public override bool OnState(string parentPath, ChildAnimatorState caState, int lNum, int smNum, int sNum)
        {
            FullpathSet.Add(parentPath + caState.state.name);

            // モーション・スキャン
            MotionScanner.OnState(caState);

            return(false);
        }
 public override bool OnStatemachine(string fullnameEndWithDot, string statemachinePath, AnimatorStateMachine statemachine, int lNum, int smNum)
 {
     FullpathSet.Add(fullnameEndWithDot); return(true);
 }