/// <summary>Forces the fruit tree move process for the given upgrade level.</summary> /// <param name="command">The name of the command invoked</param> /// <param name="args">The arguments received by the command. Each word after the command name is a separate argument.</param> private void DoMoveTrees(string command, string[] args) { if (Context.IsWorldReady) { FruitTreeMover.Upgraded(); FruitTreeMover.MoveTrees(int.Parse(args[0])); Monitor.Log($"Trees moved as if greenhouse upgrade {args[0]} has been completed now.", LogLevel.Info); } }
/// <summary>The event called when a new day begins.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void OnDayStarted(object sender, DayStartedEventArgs e) { var greenhouse = Game1.getFarm().buildings.OfType <GreenhouseBuilding>().FirstOrDefault(); int currentLevel = GetUpgradeLevel(greenhouse); FruitTreeMover.MoveTrees(currentLevel); if (currentLevel == 2) { this.WaterGreenhouse(); } }