protected override void Start() { base.Start(); meshColl = GetComponent <MeshCollider>(); imageCanvas = noteSelectionImage.canvas; canvasRect = imageCanvas.GetComponent <RectTransform>(); frustumMesh = GetComponent <FrustumMesh>(); frustumMesh.GetMeshRenderer().enabled = false; frustumMesh.GenerateMesh(); meshColl.sharedMesh = frustumMesh.GetMesh(); meshColl.convex = true; meshColl.isTrigger = true; noteSelectionImage.gameObject.SetActive(false); }
public override void OnInspectorGUI() { FrustumMesh mesh = (FrustumMesh)target; EditorGUI.BeginChangeCheck(); float distance = EditorGUILayout.FloatField("Distance", mesh.distance); float halfAngle = EditorGUILayout.FloatField("Half Angle", mesh.halfAngle); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(mesh, "Parameter change"); mesh.distance = distance; mesh.halfAngle = halfAngle; mesh.GenerateMesh(); } }