示例#1
0
        private static IEnumerator AbsRadSkip(Scene to)
        {
            if (to.name != "GG_Radiance")
            {
                yield break;
            }

            yield return(null);

            PlayMakerFSM control = GameObject.Find("Boss Control").LocateMyFSM("Control");

            UObject.Destroy(GameObject.Find("Sun"));
            UObject.Destroy(GameObject.Find("feather_particles"));

            FsmState setup = control.GetState("Setup");

            setup.GetAction <Wait>(6).time = 1.5f;
            setup.RemoveAction(5);
            setup.RemoveAction(4);
            setup.ChangeTransition("FINISHED", "Eye Flash");

            control.GetAction <Wait>("Title Up", 6).time = 1f;
        }
示例#2
0
        public void SetUp()
        {
            BoxObject = gameObject.LocateMyFSM("Conversation Control").GetState("Repeat").GetAction <CallMethodProper>(0).gameObject.GameObject.Value;
            gameObject.LocateMyFSM("Conversation Control").GetState("Convo Choice").RemoveAction(6);
            gameObject.LocateMyFSM("Conversation Control").GetState("Convo Choice").GetAction <SetFsmString>().setValue = NPC_TITLE;
            FsmState state = gameObject.LocateMyFSM("Conversation Control").GetState("Precept");

            transform.Find("Dream Dialogue").gameObject.LocateMyFSM("npc_dream_dialogue").FsmVariables.FindFsmString("Convo Name").Value = NPC_DREAM_KEY;
            gameObject.GetComponent <AudioSource>().Stop();
            gameObject.GetComponent <AudioSource>().loop = false;
            state.Actions = new FsmStateAction[]
            {
                new CustomCallMethod(SelectDialogue)
            };
            FsmState state2 = gameObject.LocateMyFSM("Conversation Control").CreateState("More");

            state2.Actions = new FsmStateAction[]
            {
                new CustomCallCoroutine(ContinueConvo)
            };
            state.ChangeTransition("CONVO_FINISH", state2);
            state2.AddTransition("CONVO_FINISH", state2);
        }