UpdateFriendsTableAsync(FriendsTable objFriendsTable) { var ExistingFriendsTable = _context.FriendsTable .Where(x => x.Id == objFriendsTable.Id) .FirstOrDefault(); if (ExistingFriendsTable != null) { ExistingFriendsTable.FriendName = objFriendsTable.FriendName; ExistingFriendsTable.UserName = objFriendsTable.UserName; ExistingFriendsTable.FriendId = objFriendsTable.FriendId; ExistingFriendsTable.UserId = objFriendsTable.UserId; _context.SaveChanges(); } else { return(Task.FromResult(false)); } return(Task.FromResult(true)); }
private void SetFriendsTile() { var TileList = new List <ITableScrollItemModel>(); TileList.Add( new FriendsTileViewModel { Selfie = _ViewController._MasterRepo.DataSource.DefaultBeneficiary.UserPicture }); foreach (var contact in _ViewController._MasterRepo.DataSource.TrustedSources) { TileList.Add( new FriendsTileViewModel { Selfie = contact.UserPicture }); } FriendsTable.SetTableWithItems(TileList); }
static void Main(string[] args) { Console.Title = "Point Blank Auth Server"; Logger.Info("==============================================================================="); Logger.Info("Point Blank Auth Server"); Logger.Info("Develop OZ-Network.RU - 2016"); Logger.Info("==============================================================================="); ConfigModel.Load(); Logger.Warn("Load XML======================================================================="); TutorialParser.Load(); GameServersParser.Load(); Logger.Warn("Load DataBase=================================================================="); Connector.Connect(); ClansTable.LoadTable(); AccountTable.LoadTable(); ItemsTable.LoadTable(); PlayersTable.LoadTable(); QuestsTable.LoadTable(); PlayersConfigTable.LoadTable(); PlayersStatsTable.LoadTable(); TitlesTable.LoadTable(); PlayerEquipTable.LoadTable(); PlayersMedalsTable.LoadTable(); FriendsTable.LoadTable(); Logger.Warn("Load Protection================================================================"); ProtectionService.Initialization(); Logger.Warn("Load Network==================================================================="); NetworkS.Load(); int Mask = 0; Mask |= 1 << (int)Maps.StageId.TD_PORTAKABA; Mask |= 1 << (int)Maps.StageId.TD_REDROCK; Console.WriteLine(Mask); }
CreateFriendsTableAsync(FriendsTable objFriendsTable) { _context.FriendsTable.Add(objFriendsTable); _context.SaveChanges(); return(Task.FromResult(objFriendsTable)); }