/// <summary></summary> public FilterNormalDirection(V3f direction, float epsInDegrees) { var e = (float)Math.Sin(Conversion.RadiansFromDegrees(Fun.Clamp(epsInDegrees, 0.0, 90.0))); Direction = direction.Normalized; EpsInDegrees = epsInDegrees; m_eps = e * e; }