public override bool Place(Container2D <GenSpace> grid, LayoutObject obj, Theme theme, System.Random rand, out Boxing placed) { List <Bounding> options = obj.FindRectangles(GridWidth, GridLength, true, UnitTest); options = new List <Bounding>(options.Filter((bounds) => { Counter counter = new Counter(); grid.DrawRect(new Bounding(bounds, 1), FrontTest.IfThen(Draw.Count <GenSpace>(counter))); return(counter > 0); })); if (options.Count == 0) { placed = null; return(false); } #region DEBUG if (BigBoss.Debug.logging(Logs.LevelGen) && BigBoss.Debug.Flag(DebugManager.DebugFlag.FineSteps)) { BigBoss.Debug.w(Logs.LevelGen, "Options:"); if (GridWidth == 1 && GridLength == 1) { MultiMap <GenSpace> tmp = new MultiMap <GenSpace>(); tmp.PutAll(obj); foreach (Bounding bounds in options) { tmp.DrawRect(bounds, Draw.SetTo(GridType.INTERNAL_RESERVED_CUR, theme)); } tmp.ToLog(Logs.LevelGen); } else { foreach (Bounding bounds in options) { MultiMap <GenSpace> tmp = new MultiMap <GenSpace>(); tmp.PutAll(obj); tmp.DrawRect(bounds, Draw.SetTo(GridType.INTERNAL_RESERVED_CUR, theme)); tmp.ToLog(Logs.LevelGen); } } } #endregion // Place startpoints placed = null; return(false); //placed = options.Random(rand); placed.Expand(1); GridLocation side = GridLocation.BOTTOMRIGHT; foreach (GridLocation loc in GridLocationExt.Dirs().Randomize(rand)) { if (obj.DrawEdge(placed, loc, UnitTest, false)) { side = loc; break; } } obj.DrawEdge(placed, side, Draw.SetTo(GridType.StairPlace, theme), false); return(true); }
protected override void Awake() { base.Awake(); test = new FrontTest(this); test.StartForntTest(); this.hatredCurve = hatredTemplate.heroCurve; if (gameObject.layer == 8) { inputListener = GameController.LeftInputListener; } else { inputListener = GameController.RightInputListener; } animator = gameObject.GetComponent <Animator>(); skillManager = gameObject.GetComponent <ISkillManager>(); heroRegister = gameObject.GetComponent <HerosRegistrar>(); state = gameObject.GetComponent <State>(); audioCtrler = GetComponent <AudioController>(); }
protected override void Awake() { base.Awake(); state = GetComponent <CreaturesState>(); test = new FrontTest(this); }