public void OnTriggerEnter2D(Collider2D fallenobj) { if (fallenobj.gameObject.tag == "Fruit") { fallenfruits = fallenobj.gameObject.GetComponent <FallenObjects>().fallenobj_id; gathered = true; destroyflag = true; Fc = FindObjectOfType <FruitNumber>(); Fc.IncreaseNumber(); Debug.Log(fallenobj.name); if (fruitindex <= 5) { if (fallenfruits == 1) { gatheredfruits[fruitindex] = 1; } else if (fallenfruits == 2) { gatheredfruits[fruitindex] = 2; } else { gatheredfruits[fruitindex] = 3; } } else { Debug.Log("Yerin doldu."); } } }
private void OnTriggerEnter2D(Collider2D fallenobj) { Fn = FindObjectOfType <FruitNumber>(); if (fallenobj.gameObject.name == "MainCharacter") { can_gather = true; } }