.parent.GetComponent <HealthManager>(); if (healthManager.Health >= healthManager.MaxHealth) { wasPurchased = false; PrintWarning("You have full health."); } else { healthManager.Heal(); healUsed++; } } else if (shopType == ShopType.WEAPON_PYTHON) { if (!weaponManager.HasWeapon(Weapon.Python)) { BuySecondaryWeapon(Weapon.Python); } else { wasPurchased = false; PrintWarning("You already have weapon."); } } else if (shopType == ShopType.WEAPON_UMP45) { if (!weaponManager.HasWeapon(Weapon.UMP45)) { BuyPrimaryWeapon(Weapon.UMP45); } else { wasPurchased = false; PrintWarning("You already have weapon."); } } else if (shopType == ShopType.WEAPON_AKM) { if (!weaponManager.HasWeapon(Weapon.AKM)) { BuyPrimaryWeapon(Weapon.AKM); } else { wasPurchased = false; PrintWarning("You already have weapon."); } } else if (shopType == ShopType.WEAPON_M870) { if (!weaponManager.HasWeapon(Weapon.M870)) { BuyPrimaryWeapon(Weapon.M870); } else { wasPurchased = false; PrintWarning("You already have weapon."); } } else if (shopType == ShopType.UPGRADE_DAMAGE) { if (weaponBase.upgradeDamage >= 10) { wasPurchased = false; PrintWarning("Your weapon is fully upgraded."); } else { UpgradeWeapon(weaponBase, ShopType.UPGRADE_DAMAGE); weaponBase.upgradeSpent += shopPrice; } } else if (shopType == ShopType.UPGRADE_RELOAD) { if (weaponBase.upgradeReload >= 10) { wasPurchased = false; PrintWarning("Your weapon is fully upgraded."); } else { UpgradeWeapon(weaponBase, ShopType.UPGRADE_RELOAD); weaponBase.upgradeSpent += shopPrice; } } else if (shopType == ShopType.UPGRADE_MAGAZINE) { if (weaponBase.upgradeMag >= 10) { wasPurchased = false; PrintWarning("Your weapon is fully upgraded."); } else { UpgradeWeapon(weaponBase, ShopType.UPGRADE_MAGAZINE); weaponBase.upgradeSpent += shopPrice; } } else if (shopType == ShopType.UPGRADE_MAX_AMMO) { if (weaponBase.upgradeMaxAmmo >= 10) { wasPurchased = false; PrintWarning("Your weapon is fully upgraded."); } else { UpgradeWeapon(weaponBase, ShopType.UPGRADE_MAX_AMMO); weaponBase.upgradeSpent += shopPrice; } } else { wasPurchased = false; } if (wasPurchased) { fundSystem.TakeFund(shopPrice); SoundManager soundManager = transform.Find("SoundManager").GetComponent <SoundManager>(); soundManager.Play(purchasedSound); } } } } } else { shopText.text = ""; } }
void Update() { if (healthManager.IsDead && !isDestroyed) { isDestroyed = true; if (photonView.isMine) { DestroyAllIndicators(); WeaponManager weaponManager = GetComponent <WeaponManager>(); FundSystem fundSystem = GetComponent <FundSystem>(); Transform fpsChar = transform.Find("FirstPersonCharacter"); Transform weaponHolder = fpsChar.Find("WeaponHolder"); int weaponsCount = weaponHolder.childCount; float totalFund = fundSystem.GetFund(); // Add weapon cost switch (weaponManager.primaryWeapon) { case Weapon.AKM: totalFund += 850; break; case Weapon.M870: totalFund += 650; break; case Weapon.UMP45: totalFund += 450; break; case Weapon.MP5K: totalFund += 250; break; } switch (weaponManager.secondaryWeapon) { case Weapon.Python: totalFund += 300; break; } // Accumulate upgraded costs for (int i = 0; i < weaponsCount; i++) { Transform weapon = weaponHolder.GetChild(i); WeaponBase weaponBase = weapon.GetComponent <WeaponBase>(); totalFund += weaponBase.upgradeSpent; weaponBase.upgradeSpent = 0; } // Accumulate other upgraded costs // Upgrade Health if (upgradeHealth > 1) { int cost = 100 + ((upgradeHealth - 1) * 90); totalFund += cost; } // Upgrade Regeneration if (upgradeRegeneration > 1) { int cost = 100 + ((upgradeRegeneration - 1) * 70); totalFund += cost; } networkManager.SaveFund(System.Convert.ToInt32(totalFund)); fpsChar.gameObject.SetActive(false); character.gameObject.SetActive(true); GameObject.Find("UI/InGameUI/PlayerUI").SetActive(false); GameObject.Find("UI/InGameUI/InspectorUI").SetActive(true); DeployInspector(); networkManager.CheckPlayerDead(); photonView.RPC("RPCDeployBody", PhotonTargets.All); } } }
void Update() { RaycastHit hit; Vector3 position = shootPoint.position; position.y += 1; // Adjust height differences if (Physics.Raycast(position, transform.TransformDirection(Vector3.forward * detectRange), out hit, detectRange)) { if (hit.transform.tag == "Shop") { Shop shop = hit.transform.GetComponent <Shop>(); ShopType shopType = shop.shopType; string shopTitle = shop.title; string shopDesc = shop.description; int shopPrice = shop.price; bool isPurchasable = true; WeaponManager weaponManager = transform.parent.gameObject.GetComponent <WeaponManager>(); WeaponBase weaponBase = weaponManager.currentWeaponGO.GetComponent <WeaponBase>(); Weapon weapon = weaponManager.currentWeapon; Player player = transform.parent.GetComponent <Player>(); if (shopType == ShopType.AMMO) { shopPrice = GetAmmoCost(weapon, weaponBase); shopText.text = shopTitle + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else if (shopType == ShopType.HEAL) { shopPrice = 100 + (75 * healUsed); shopText.text = shopTitle + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else if (shopType == ShopType.RESURRECTION) { shopPrice = GetResurrectionCost(); shopText.text = shopTitle + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else if (shopType == ShopType.UPGRADE_HEALTH) { int upgraded = player.upgradeHealth; if (upgraded < 10) { shopPrice = 100 + (upgraded * 100); shopText.text = shopTitle + " Lv" + (upgraded + 1) + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else { isPurchasable = false; shopText.text = "You are fully upgraded."; } } else if (shopType == ShopType.UPGRADE_REGENERATION) { int upgraded = player.upgradeRegeneration; if (upgraded < 10) { shopPrice = 100 + (upgraded * 75); shopText.text = shopTitle + " Lv" + (upgraded + 1) + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else { isPurchasable = false; shopText.text = "You are fully upgraded."; } } else if (shopType == ShopType.UPGRADE_DAMAGE) { int upgraded = weaponBase.upgradeDamage; if (upgraded < 10) { shopPrice = GetUpgradeCost(weaponManager.currentWeapon, weaponBase, upgraded); shopText.text = shopTitle + " Lv" + (upgraded + 1) + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else { isPurchasable = false; shopText.text = "Your weapon is fully upgraded."; } } else if (shopType == ShopType.UPGRADE_RELOAD) { int upgraded = weaponBase.upgradeReload; if (upgraded < 10) { shopPrice = GetUpgradeCost(weaponManager.currentWeapon, weaponBase, upgraded); shopText.text = shopTitle + " Lv" + (upgraded + 1) + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else { isPurchasable = false; shopText.text = "Your weapon is fully upgraded."; } } else if (shopType == ShopType.UPGRADE_RECOIL) { int upgraded = weaponBase.upgradeRecoil; if (upgraded < 10) { shopPrice = GetUpgradeCost(weaponManager.currentWeapon, weaponBase, upgraded); shopText.text = shopTitle + " Lv" + (upgraded + 1) + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else { isPurchasable = false; shopText.text = "Your weapon is fully upgraded."; } } else if (shopType == ShopType.UPGRADE_MAGAZINE) { int upgraded = weaponBase.upgradeMag; if (upgraded < 10) { shopPrice = GetUpgradeCost(weaponManager.currentWeapon, weaponBase, upgraded); shopText.text = shopTitle + " Lv" + (upgraded + 1) + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else { isPurchasable = false; shopText.text = "Your weapon is fully upgraded."; } } else if (shopType == ShopType.UPGRADE_MAX_AMMO) { int upgraded = weaponBase.upgradeMaxAmmo; if (upgraded < 10) { shopPrice = GetUpgradeCost(weaponManager.currentWeapon, weaponBase, upgraded); shopText.text = shopTitle + " Lv" + (upgraded + 1) + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } else { isPurchasable = false; shopText.text = "Your weapon is fully upgraded."; } } else { shopText.text = shopTitle + "\n(" + shopPrice + "$)\n\n" + shopDesc + "\n\n"; } if (isPurchasable && Input.GetKeyDown(KeyCode.F)) { FundSystem fundSystem = transform.parent.GetComponent <FundSystem>(); int fund = fundSystem.GetFund(); if (fund < shopPrice) { PrintWarning("Not enough money!"); } else { bool wasPurchased = true; if (shopType == ShopType.AMMO) { if (weaponBase.bulletsLeft >= (weaponBase.maxAmmo + weaponBase.bulletsPerMag)) { wasPurchased = false; PrintWarning("You have full ammo."); } else { weaponBase.bulletsLeft = weaponBase.maxAmmo + weaponBase.bulletsPerMag; weaponBase.UpdateAmmoText(); } } else if (shopType == ShopType.HEAL) { HealthManager healthManager = transform.parent.GetComponent <HealthManager>(); if (healthManager.Health >= healthManager.MaxHealth) { wasPurchased = false; PrintWarning("You have full health."); } else { healthManager.Heal(); healUsed++; } } else if (shopType == ShopType.RESURRECTION) { if (GetResurrectionCost() <= 0) { wasPurchased = false; PrintWarning("No players to revive."); } else { networkManager.RevivePlayers(); } } else if (shopType == ShopType.UPGRADE_HEALTH) { HealthManager healthManager = transform.parent.GetComponent <HealthManager>(); float addtionalHealth = 20f; healthManager.SetHealth(healthManager.Health + addtionalHealth); healthManager.SetMaxHealth(healthManager.MaxHealth + addtionalHealth); player.upgradeHealth++; } else if (shopType == ShopType.UPGRADE_REGENERATION) { if (player.upgradeRegeneration <= 0) { player.ActivateHealthRegeneration(); } player.upgradeRegeneration++; } else if (shopType == ShopType.WEAPON_MP5K) { if (!weaponManager.HasWeapon(Weapon.MP5K)) { BuyPrimaryWeapon(Weapon.MP5K); } else { wasPurchased = false; PrintWarning("You already have weapon."); } } else if (shopType == ShopType.WEAPON_PYTHON) { if (!weaponManager.HasWeapon(Weapon.Python)) { BuySecondaryWeapon(Weapon.Python); } else { wasPurchased = false; PrintWarning("You already have weapon."); } } else if (shopType == ShopType.WEAPON_UMP45) { if (!weaponManager.HasWeapon(Weapon.UMP45)) { BuyPrimaryWeapon(Weapon.UMP45); } else { wasPurchased = false; PrintWarning("You already have weapon."); } } else if (shopType == ShopType.WEAPON_AKM) { if (!weaponManager.HasWeapon(Weapon.AKM)) { BuyPrimaryWeapon(Weapon.AKM); } else { wasPurchased = false; PrintWarning("You already have weapon."); } } else if (shopType == ShopType.WEAPON_M870) { if (!weaponManager.HasWeapon(Weapon.M870)) { BuyPrimaryWeapon(Weapon.M870); } else { wasPurchased = false; PrintWarning("You already have weapon."); } } else if (shopType == ShopType.UPGRADE_DAMAGE) { if (weaponBase.upgradeDamage >= 10) { wasPurchased = false; PrintWarning("Your weapon is fully upgraded."); } else { UpgradeWeapon(weaponBase, ShopType.UPGRADE_DAMAGE); } } else if (shopType == ShopType.UPGRADE_RELOAD) { if (weaponBase.upgradeReload >= 10) { wasPurchased = false; PrintWarning("Your weapon is fully upgraded."); } else { UpgradeWeapon(weaponBase, ShopType.UPGRADE_RELOAD); } } else if (shopType == ShopType.UPGRADE_RECOIL) { if (weaponBase.upgradeRecoil >= 10) { wasPurchased = false; PrintWarning("Your weapon is fully upgraded."); } else { UpgradeWeapon(weaponBase, ShopType.UPGRADE_RECOIL); } } else if (shopType == ShopType.UPGRADE_MAGAZINE) { if (weaponBase.upgradeMag >= 10) { wasPurchased = false; PrintWarning("Your weapon is fully upgraded."); } else { UpgradeWeapon(weaponBase, ShopType.UPGRADE_MAGAZINE); } } else if (shopType == ShopType.UPGRADE_MAX_AMMO) { if (weaponBase.upgradeMaxAmmo >= 10) { wasPurchased = false; PrintWarning("Your weapon is fully upgraded."); } else { UpgradeWeapon(weaponBase, ShopType.UPGRADE_MAX_AMMO); } } else { wasPurchased = false; } if (wasPurchased) { fundSystem.TakeFund(shopPrice); SoundManager soundManager = transform.Find("SoundManager").GetComponent <SoundManager>(); soundManager.Play(purchasedSound); playerStatus.spentCash += shopPrice; } } } } } else { shopText.text = ""; } }
void Update() { if (healthManager.IsDead && !isDestroyed) { isDestroyed = true; if (photonView.isMine) { DestroyAllIndicators(); FundSystem fundSystem = GetComponent <FundSystem>(); Transform fpsChar = transform.Find("FirstPersonCharacter"); Transform weaponHolder = fpsChar.Find("WeaponHolder"); int weaponsCount = weaponHolder.childCount; int savingFund; float totalFund = fundSystem.GetFund(); // Accumulate upgraded costs for (int i = 0; i < weaponsCount; i++) { Transform weapon = weaponHolder.GetChild(i); WeaponBase weaponBase = weapon.GetComponent <WeaponBase>(); int upgrades = weaponBase.GetUpgrades(); int upgradeCost = weaponBase.upgradeCost; totalFund += (upgradeCost * upgrades); } // Accumulate other upgraded costs // Upgrade Health if (upgradeHealth > 1) { int cost = 100 + ((upgradeHealth - 1) * 75); totalFund += cost; } // Upgrade Regeneration if (upgradeRegeneration > 1) { int cost = 100 + ((upgradeRegeneration - 1) * 75); totalFund += cost; } totalFund *= 0.9f; savingFund = System.Convert.ToInt32(totalFund); networkManager.SaveFund(savingFund); fpsChar.gameObject.SetActive(false); character.gameObject.SetActive(true); GameObject.Find("UI/InGameUI/PlayerUI").SetActive(false); GameObject.Find("UI/InGameUI/InspectorUI").SetActive(true); DeployInspector(); networkManager.CheckPlayerDead(); photonView.RPC("RPCDeployBody", PhotonTargets.All); } } }