public override FunctionStateContext Check(bool threshold)
        {
            var stateContext = new FunctionStateContext();
            var debugMode    = codeAnalysisTool.GetDebugMode();

            if (debugMode == threshold)
            {
                stateContext.SetState(new Harmless());
            }
            else
            {
                stateContext.SetState(new Toxic());
            }

            return(stateContext);
        }
示例#2
0
        public override FunctionStateContext Check(int threshold)
        {
            var stateContext         = new FunctionStateContext();
            var codeComplexityRating = codeAnalysisTool.GetCodeComplexityRating();

            if (IsRatingGreatherThreshold(threshold, codeComplexityRating))
            {
                stateContext.SetState(new Toxic());
            }
            else if (IsRatingLessThanThreshold(threshold, codeComplexityRating))
            {
                stateContext.SetState(new Harmless());
            }
            else
            {
                stateContext.SetState(new Warning());
            }

            return(stateContext);
        }
示例#3
0
        public override FunctionStateContext Check(int threshold)
        {
            var stateContext = new FunctionStateContext();
            var classCount   = codeAnalysisTool.GetClassCountOverMaxNumberOfLinesAllowed(maxNumberOfLinesAllowed);

            if (IsClassCountLessThanThreshold(threshold, classCount))
            {
                stateContext.SetState(new Harmless());
            }
            else if (IsClassCountGreaterThanThreshold(threshold, classCount))
            {
                stateContext.SetState(new Toxic());
            }
            else
            {
                stateContext.SetState(new Warning());
            }

            return(stateContext);
        }