示例#1
0
        public static void HandleAddIgnoreOpcode(ref PacketReader packet, ref WorldManager manager)
        {
            string        name   = packet.ReadString();
            Player        target = Database.Players.TryGetName(name);
            FriendResults result = FriendResults.FRIEND_IGNORE_NOT_FOUND;

            if (target != null)
            {
                if (target == manager.Character)
                {
                    result = FriendResults.FRIEND_IGNORE_SELF;
                }
                else if (manager.Character.IgnoreList.Contains(target.Guid))
                {
                    result = FriendResults.FRIEND_IGNORE_ALREADY;
                }
                else
                {
                    result = FriendResults.FRIEND_IGNORE_ADDED;

                    if (manager.Character.IgnoreList.Count >= Globals.MAX_IGNORE_LIST)
                    {
                        result = FriendResults.FRIEND_IGNORE_FULL;
                    }
                    else
                    {
                        manager.Character.IgnoreList.Add(target.Guid);
                    }
                }

                manager.Character.SendFriendStatus(target, result, false);
            }

            manager.Character.SendIgnoreList();
        }
示例#2
0
        public static void SendFriendStatus(this Player p, Player friend, FriendResults result, bool broadcast)
        {
            FriendInfo fi = BuildFriendInfo(friend);

            PacketWriter pkt = new PacketWriter(Opcodes.SMSG_FRIEND_STATUS);

            pkt.WriteUInt8((byte)result);
            pkt.WriteUInt64(friend.Guid);
            pkt.WriteUInt8((byte)fi.Status);
            if (fi.Status > 0)
            {
                pkt.WriteUInt32(fi.Area);
                pkt.WriteUInt32(fi.Level);
                pkt.WriteUInt32(fi.Class);
            }

            if (broadcast)
            {
                foreach (Player player in Database.Players.Values)
                {
                    if (player.FriendList.Contains(friend.Guid))
                    {
                        player.Client.Send(pkt);
                    }
                }
            }
            else
            {
                p.Client.Send(pkt);
            }
        }
示例#3
0
        public static void HandleAddFriendOpcode(ref PacketReader packet, ref WorldManager manager)
        {
            string        name   = packet.ReadString();
            Player        target = Database.Players.TryGetName(name);
            FriendResults result = FriendResults.FRIEND_OFFLINE;

            if (target != null)
            {
                if (target == manager.Character)
                {
                    result = FriendResults.FRIEND_SELF;
                }
                else if (manager.Character.IsEnemyTo(target))
                {
                    result = FriendResults.FRIEND_ENEMY;
                }
                else if (manager.Character.FriendList.Contains(target.Guid))
                {
                    result = FriendResults.FRIEND_ALREADY;
                }
                else
                {
                    if (target.IsOnline && target.LoggedIn)
                    {
                        result = FriendResults.FRIEND_ADDED_ONLINE;
                    }
                    else
                    {
                        result = FriendResults.FRIEND_ADDED_OFFLINE;
                    }

                    if (manager.Character.FriendList.Count >= Globals.MAX_FRIEND_LIST)
                    {
                        result = FriendResults.FRIEND_LIST_FULL;
                    }
                    else
                    {
                        manager.Character.FriendList.Add(target.Guid);
                    }
                }

                manager.Character.SendFriendStatus(target, result, false);
            }

            manager.Character.SendFriendList();
        }