void Awake() { _dataObject = GetComponent <DataObject>(); _collisionStick = GetComponent <CollisionStick>(); _fruitContainer2 = GetComponent <FruitContainer2>(); _stickMoveSystem = GetComponent <Stick>(); }
protected override void Start() { base.Start(); _container2 = GetComponent <FruitContainer2>(); _dataObj = GetComponent <DataObject>(); }