public void OnSettingsBannerURLSuccess(FrostbiteClient sender, string strSuccessBannerURL) { if (String.Compare(this.m_strPreviousSuccessBannerURL, strSuccessBannerURL) != 0) { if (String.IsNullOrEmpty(strSuccessBannerURL) == false) { this.DownloadBannerURL(strSuccessBannerURL); } else { this.cdfBanner_DownloadComplete(null); } } this.m_strPreviousSuccessBannerURL = strSuccessBannerURL; }
private void m_prcClient_PlayerDisconnected(FrostbiteClient sender, string playerName, string reason) { this.ProcessEvent(EventType.Playerlist, CapturableEvents.PlayerDisconnected, playerName, m_prcClient.Language.GetDefaultLocalized(reason, String.Format("uscChatPanel.{0}", reason))); }
void Game_RoundLockdownCountdown(FrostbiteClient sender, int limit) { this.m_iPreviousSuccessRoundLockdownCountdownPacket = limit; this.OnSettingResponse("vars.roundLockdownCountdown", (decimal)limit, true); }
void Game_SoldierHealth(FrostbiteClient sender, int limit) { this.m_iPreviousSuccessSoldierHealth = limit; this.OnSettingResponse("vars.soldierhealth", (decimal)limit, true); }
private void Game_VehicleSpawnAllowed(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.vehiclespawnallowed", isEnabled, true); }
private void Game_Hud(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.hud", isEnabled, true); }
private void m_prcClient_KillCam(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.killcam", isEnabled, true); }
private void m_prcClient_ThirdPersonVehicleCameras(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.thirdpersonvehiclecameras", isEnabled, true); }
private void Game_MapListMapAppended(FrostbiteClient sender, Core.Maps.MaplistEntry mapEntry) { this.InsertMapInMapList(-1, mapEntry); }
private void Game_MapListGetMapIndices(FrostbiteClient sender, int mapIndex, int nextIndex) { this.Game_MapListDoUpdateMarkers(mapIndex, nextIndex); }
private void Game_MapListNextLevelIndex(FrostbiteClient sender, int nextIndex) { this.Game_MapListDoUpdateMarkers(this.m_iCurMapIndex, nextIndex); }
private void Game_MapListMapInserted(FrostbiteClient sender, MaplistEntry mapEntry) // int mapIndex, string mapFileName, int rounds) { { this.InsertMapInMapList(mapEntry.Index, mapEntry); }
private void m_prcClient_LevelLoaded(FrostbiteClient sender, string mapFileName, string Gamemode, int roundsPlayed, int roundsTotal) { this.ProcessEvent(EventType.Map, CapturableEvents.LevelLoaded, mapFileName, Gamemode); }
private void m_prcClient_LevelStarted(FrostbiteClient sender) { this.ProcessEvent(EventType.Map, CapturableEvents.LevelStarted); }
private void m_prcClient_PlayerKicked(FrostbiteClient sender, string strSoldierName, string strReason) { this.ProcessEvent(EventType.Banlist, CapturableEvents.PlayerKicked, strSoldierName, strReason); }
void Game_IsCommander(FrostbiteClient sender, bool isEnabled) { this.AppendSetting("vars.hacker", isEnabled.ToString()); }
void Game_FairFight(FrostbiteClient sender, bool isEnabled) { if (isEnabled == true) { this.AppendSetting("fairFight.activate"); } else { this.AppendSetting("fairFight.deactivate"); } }
private void m_prcClient_ServerName(FrostbiteClient sender, string strServerName) { this.OnSettingResponse("vars.servername", strServerName, true); this.m_strPreviousSuccessServerName = strServerName; }
private void m_prcClient_CrossHair(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.crosshair", isEnabled, true); }
private void m_prcClient_AdminPassword(FrostbiteClient sender, string password) { this.OnSettingResponse("vars.adminpassword", password, true); this.m_strPreviousSuccessAdminPassword = password; }
private void Game_NameTag(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.nametag", isEnabled, true); }
private void m_prcClient_MaxPlayerLimit(FrostbiteClient sender, int limit) { this.InvokeIfRequired(() => { this.numSettingsPlayerLimit.Maximum = (decimal)limit; }); }
private void Game_UnlockMode(FrostbiteClient sender, string mode) { this.m_strPreviousSuccessUnlockMode = mode.ToString(); this.OnSettingResponse("vars.unlockmode", mode.ToString(), true); this.cboSettingsUnlockMode.SelectedValue = mode.ToString().ToLower(); }
private void m_prcClient_PlayerLimit(FrostbiteClient sender, int limit) { this.OnSettingResponse("vars.playerlimit", (decimal)limit, true); this.m_iPreviousSuccessPlayerLimit = limit; }
void Game_BulletDamage(FrostbiteClient sender, int limit) { this.m_iPreviousSuccessBulletDamage = limit; this.OnSettingResponse("vars.bulletdamage", (decimal)limit, true); }
private void m_prcClient_PunkbusterMessage(FrostbiteClient sender, string punkbusterMessage) { this.Write(punkbusterMessage.TrimEnd('\r', '\n').Replace("{", "{{").Replace("}", "}}")); }
void Game_GameModeCounter(FrostbiteClient sender, int limit) { this.m_iPreviousSuccessGameModeCounterPacket = limit; this.OnSettingResponse("vars.gameModeCounter", (decimal)limit, true); }
void m_prcClient_TeamKillValueIncrease(FrostbiteClient sender, int limit) { this.m_iPreviousSuccessTeamKillValueIncrease = limit; this.OnSettingResponse("vars.teamkillvalueincrease", (decimal)limit, true); }
private void Game_IsHitIndicator(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.hitIndicatorsEnabled", isEnabled, true); }
void m_prcClient_TeamKillValueDecreasePerSecond(FrostbiteClient sender, int limit) { this.m_iPreviousSuccessTeamKillValueDecreasePerSecond = limit; this.OnSettingResponse("vars.teamkillvaluedecreasepersecond", (decimal)limit, true); }
// todo this may be wrong. I don't know if the value is readonly even in the startup cfg. void Game_ServerType(FrostbiteClient sender, string value) { this.AppendSetting("vars.serverType", value); }
void Game_AlwaysAllowSpectators(FrostbiteClient sender, bool isEnabled) { this.AppendSetting("vars.alwaysAllowSpectators", isEnabled.ToString()); }
void Game_TeamFactionOverride(FrostbiteClient sender, int teamId, int faction) { switch (teamId) { case 1: this.AppendSetting("vars.teamFactionOverride 1", faction.ToString()); break; case 2: this.AppendSetting("vars.teamFactionOverride 2", faction.ToString()); break; case 3: this.AppendSetting("vars.teamFactionOverride 3", faction.ToString()); break; case 4: this.AppendSetting("vars.teamFactionOverride 4", faction.ToString()); break; } }
private void m_prcClient_TeamBalance(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.teambalance", isEnabled, true); }
private void m_prcClient_ThreeDSpotting(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.3dspotting", isEnabled, true); }
private void Game_RegenerateHealth(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.regeneratehealth", isEnabled, true); }
private void m_prcClient_MiniMap(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.minimap", isEnabled, true); }
void Game_RoundStartPlayerCount(FrostbiteClient sender, int limit) { this.m_iPreviousSuccessRoundStartPlayerCount = limit; this.OnSettingResponse("vars.roundstartplayercount", (decimal)limit, true); }
private void Game_OnlySquadLeaderSpawn(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.onlysquadleaderspawn", isEnabled, true); }
void Game_PlayerRespawnTime(FrostbiteClient sender, int limit) { this.m_iPreviousSuccessPlayerRespawnTimePacket = limit; this.OnSettingResponse("vars.playerrespawntime", (decimal)limit, true); }
private void Game_GunMasterWeaponsPreset(FrostbiteClient sender, int preset) { this.m_iPreviousSuccessGunMasterWeaponsPreset = preset; this.OnSettingResponse("vars.gunMasterWeaponsPreset", (decimal)preset, true); this.cboSettingsGunMasterWeaponsPreset.SelectedValue = preset.ToString(); }
void Game_VehicleSpawnDelay(FrostbiteClient sender, int limit) { this.m_iPreviousSuccessVehicleSpawnDelaySecond = limit; this.OnSettingResponse("vars.vehiclespawndelay", (decimal)limit, true); }
private void Game_BuddyOutline(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.buddyOutline", isEnabled, true); }
void Game_RoundStartPlayerCount(FrostbiteClient sender, int limit) { if (limit == -1) { limit = 4; } this.m_iPreviousSuccessRoundStartPlayerCount = limit; this.OnSettingResponse("vars.roundstartplayercount", (decimal)limit, true); }
private void m_prcClient_HudBuddyInfo(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.hudBuddyInfo", isEnabled, true); }
private void m_prcClient_HudClassAbility(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.hudClassAbility", isEnabled, true); }
void Game_CtfRoundTimeModifier(FrostbiteClient sender, int limit) { this.m_iPreviousSuccessCtfRoundTimeModifierPacket = limit; this.OnSettingResponse("vars.ctfRoundTimeModifier", (decimal)limit, true); }
private void m_prcClient_HudCrosshair(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.hudCrosshair", isEnabled, true); }
void Game_RoundWarmupTimeout(FrostbiteClient sender, int limit) { this.m_iPreviousSuccessRoundWarmupTimeout = limit; this.OnSettingResponse("vars.roundWarmupTimeout", (decimal)limit, true); }
private void Game_HudEnemyTag(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.hudEnemyTag", isEnabled, true); }
private void Game_IsForceReloadWholeMags(FrostbiteClient sender, bool isEnabled) { this.OnSettingResponse("vars.forceReloadWholeMags", isEnabled, true); }
private void m_prcClient_PlayerAuthenticated(FrostbiteClient sender, string[] parameters) { this.ProcessEvent(EventType.Playerlist, CapturableEvents.PlayerAuthenticated, parameters); }