// Start is called before the first frame update void Start() { fss = GameObject.Find("FriendlyShipGenerator").GetComponent <FriendlyShipScript>(); maximumHP = 100; currentHP = 100; }
// Start is called before the first frame update void Start() { ess = GameObject.Find("EnemyShipGenerator").GetComponent <EnemyShipScript>(); fss = GameObject.Find("FriendlyShipGenerator").GetComponent <FriendlyShipScript>(); lighthouse = GameObject.Find("Headless_light_house"); friendlyGenerator = GameObject.Find("FriendlyShipGenerator"); offset = new Vector3(2, 0, 2); //cannonball = GameObject.FindGameObjectWithTag("CannonballAttack"); //cannonballTransform = cannonball.transform; originalRotation = transform.rotation; }