void Start() { Debug.Log("InitMainMenu Start"); AddNotificationObservers(); ClearGraphics(); ResetDebugText(); RefreshDebugText(); RefreshGoldCount(0); RefreshOilCount(0); RefreshHiScore(); UpdateFBIcon(); PropellerProduct _propellerProductScript = getPropellerProductClass(); _propellerProductScript.updateLoginText(); if (sComingFromTitle == true) { UpdatePropellerSDK(); sComingFromTitle = false; } if (_propellerProductScript.tryLaunchFuelSDK()) { // obtained multiplayer match data // Fuel is being launched to see results if (AutoLauncher.Instance().AutoLaunch()) { // should never get to here // we have an auto launch condition // reset the state since we are already launching AutoLauncher.Instance().SetAutoLaunch(false); } } else { // no multiplayer match data if (AutoLauncher.Instance().AutoLaunch()) { // we have an auto launch condition // process auto launch condition normally AutoLauncher.Instance().SetAutoLaunch(false); GameObject fuelHandlerObject = GameObject.Find("FuelHandlerObject"); FuelHandler fuelHandler = fuelHandlerObject.GetComponent <FuelHandler>(); fuelHandler.launchPropeller(); } } }
void OnMouseOver() { if (Input.GetMouseButtonDown(0)) { GameObject _fuelHandler = GameObject.Find("FuelHandlerObject"); FuelHandler _fuelHandlerScript = _fuelHandler.GetComponent <FuelHandler>(); _fuelHandlerScript.launchPropeller(); } }
void OnMouseOver() { if (Input.GetMouseButtonDown(0)) { clickSound.Play(); GameObject _fuelHandler = GameObject.Find("FuelHandlerObject"); FuelHandler _fuelHandlerScript = _fuelHandler.GetComponent <FuelHandler>(); gameObject.GetComponent <SpriteRenderer>().sprite = imgDown; _fuelHandlerScript.launchPropeller(); } }