public override void Build(TomatoMainEngine engine) { base.Build(engine); for (int x = 0; x < 100; x++) { for (int y = 0; y < 100; y++) { if (y == 0) { var b = new FrontView2D.World.GroundTile((float)x * 2 - 50, (float)-y * 2, 1f, 1f, "grass"); //b.SetRotation((float)(Math.PI / 2 * _r.Next(0, 4))); TomatoMainEngine.AddGameObject(b); } else { var b = new FrontView2D.World.GroundTile((float)x * 2 - 50, (float)-y * 2, 1f, 1f, "ground"); b.SetRotation((float)(Math.PI / 2 * _r.Next(0, 4))); TomatoMainEngine.AddGameObject(b); } } } }
public override void Build(TomatoMainEngine engine) { base.Build(engine); for ( int x = 0; x < 100; x++) { for ( int y = 0; y < 100; y++ ) { if(y == 0){ var b = new FrontView2D.World.GroundTile((float)x*2 - 50, (float)-y*2, 1f, 1f, "grass"); //b.SetRotation((float)(Math.PI / 2 * _r.Next(0, 4))); TomatoMainEngine.AddGameObject(b); } else { var b = new FrontView2D.World.GroundTile((float)x*2 - 50, (float)-y*2, 1f, 1f, "ground"); b.SetRotation((float)(Math.PI / 2 * _r.Next(0, 4))); TomatoMainEngine.AddGameObject(b); } } } }