private void Start() { GameObject fruitObj = GameObject.Find("Fruit Collected"); FruitCollected fruitScript = fruitObj.GetComponent <FruitCollected>(); fruitScript.updateFruitCount(GameObject.Find("fruit count"), false); }
private void Start() { GameObject fruitObj = GameObject.Find("Fruit Collected"); fruitScript = fruitObj.GetComponent <FruitCollected>(); fruitScript.fruitCollected = 0; livesLost = 0; ResetState(false); audioSource = GameObject.Find("Main Camera").GetComponent <AudioSource>(); snake = (AudioClip)Resources.Load("SFX/Snake", typeof(AudioClip)); whoosh = (AudioClip)Resources.Load("SFX/Whoosh", typeof(AudioClip)); crunch = (AudioClip)Resources.Load("SFX/Crunch", typeof(AudioClip)); }