private bool AddItemToInventory() { // Get Player Player player = FindObjectOfType <Player>(); // Hacky edge case for fuel if (MyType == InventoryItem.Type.Fuel || MyType == InventoryItem.Type.RefinedFuel) { // Add fuel to player GameManager.FuelType fuelType; if (MyType == InventoryItem.Type.Fuel) { fuelType = GameManager.FuelType.Regular; } else { fuelType = GameManager.FuelType.Refined; } FuelTank fuelTank = player.GetEmptiestFuelTankOfType(fuelType); if (fuelTank == null) { return(false); } float leftover = fuelTank.addFuel(5, fuelType); // If all fuel returned then return false if (leftover == 5) { return(false); } // Otherwise return true return(true); } return(player.inventory.AddItem(new InventoryItem(MyType))); }