private uint getPlaybackOrClosestUserID() { if (Fubi.isPlayingSkeletonData()) { return(FubiUtils.PlaybackUserID); } return(Fubi.getClosestUserID()); }
public void autoCalibrateMapping(bool leftHand) { uint id = Fubi.getClosestUserID(); if (id > 0) { FubiUtils.SkeletonJoint elbow = FubiUtils.SkeletonJoint.RIGHT_ELBOW; FubiUtils.SkeletonJoint shoulder = FubiUtils.SkeletonJoint.RIGHT_SHOULDER; FubiUtils.SkeletonJoint hand = FubiUtils.SkeletonJoint.RIGHT_HAND; if (leftHand) { elbow = FubiUtils.SkeletonJoint.LEFT_ELBOW; shoulder = FubiUtils.SkeletonJoint.LEFT_SHOULDER; hand = FubiUtils.SkeletonJoint.LEFT_HAND; } float confidence; double timeStamp; float elbowX, elbowY, elbowZ; Fubi.getCurrentSkeletonJointPosition(id, elbow, out elbowX, out elbowY, out elbowZ, out confidence, out timeStamp); if (confidence > 0.5f) { float shoulderX, shoulderY, shoulderZ; Fubi.getCurrentSkeletonJointPosition(id, shoulder, out shoulderX, out shoulderY, out shoulderZ, out confidence, out timeStamp); if (confidence > 0.5f) { double dist1 = Math.Sqrt(Math.Pow(elbowX - shoulderX, 2) + Math.Pow(elbowY - shoulderY, 2) + Math.Pow(elbowZ - shoulderZ, 2)); float handX, handY, handZ; Fubi.getCurrentSkeletonJointPosition(id, hand, out handX, out handY, out handZ, out confidence, out timeStamp); if (confidence > 0.5f) { double dist2 = Math.Sqrt(Math.Pow(elbowX - handX, 2) + Math.Pow(elbowY - handY, 2) + Math.Pow(elbowZ - handZ, 2)); MapH = (float)(dist1 + dist2); // Calculate all others in depence of maph MapY = 250.0f / 550.0f * MapH; MapW = MapH / m_aspect; MapX = -100.0f / (550.0f / m_aspect) * MapW; } } } } }
// Called for rendering the gui void OnGUI() { // AA: Position the depth image so the user can see the kinect output if (!m_disableTrackingImage && (!m_disableTrackingImageWithSwipeMenu || !m_swipeMenuDisplayedLastFrame)) { // Debug image GUI.depth = -4; GUI.DrawTexture(new Rect(25, Screen.height - m_yRes / m_factor - 25, m_xRes / m_factor, m_yRes / m_factor), m_depthMapTexture); //GUI.DrawTexture(new Rect(Screen.width-m_xRes/m_factor, Screen.height-m_yRes/m_factor, m_xRes / m_factor, m_yRes / m_factor), m_depthMapTexture); } //AA: add the GUI elements int shift = 42; GUI.Box(new Rect(5 + shift, 25, Screen.width / 3 - 130, Screen.height - 50), "FILTERS"); m_bUseSimpleAverage = GUI.Toggle(new Rect(45 + shift, 50, 200, 30), m_bUseSimpleAverage, " SIMPLE AVERAGE 10"); m_bUseMovingAverage = GUI.Toggle(new Rect(45 + shift, 90, 200, 30), m_bUseMovingAverage, " MOVING AVERAGE"); m_bUseSimpleAverage5 = GUI.Toggle(new Rect(45 + shift, 130, 200, 30), m_bUseSimpleAverage5, " SIMPLE AVERAGE 5"); m_bDblMovingAverage = GUI.Toggle(new Rect(45 + shift, 170, 200, 30), m_bDblMovingAverage, " DOUBLE MOV AVERAGE"); m_bUseExpSmoothing = GUI.Toggle(new Rect(45 + shift, 210, 200, 30), m_bUseExpSmoothing, " EXP SMOOTHING"); m_bUseDblExpSmoothing = GUI.Toggle(new Rect(45 + shift, 250, 200, 30), m_bUseDblExpSmoothing, " DOUBLE EXP SMOOTHING"); m_bUseAdaptive = GUI.Toggle(new Rect(45 + shift, 290, 200, 30), m_bUseAdaptive, " ADAPTIVE DBL EXP"); m_bUseMedian = GUI.Toggle(new Rect(45 + shift, 330, 200, 30), m_bUseMedian, " MEDIAN"); m_bUseCombination1 = GUI.Toggle(new Rect(45 + shift, 370, 200, 30), m_bUseCombination1, " SIMPLE AVG + Median"); m_bUseCombination2 = GUI.Toggle(new Rect(45 + shift, 410, 200, 30), m_bUseCombination2, " DBL MOV AVG + Median"); m_bUseNone = GUI.Toggle(new Rect(45 + shift, 450, 200, 30), m_bUseNone, " NONE"); if (GUI.Button(new Rect(50 + shift, Screen.height - 75, 150, 30), "Clear")) { WriteableAreaResize(); fv.DrawCircle(); } // If some button has been pressed OR this is the first exection if (GUI.changed) { LoadFilters(); if (fm.filters.Count == 1) { m_principalCursor = 0; } } int count = 0; if (m_bUseSimpleAverage) { GUI.Label(new Rect(15 + shift, 45, 30, 30), m_colorTextureDictionary[fm.colors[count].ToString()]); count++; } if (m_bUseMovingAverage) { GUI.Label(new Rect(15 + shift, 85, 30, 30), m_colorTextureDictionary[fm.colors[count].ToString()]); count++; } if (m_bUseSimpleAverage5) { GUI.Label(new Rect(15 + shift, 125, 30, 30), m_colorTextureDictionary[fm.colors[count].ToString()]); count++; } if (m_bDblMovingAverage) { GUI.Label(new Rect(15 + shift, 165, 30, 30), m_colorTextureDictionary[fm.colors[count].ToString()]); count++; } if (m_bUseExpSmoothing) { GUI.Label(new Rect(15 + shift, 205, 30, 30), m_colorTextureDictionary[fm.colors[count].ToString()]); count++; } if (m_bUseDblExpSmoothing) { GUI.Label(new Rect(15 + shift, 245, 30, 30), m_colorTextureDictionary[fm.colors[count].ToString()]); count++; } if (m_bUseAdaptive) { GUI.Label(new Rect(15 + shift, 285, 30, 30), m_colorTextureDictionary[fm.colors[count].ToString()]); count++; } if (m_bUseMedian) { GUI.Label(new Rect(15 + shift, 325, 30, 30), m_colorTextureDictionary[fm.colors[count].ToString()]); count++; } if (m_bUseCombination1) { GUI.Label(new Rect(15 + shift, 365, 30, 30), m_colorTextureDictionary[fm.colors[count].ToString()]); count++; } if (m_bUseCombination2) { GUI.Label(new Rect(15 + shift, 405, 30, 30), m_colorTextureDictionary[fm.colors[count].ToString()]); count++; } if (m_bUseNone) { GUI.Label(new Rect(15 + shift, 445, 30, 30), m_colorTextureDictionary[fm.colors[count].ToString()]); count++; } if (prevScreenWidth != Screen.width || prevScreenHeight != Screen.height) { // Resize writeable area, redraw the circle WriteableAreaResize(); prevScreenWidth = Screen.width; prevScreenHeight = Screen.height; fv.DrawCircle(); } //AA: Draw the writeable area fv.Apply(); for (int i = 0; i < fv.m_filterOutputTexture.Count; i++) { GUI.DrawTexture(new Rect(fv.filterOutputLocX, fv.filterOutputLocY, fv.filterOutputWidth, fv.filterOutputHeight), fv.m_filterOutputTexture[i]); } // Cursor m_gotNewFubiCoordinates = false; if (Fubi.isInitialized()) { // Take closest user uint userID = Fubi.getClosestUserID(); if (userID != m_currentUser) { m_currentUser = userID; m_lastCalibrationSucceded = false; } if (userID > 0) { if (!m_lastCalibrationSucceded) { m_lastCalibrationSucceded = calibrateCursorMapping(m_currentUser); } FubiUtils.SkeletonJoint joint = FubiUtils.SkeletonJoint.RIGHT_HAND; FubiUtils.SkeletonJoint relJoint = FubiUtils.SkeletonJoint.RIGHT_SHOULDER; // Get hand and shoulder position and check their confidence double timeStamp; float handX, handY, handZ, confidence; Fubi.getCurrentSkeletonJointPosition(userID, joint, out handX, out handY, out handZ, out confidence, out timeStamp); if (confidence > 0.5f) { float relX, relY, relZ; Fubi.getCurrentSkeletonJointPosition(userID, relJoint, out relX, out relY, out relZ, out confidence, out timeStamp); if (confidence > 0.5f) { // AA: Filtering should happen here for the hand and relative joints separately // If true, use the smoothed joints for calculating screen coordinates fm.UpdateJointFilters(new Vector3(handX, handY, handZ), new Vector3(relX, relY, relZ)); for (int i = 0; i < fm.filters.Count; i++) { if (m_bUseJointFiltering) { //Debug.Log ("Prehand " + new Vector3(handX, handY, handZ) + " relJoint " + new Vector3(relX, relY, relZ)); Vector3 handPos = fm.joints[i]; // filter.Update(new Vector3(handX, handY, handZ), Filter.JOINT_TYPE.JOINT); Vector3 relJointPos = fm.relativeJoints[i]; //filter.Update(new Vector3(relX, relY, relZ), Filter.JOINT_TYPE.RELATIVEJOINT); //Debug.Log ("hand " + handPos + " relJoint " + relJointPos); handZ = handPos.z; handY = handPos.y; handX = handPos.x; relZ = relJointPos.z; relY = relJointPos.y; relX = relJointPos.x; m_relativeCursorPosition = fm.relativeCursorPosition[i]; } // AA: End // Take relative coordinates float zDiff = handZ - relZ; float yDiff = handY - relY; float xDiff = handX - relX; // Check if hand is enough in front of shoulder if ((yDiff > 0 && zDiff < -150.0f) || (Mathf.Abs(xDiff) > 150.0f && zDiff < -175.0f) || zDiff < -225.0f) { // Now get the possible cursor position // Convert to screen coordinates float newX, newY; float mapX = m_mapping.x; newX = (xDiff - mapX) / m_mapping.width; newY = (m_mapping.y - yDiff) / m_mapping.height; // Flip y for the screen coordinates // Filtering // New coordinate is weighted more if it represents a longer distance change // This should reduce the lagging of the cursor on higher distances, but still filter out small jittering float changeX = newX - m_relativeCursorPosition.x; float changeY = newY - m_relativeCursorPosition.y; if (changeX != 0 || changeY != 0 && timeStamp != m_timeStamp) { float changeLength = Mathf.Sqrt(changeX * changeX + changeY * changeY); float filterFactor = changeLength; //Mathf.Sqrt(changeLength); if (filterFactor > 1.0f) { filterFactor = 1.0f; } // Apply the tracking to the current position with the given filter factor // AA: Filtering should happen here for joint-to-relativejoint (VECTOR) filtering // AA: filtering code Vector2 tempNew = new Vector2(newX, newY); fm.UpdateVectorFilters(m_relativeCursorPosition, tempNew, filterFactor); // If true, use the calculated factor for smoothing, else just use the new if (m_bUseVectorFiltering) { m_relativeCursorPosition = fm.vectors[i]; //filter.Update(m_relativeCursorPosition, tempNew, filterFactor); } else // Just give equal weight to both { m_relativeCursorPosition = filter.Update(m_relativeCursorPosition, tempNew, 0.5f); } // AA: Calculate all filters // fm.UpdateVectorFilters(m_relativeCursorPosition, tempNew, filterFactor); m_timeStamp = timeStamp; // Send it, but only if it is more or less within the screen if (m_relativeCursorPosition.x > -0.1f && m_relativeCursorPosition.x < 1.1f && m_relativeCursorPosition.y > -0.1f && m_relativeCursorPosition.y < 1.1f) { MoveMouse(m_relativeCursorPosition.x, m_relativeCursorPosition.y, i); // Each filter must store it's own value of relative position, absolute and previous absolute positions fm.relativeCursorPosition[i] = m_relativeCursorPosition; fm.absPixelPosition[i] = m_absPixelPosition; fm.prevAbsPixelPosition[i] = m_previousAbsPixelPosition; DrawFilterOutputs(i); m_gotNewFubiCoordinates = true; m_lastCursorChangeDoneByFubi = true; } } } } } } } } // AA: FUBI does not move mouse if the confidence value is too low if (!m_gotNewFubiCoordinates) // AA: this only executes when input is coming from mouse { // Got no mouse coordinates from fubi this frame Vector2 mousePos = Input.mousePosition; // Only move mouse if it wasn't changed by fubi the last time or or it really has changed if (!m_lastCursorChangeDoneByFubi || mousePos != m_lastMousePos) { //AA: Old code for cursor placement m_relativeCursorPosition.x = mousePos.x / (float)Screen.width; m_relativeCursorPosition.y = 1.0f - (mousePos.y / (float)Screen.height); // Get mouse X and Y position as a percentage of screen width and height MoveActualMouse(m_relativeCursorPosition.x, m_relativeCursorPosition.y, true); m_lastMousePos = mousePos; m_lastCursorChangeDoneByFubi = false; } } }
private void updateFubi() { if (clearRecognizersOnNextUpdate) { Fubi.clearUserDefinedRecognizers(); if (Fubi.getNumUserDefinedCombinationRecognizers() == 0 && Fubi.getNumUserDefinedRecognizers() == 0) { button3.IsEnabled = false; } clearRecognizersOnNextUpdate = false; } if (switchSensorOnNextUpdate) { Fubi.switchSensor(new FubiUtils.SensorOptions(new FubiUtils.StreamOptions(), new FubiUtils.StreamOptions(), new FubiUtils.StreamOptions(-1, -1, -1), (FubiUtils.SensorType)Enum.Parse(typeof(FubiUtils.SensorType), sensorSelectionComboBox.SelectedItem.ToString()))); switchSensorOnNextUpdate = false; } label1.Content = "User Count : " + Fubi.getNumUsers().ToString(); // Update Fubi and get the debug image int width = 0, height = 0; FubiUtils.ImageNumChannels channels = FubiUtils.ImageNumChannels.C4; FubiUtils.ImageType type = FubiUtils.ImageType.Depth; uint renderOptions = 0; if (shapeCheckBox.IsChecked == true) { renderOptions |= (uint)FubiUtils.RenderOptions.Shapes; } if (skeletonCheckBox.IsChecked == true) { renderOptions |= (uint)FubiUtils.RenderOptions.Skeletons; } if (userCaptionscheckBox.IsChecked == true) { renderOptions |= (uint)FubiUtils.RenderOptions.UserCaptions; } if (localOrientCheckBox.IsChecked == true) { renderOptions |= (uint)FubiUtils.RenderOptions.LocalOrientCaptions; } if (globalOrientCheckBox.IsChecked == true) { renderOptions |= (uint)FubiUtils.RenderOptions.GlobalOrientCaptions; } if (localPosCheckBox.IsChecked == true) { renderOptions |= (uint)FubiUtils.RenderOptions.LocalPosCaptions; } if (globalPosCheckBox.IsChecked == true) { renderOptions |= (uint)FubiUtils.RenderOptions.GlobalPosCaptions; } if (backgroundCheckBox.IsChecked == true) { renderOptions |= (uint)FubiUtils.RenderOptions.Background; } if (swapRAndBcheckBox.IsChecked == true) { renderOptions |= (uint)FubiUtils.RenderOptions.SwapRAndB; } if (fingerShapecheckBox.IsChecked == true) { renderOptions |= (uint)FubiUtils.RenderOptions.FingerShapes; } if (detailedFaceCheckBox.IsChecked == true) { renderOptions |= (uint)FubiUtils.RenderOptions.DetailedFaceShapes; } if (bodyMeasuresCheckBox.IsChecked == true) { renderOptions |= (uint)FubiUtils.RenderOptions.BodyMeasurements; } FubiUtils.DepthImageModification depthMods = (FubiUtils.DepthImageModification)Enum.Parse(typeof(FubiUtils.DepthImageModification), comboBox1.SelectedItem.ToString(), true); if (checkBox3.IsChecked == true) { Fubi.getRgbResolution(out width, out height); channels = FubiUtils.ImageNumChannels.C3; type = FubiUtils.ImageType.Color; } else { Fubi.getDepthResolution(out width, out height); channels = FubiUtils.ImageNumChannels.C4; type = FubiUtils.ImageType.Depth; } // Display the debug image if (width > 0 && height > 0) { WriteableBitmap wb = image1.Source as WriteableBitmap; if (wb != null && (wb.Width != width || wb.Height != height || wb.Format.BitsPerPixel != (int)channels * 8)) { wb = null; image1.Width = width; image1.Height = height; buffer = new byte[(int)channels * width * height]; } if (wb == null) { PixelFormat format = PixelFormats.Bgra32; if (channels == FubiUtils.ImageNumChannels.C3) { format = PixelFormats.Rgb24; } else if (channels == FubiUtils.ImageNumChannels.C1) { format = PixelFormats.Gray8; } wb = new WriteableBitmap(width, height, 0, 0, format, BitmapPalettes.Gray256); image1.Source = wb; } Fubi.updateSensor(); Fubi.getImage(buffer, type, channels, FubiUtils.ImageDepth.D8, renderOptions, depthMods); int stride = wb.PixelWidth * (wb.Format.BitsPerPixel / 8); wb.WritePixels(new Int32Rect(0, 0, wb.PixelWidth, wb.PixelHeight), buffer, stride, 0); } //Check postures for all users for (uint i = 0; i < Fubi.getNumUsers(); i++) { uint id = Fubi.getUserID(i); if (id > 0) { bool changedSomething = false; // Print postures if (checkBox1.IsChecked == true) { // Only user defined postures for (uint p = 0; p < Fubi.getNumUserDefinedRecognizers(); ++p) { if (Fubi.recognizeGestureOn(p, id) == FubiUtils.RecognitionResult.RECOGNIZED) { // Posture recognized if (!currentPostures.ContainsKey(p) || !currentPostures[p]) { // Posture start textBox1.Text += "User" + id + ": START OF " + Fubi.getUserDefinedRecognizerName(p) + " -->\n"; currentPostures[p] = true; changedSomething = true; } } else if (currentPostures.ContainsKey(p) && currentPostures[p]) { // Posture end textBox1.Text += "User" + id + ": --> END OF " + Fubi.getUserDefinedRecognizerName(p) + "\n"; currentPostures[p] = false; changedSomething = true; } } if (PredefinedCheckBox.IsChecked == true) { for (int p = 0; p < (int)FubiPredefinedGestures.Postures.NUM_POSTURES; ++p) { if (Fubi.recognizeGestureOn((FubiPredefinedGestures.Postures)p, id) == FubiUtils.RecognitionResult.RECOGNIZED) { if (!currentPostures1[p]) { // Posture recognized textBox1.Text += "User" + id + ": START OF" + FubiPredefinedGestures.getPostureName((FubiPredefinedGestures.Postures)p) + "\n"; currentPostures1[p] = true; changedSomething = true; } } else if (currentPostures1[p]) { textBox1.Text += "User" + id + ": --> END OF " + FubiPredefinedGestures.getPostureName((FubiPredefinedGestures.Postures)p) + "\n"; currentPostures1[p] = false; changedSomething = true; } } } if (changedSomething) { textBox1.ScrollToEnd(); } } // Print combinations for (uint pc = 0; pc < Fubi.getNumUserDefinedCombinationRecognizers(); ++pc) { // Only user defined postures if (checkBox2.IsChecked == true) { if (Fubi.getCombinationRecognitionProgressOn(Fubi.getUserDefinedCombinationRecognizerName(pc), id) == FubiUtils.RecognitionResult.RECOGNIZED) { // Posture recognized textBox2.Text += "User" + id + ": " + Fubi.getUserDefinedCombinationRecognizerName(pc) + "\n"; } else { Fubi.enableCombinationRecognition(Fubi.getUserDefinedCombinationRecognizerName(pc), id, true); } } //else // Fubi.enableCombinationRecognition(Fubi.getUserDefinedCombinationRecognizerName(pc), id, false); } for (uint pc = 0; pc < (uint)FubiPredefinedGestures.Combinations.NUM_COMBINATIONS; ++pc) { if (checkBox2.IsChecked == true && PredefinedCheckBox.IsChecked == true) { if (Fubi.getCombinationRecognitionProgressOn((FubiPredefinedGestures.Combinations)pc, id) == FubiUtils.RecognitionResult.RECOGNIZED) { // Posture recognized textBox2.Text += "User" + id + ": " + FubiPredefinedGestures.getCombinationName((FubiPredefinedGestures.Combinations)pc) + "\n"; } else { Fubi.enableCombinationRecognition((FubiPredefinedGestures.Combinations)pc, id, true); } } //else // Fubi.enableCombinationRecognition((FubiPredefinedGestures.Combinations)pc, id, false); } if (checkBox2.IsChecked == true) { textBox2.ScrollToEnd(); } } } uint closestId = Fubi.getClosestUserID(); if (closestId > 0) { // For printing the user orientation //float[] mat = new float[9]; //float confidence; //double timeStamp; //Fubi.getCurrentSkeletonJointOrientation(closestId, FubiUtils.SkeletonJoint.Torso, mat, out confidence, out timeStamp); //float rx, ry, rz; //FubiUtils.Math.rotMatToRotation(mat, out rx, out ry, out rz); //label1.Content = "UserOrient:" + String.Format("{0:0.#}", rx) + "/" + String.Format("{0:0.#}", ry) + "/" + String.Format("{0:0.#}", rz); if (controlMouse) { float x, y; FubiMouse.applyHandPositionToMouse(closestId, out x, out y, leftHandRadioButton.IsChecked == true); label2.Content = "X:" + x + " Y:" + y; } if (checkBox4.IsChecked == true) { FubiPredefinedGestures.Combinations activationGesture = FubiPredefinedGestures.Combinations.WAVE_RIGHT_HAND_OVER_SHOULDER; // TODO use left hand waving if (Fubi.getCombinationRecognitionProgressOn(activationGesture, closestId, false) == FubiUtils.RecognitionResult.RECOGNIZED) { if (controlMouse) { stopMouseEmulation(); } else { startMouseEmulation(); } } else { Fubi.enableCombinationRecognition(activationGesture, closestId, true); } } } }