// ----- API funktioner ----- \\ ///<summary>Finder alle nødvendige ting i scenen som vi skal bruge til bruger interfacet</summary> public void Initialize() { compass = GameObject.FindGameObjectWithTag("Compass"); fuelbar = FindObjectOfType <Fuelbar>(); healthbar = FindObjectOfType <Healthbar>(); }
public void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Heal") { Fuelbar fuelStats = GameObject.FindGameObjectWithTag("fuelhealth").GetComponent <Fuelbar>(); } }
private void Start() { fuelbar = UIManager.inst.GetFuelBar(); }