示例#1
0
    public void OnTriggerEnter2D(Collider2D fallenobj)
    {
        if (fallenobj.gameObject.tag == "Fruit")
        {
            fallenfruits = fallenobj.gameObject.GetComponent <FallenObjects>().fallenobj_id;


            gathered = true;


            destroyflag = true;
            Fc          = FindObjectOfType <FruitNumber>();
            Fc.IncreaseNumber();
            Debug.Log(fallenobj.name);
            if (fruitindex <= 5)
            {
                if (fallenfruits == 1)
                {
                    gatheredfruits[fruitindex] = 1;
                }
                else if (fallenfruits == 2)
                {
                    gatheredfruits[fruitindex] = 2;
                }
                else
                {
                    gatheredfruits[fruitindex] = 3;
                }
            }
            else
            {
                Debug.Log("Yerin doldu.");
            }
        }
    }
示例#2
0
    private void OnTriggerEnter2D(Collider2D fallenobj)
    {
        Fn = FindObjectOfType <FruitNumber>();

        if (fallenobj.gameObject.name == "MainCharacter")
        {
            can_gather = true;
        }
    }