示例#1
0
 public Machine(Engine e, FuelStorage f, Wheels w, Creation c)
 {
     engine      = e;
     fuelstorage = f;
     wheels      = w;
     creation    = c;
 }
示例#2
0
    static void Main(string[] args)
    {
        Engine      E1   = new Engine(200, "chev", 1, true);
        FuelStorage F1   = new FuelStorage(20, 11.5, true);
        Wheel       W1   = new Wheel(1, "Left back", true);
        Wheel       W2   = new Wheel(1, "Left front", true);
        Wheel       W3   = new Wheel(1, "Right front", false);
        Wheel       W4   = new Wheel(1, "Right back", true);
        Wheels      Car1 = new Wheels();

        Car1.Add(W1);
        Car1.Add(W2);
        Car1.Add(W3);
        Car1.Add(W4);
        Car1.WheelsStatus();
        E1.Start(F1);
        Creation C1 = new Creation("Chevrolet", "USA", 2001, 7);
        Machine  M1 = new Machine(E1, F1, Car1, C1);

        M1.starting(E1, F1, Car1);

        Engine      E2   = new Engine(500, "bwm", 1, true);
        FuelStorage F2   = new FuelStorage(25, 0, true);
        Wheel       W5   = new Wheel(1, "Left back", true);
        Wheel       W6   = new Wheel(1, "Left front", true);
        Wheel       W7   = new Wheel(1, "Right front", true);
        Wheel       W8   = new Wheel(1, "Right back", true);
        Wheels      Car2 = new Wheels();

        Car2.Add(W5);
        Car2.Add(W6);
        Car2.Add(W7);
        Car2.Add(W8);
        Car2.WheelsStatus();
        E2.Start(F2);
        Creation C2 = new Creation("BMW", "USA", 2008, 12);
        Machine  M2 = new Machine(E2, F2, Car2, C2);

        M2.starting(E2, F2, Car2);

        Engine      E3   = new Engine(350, "mustang", 1, false);
        FuelStorage F3   = new FuelStorage(15, 5, true);
        Wheel       W9   = new Wheel(1, "Left back", true);
        Wheel       W10  = new Wheel(1, "Left front", true);
        Wheel       W11  = new Wheel(1, "Right front", true);
        Wheel       W12  = new Wheel(1, "Right back", true);
        Wheels      Car3 = new Wheels();

        Car3.Add(W9);
        Car3.Add(W10);
        Car3.Add(W11);
        Car3.Add(W12);
        Car3.WheelsStatus();
        E3.Start(F3);
        Creation C3 = new Creation("Mustang", "USA", 1998, 4);
        Machine  M3 = new Machine(E3, F3, Car3, C3);

        M3.starting(E3, F3, Car3);
    }
        public Car(ICarFactory carFactory)
        {
            _engine      = carFactory.CreateEngine();
            _fuelStorage = carFactory.CreateFuelStorage();

            _fuelComsumptionTimer          = new Timer(500);
            _fuelComsumptionTimer.Elapsed += FuelComsumptionTimer_Elapsed;
        }
示例#4
0
 public bool Start(FuelStorage f)
 {
     if (status == false)
     {
         return(status);
     }
     else
     {
         return(status = f.Contain > 0);
     }
 }
示例#5
0
        public ERROR_ID starting(Engine e, FuelStorage f, Wheels w)
        {
            if (!e.Status)
            {
                Console.WriteLine("No! Engine");
                return(ERROR_ID.Engine);
            }

            if (!f.Status)
            {
                Console.WriteLine("No! Fuel");
                return(ERROR_ID.Fuel);
            }

            if (!w.Status)
            {
                Console.WriteLine("No! Wheels");
                return(ERROR_ID.Wheels);
            }
            Console.WriteLine("Working!");
            return(ERROR_ID.None);
        }
示例#6
0
        /// <summary>
        /// Every faction will start with some components defined and ready to use, though the engines and sensors shouldn't be here just yet.
        /// </summary>
        public void AddInitialComponents()
        {
            /// <summary>
            /// Watch total component count when adding or subtracting from this function
            /// </summary>
            TotalComponents = 0;

            GeneralComponentDefTN CrewQ  = new GeneralComponentDefTN("Crew Quarters", 1.0f, 0, 10.0m, ComponentTypeTN.Crew);
            GeneralComponentDefTN CrewQS = new GeneralComponentDefTN("Crew Quarters - Small", 0.2f, 0, 2.0m, ComponentTypeTN.Crew);
            GeneralComponentDefTN FuelT  = new GeneralComponentDefTN("Fuel Storage", 1.0f, 0, 10.0m, ComponentTypeTN.Fuel);
            GeneralComponentDefTN FuelTS = new GeneralComponentDefTN("Fuel Storage - Small", 0.2f, 0, 3.0m, ComponentTypeTN.Fuel);
            GeneralComponentDefTN EBay   = new GeneralComponentDefTN("Engineering Spaces", 1.0f, 5, 10.0m, ComponentTypeTN.Engineering);
            GeneralComponentDefTN Bridge = new GeneralComponentDefTN("Bridge", 1.0f, 5, 10.0m, ComponentTypeTN.Bridge);

            TotalComponents = TotalComponents + 6;

            CrewQuarters.Add(CrewQ);
            CrewQuarters.Add(CrewQS);
            FuelStorage.Add(FuelT);
            FuelStorage.Add(FuelTS);
            EngineeringSpaces.Add(EBay);
            OtherComponents.Add(Bridge);

            /// <summary>
            /// These components aren't really basic, but I'll put them in anyway for the time being. Count 6 to 17
            /// </summary>
            EngineDefTN          EngDef     = new EngineDefTN("25 EP Nuclear Thermal Engine", 5.0f, 1.0f, 1.0f, 1.0f, 1, 5, -1.0f);
            ActiveSensorDefTN    ActDef     = new ActiveSensorDefTN("Search 5M - 5000", 1.0f, 10, 5, 100, false, 1.0f, 1);
            PassiveSensorDefTN   ThPasDef   = new PassiveSensorDefTN("Thermal Sensor TH1-5", 1.0f, 5, PassiveSensorType.Thermal, 1.0f, 1);
            PassiveSensorDefTN   EMPasDef   = new PassiveSensorDefTN("EM Sensor EM1-5", 1.0f, 5, PassiveSensorType.EM, 1.0f, 1);
            BeamFireControlDefTN BFCDef     = new BeamFireControlDefTN("Fire Control S01 10-1250", 0, 0, 1.0f, 1.0f, false, false, 1.0f, 1);
            BeamDefTN            BeamDef    = new BeamDefTN("10cm C1 Infrared Laser", ComponentTypeTN.Laser, 0, 0, 0, 1.0f);
            ReactorDefTN         ReactDef   = new ReactorDefTN("PWR S1 P2", 0, 1.0f, 1.0f);
            ShieldDefTN          AShieldDef = new ShieldDefTN("Alpha R300/240 Shields", 0, 0, 1.0f, 1.0f, ComponentTypeTN.Shield);
            MissileLauncherDefTN TubeDef    = new MissileLauncherDefTN("Size 1 Launcher", 1.0f, 1, false, 0);
            MagazineDefTN        MagDef     = new MagazineDefTN("Mag S1", 1.0f, 1, 0, 0, 1);
            ActiveSensorDefTN    MFCDef     = new ActiveSensorDefTN("Wasp I FC", 1.0f, 10, 5, 100, true, 1.0f, 1);

            TotalComponents = TotalComponents + 11;


            Engines.Add(EngDef);
            ActiveSensorDef.Add(ActDef);
            PassiveSensorDef.Add(ThPasDef);
            PassiveSensorDef.Add(EMPasDef);

            BeamFireControlDef.Add(BFCDef);
            BeamWeaponDef.Add(BeamDef);
            ReactorDef.Add(ReactDef);

            ShieldDef.Add(AShieldDef);

            MLauncherDef.Add(TubeDef);
            MagazineDef.Add(MagDef);
            MissileFireControlDef.Add(MFCDef);

            TurretableBeamDef.Add(BeamDef);


            /// <summary>
            /// Everyone starts with cargoholds. Count 17 to 19
            /// </summary>
            CargoDefTN CargoStandard = new CargoDefTN("Cargo Hold - Standard", 500.0f, 50.0m, 5);
            CargoDefTN CargoSmall    = new CargoDefTN("Cargo Hold - Small", 100.0f, 12.5m, 2);

            TotalComponents = TotalComponents + 2;

            CargoHoldDef.Add(CargoStandard);
            CargoHoldDef.Add(CargoSmall);

            /// <summary>
            /// Cryostorage is a TN only starting option. otherwise it must be researched. Count, 19 to 22
            /// </summary>
            ColonyDefTN ColonyStandard  = new ColonyDefTN("Cryogenic Transport", 50.0f, 100.0m, 10);
            ColonyDefTN ColonySmall     = new ColonyDefTN("Cryogenic Transport - Small", 5.0f, 20.0m, 2);
            ColonyDefTN ColonyEmergency = new ColonyDefTN("Cryogenic Transport - Emergency", 1.0f, 5.0m, 0);

            TotalComponents = TotalComponents + 3;

            ColonyBayDef.Add(ColonyStandard);
            ColonyBayDef.Add(ColonySmall);
            ColonyBayDef.Add(ColonyEmergency);


            /// <summary>
            /// Only TN starts begin with this component for now. the improved,advanced, and grav-assisted variants have to be researched. Count 22, to 23
            /// </summary>
            CargoHandlingDefTN CHS = new CargoHandlingDefTN("Cargo Handling System", 5, 10.0m);

            CargoHandleSystemDef.Add(CHS);
            TotalComponents = TotalComponents + 1;

            /// <summary>
            /// Alpha build components: Count 23, to 39
            /// </summary>

            EngineDefTN          AlphaEngine        = new EngineDefTN("Ion Engine 120", 12.0f, 1.0f, 0.7f, 1.0f, 1, 10.0f, -1.0f);
            ActiveSensorDefTN    AlphaBigSensor     = new ActiveSensorDefTN("Search 181M - 10000", 10.0f, 16, 8, 200, false, 1.0f, 1);
            ActiveSensorDefTN    AlphaSmallSensor   = new ActiveSensorDefTN("Search 57M - 1000", 10.0f, 16, 8, 20, false, 1.0f, 1);
            ActiveSensorDefTN    AlphaMissileSensor = new ActiveSensorDefTN("Search 1.4M - Missile", 10.0f, 16, 8, 1, false, 1.0f, 1);
            PassiveSensorDefTN   AlphaEMSensor      = new PassiveSensorDefTN("EM Detection Sensor EM10-80", 10.0f, 8, PassiveSensorType.EM, 1.0f, 1);
            PassiveSensorDefTN   AlphaTHSensor      = new PassiveSensorDefTN("TH Detection Sensor TH10-80", 10.0f, 8, PassiveSensorType.Thermal, 1.0f, 1);
            BeamFireControlDefTN AlphaFireControl   = new BeamFireControlDefTN("Primary III FC R96K T6K", 2, 2, 4.0f, 2.0f, false, false, 1.0f, 1);

            BeamDefTN AlphaRailGun  = new BeamDefTN("15cm Railgun V3/C3", ComponentTypeTN.Rail, 2, 2, 2, 1.0f);
            BeamDefTN AlphaLaser    = new BeamDefTN("15cm C3 Near UV Laser", ComponentTypeTN.Laser, 2, 2, 2, 1.0f);
            BeamDefTN AlphaParticle = new BeamDefTN("PBW-4 150K", ComponentTypeTN.Particle, 2, 2, 2, 1.0f);
            BeamDefTN AlphaPlasma   = new BeamDefTN("15cm C3 Plasma Beam", ComponentTypeTN.Plasma, 2, 2, 2, 1.0f);
            BeamDefTN AlphaMeson    = new BeamDefTN("R9/C3 Meson Cannon", ComponentTypeTN.Meson, 2, 2, 2, 1.0f);
            BeamDefTN AlphaHPM      = new BeamDefTN("R9/C3 Microwave", ComponentTypeTN.Microwave, 2, 2, 2, 1.0f);
            BeamDefTN AlphaGauss    = new BeamDefTN("Gauss R3-100", ComponentTypeTN.Gauss, 0, 2, 2, 1.0f);

            ReactorDefTN AlphaReactor = new ReactorDefTN("GCFR S1 P4.5", 2, 1.0f, 1.0f);

            ShieldDefTN AlphaShield = new ShieldDefTN("Gamma R300/336 Shields", 2, 2, 0.7f, 1.0f, ComponentTypeTN.Shield);

            TotalComponents = TotalComponents + 16;

            Engines.Add(AlphaEngine);

            ActiveSensorDef.Add(AlphaBigSensor);
            ActiveSensorDef.Add(AlphaSmallSensor);
            ActiveSensorDef.Add(AlphaMissileSensor);

            PassiveSensorDef.Add(AlphaEMSensor);
            PassiveSensorDef.Add(AlphaTHSensor);

            BeamFireControlDef.Add(AlphaFireControl);

            BeamWeaponDef.Add(AlphaRailGun);
            BeamWeaponDef.Add(AlphaLaser);
            BeamWeaponDef.Add(AlphaParticle);
            BeamWeaponDef.Add(AlphaPlasma);
            BeamWeaponDef.Add(AlphaMeson);
            BeamWeaponDef.Add(AlphaHPM);
            BeamWeaponDef.Add(AlphaGauss);

            ReactorDef.Add(AlphaReactor);

            ShieldDef.Add(AlphaShield);

            TurretableBeamDef.Add(AlphaLaser);
            TurretableBeamDef.Add(AlphaMeson);
            TurretableBeamDef.Add(AlphaGauss);

            /// <summary>
            /// Missile Combat Alpha Components: Count at 44 from 39 OrdnanceDefTN and MissileEngineDefTN are _NOT_ included in the total count.
            /// </summary>
            EngineDefTN          AlphaMCEngine             = new EngineDefTN("Military 5000 EP Photonic Drive", 100.0f, 1.0f, 0.1f, 1.0f, 1, 50.0f, -1.0f);
            ActiveSensorDefTN    AlphaMCSensor             = new ActiveSensorDefTN("Active Search Sensor MR13500-R100", 10.0f, 180, 75, 100, false, 1.0f, 0);
            ActiveSensorDefTN    AlphaMCMissileFireControl = new ActiveSensorDefTN("Missile Fire Control FC40500-R100", 10.0f, 180, 75, 100, true, 1.0f, 0);
            MagazineDefTN        MagazineMCDef             = new MagazineDefTN("Capacity 587 Magazine: Exp 1%  HTK4", 30.0f, 4, 8, 8, 12);
            MissileLauncherDefTN TubeMCDef          = new MissileLauncherDefTN("Size 4 Launcher", 4.0f, 11, false, 0);
            MissileEngineDefTN   MissileEngineMCDef = new MissileEngineDefTN("Photonic Missile Drive", 100.0f, 1.0f, 0.1f, 1.5f);
            OrdnanceDefTN        MissileMCDef       = new OrdnanceDefTN("Size 4 Missile", null, 0.5f, 11, 1.0f, 1.0f, 11, 0.0f, 0, 0.0f, 0, 0.0f, 0, 0.0f, 0, 100, 0, 0.0f, 0.0f, 0, false, 0, false, 0,
                                                                        MissileEngineMCDef, 1);

            TotalComponents = TotalComponents + 5;

            Engines.Add(AlphaMCEngine);
            ActiveSensorDef.Add(AlphaMCSensor);
            MissileFireControlDef.Add(AlphaMCMissileFireControl);
            MagazineDef.Add(MagazineMCDef);
            MLauncherDef.Add(TubeMCDef);
            MissileEngineDef.Add(MissileEngineMCDef);
            MissileDef.Add(MissileMCDef);

            MissileLauncherDefTN TubeAMMDef          = new MissileLauncherDefTN("Size 1 Launcher", 1.0f, 11, false, 0);
            MissileEngineDefTN   MissileEngineAMMDef = new MissileEngineDefTN("Small Photonic Missile Drive", 100.0f, 6.0f, 0.1f, 0.4f);
            ActiveSensorDefTN    AMMSensor           = new ActiveSensorDefTN("AMM Sensor", 10.0f, 180, 75, 1, false, 1.0f, 0);
            ActiveSensorDefTN    AMMMFC        = new ActiveSensorDefTN("AMM MFC", 10.0f, 180, 75, 1, true, 1.0f, 0);
            OrdnanceDefTN        MissileAMMDef = new OrdnanceDefTN("Size 1 Missile", null, 0.14f, 11, 0.23f, 0.23f, 11, 0.0f, 0, 0.0f, 0, 0.0f, 0, 0.0f, 0, 1, 0, 0.0f, 0.0f, 0, false, 0, false, 0,
                                                                   MissileEngineAMMDef, 1);

            TotalComponents = TotalComponents + 3;

            MLauncherDef.Add(TubeAMMDef);
            MissileEngineDef.Add(MissileEngineAMMDef);
            ActiveSensorDef.Add(AMMSensor);
            MissileFireControlDef.Add(AMMMFC);
            MissileDef.Add(MissileAMMDef);


            /// <summary>
            /// Sensor components should be added upon researching the appropriate technology, as they cannot be designed, Count should be at 46
            /// </summary>
            SurveySensorDefTN GeoSurvey  = new SurveySensorDefTN("Geological Survey Sensor", SurveySensorDefTN.SurveySensorType.Geological, 1.0f);
            SurveySensorDefTN GravSurvey = new SurveySensorDefTN("Gravitational Survey Sensor", SurveySensorDefTN.SurveySensorType.Gravitational, 1.0f);

            SurveySensorDef.Add(GeoSurvey);
            SurveySensorDef.Add(GravSurvey);

            TotalComponents = TotalComponents + 2;
        }