public static Entity NewBasePlayer(String model, int gamePadIndex, Vector3 transformPos, Texture2D texture, String typeName) { Entity player = EntityFactory.NewEntity(typeName); TransformComponent transformComponent = new TransformComponent(player, transformPos); ModelComponent modelComponent = new ModelComponent(player, AssetManager.Instance.GetContent <Model>(model)); VelocityComponent velocityComponent = new VelocityComponent(player); CollisionComponent collisionComponent = new CollisionComponent(player, new BoxVolume(EntityFactory.CreateBoundingBox(modelComponent.Model))); PlayerComponent playerComponent = new PlayerComponent(player); FrictionComponent frictionComponent = new FrictionComponent(player); TextureComponent textureComponent = new TextureComponent(player, texture); GravityComponent gravityComponent = new GravityComponent(player); EffectComponent effectComponent = new EffectComponent(player, AssetManager.Instance.GetContent <Effect>("Shading")); ComponentManager.Instance.AddComponentToEntity(player, modelComponent); ComponentManager.Instance.AddComponentToEntity(player, transformComponent); ComponentManager.Instance.AddComponentToEntity(player, velocityComponent); ComponentManager.Instance.AddComponentToEntity(player, collisionComponent, typeof(CollisionComponent)); ComponentManager.Instance.AddComponentToEntity(player, playerComponent); ComponentManager.Instance.AddComponentToEntity(player, frictionComponent); ComponentManager.Instance.AddComponentToEntity(player, textureComponent); ComponentManager.Instance.AddComponentToEntity(player, gravityComponent); ComponentManager.Instance.AddComponentToEntity(player, effectComponent); TransformHelper.SetInitialModelPos(modelComponent, transformComponent); TransformHelper.SetBoundingBoxPos(collisionComponent, transformComponent); //TransformHelper.SetInitialModelPos(modelComponent, transformComponent); //TransformHelper.SetInitialBoundingSpherePos(collisionComponent, transformComponent); return(player); }
//Create AI Player public static Entity NewAiPlayer(String model, Vector3 transformPos, Texture2D texture) { Entity player = EntityFactory.NewEntity(GameEntityFactory.AI_PLAYER); TransformComponent transformComponent = new TransformComponent(player, transformPos); ModelComponent modelComponent = new ModelComponent(player, AssetManager.Instance.GetContent <Model>(model)); VelocityComponent velocityComponent = new VelocityComponent(player); CollisionComponent collisionComponent = new CollisionComponent(player, new BoxVolume(EntityFactory.CreateBoundingBox(modelComponent.Model))); PlayerComponent playerComponent = new PlayerComponent(player); FrictionComponent frictionComponent = new FrictionComponent(player); TextureComponent textureComponent = new TextureComponent(player, texture); GravityComponent gravityComponent = new GravityComponent(player); AiComponent aiComponent = new AiComponent(player); LightComponent lightComponent = new LightComponent(player, new Vector3(0, 7, -5), Color.White.ToVector4(), 10f, Color.Blue.ToVector4(), 0.2f, Color.White.ToVector4(), 1000f); EffectComponent effectComponent = new EffectComponent(player, AssetManager.Instance.GetContent <Effect>("Shading")); ComponentManager.Instance.AddComponentToEntity(player, modelComponent); ComponentManager.Instance.AddComponentToEntity(player, transformComponent); ComponentManager.Instance.AddComponentToEntity(player, velocityComponent); ComponentManager.Instance.AddComponentToEntity(player, collisionComponent, typeof(CollisionComponent)); ComponentManager.Instance.AddComponentToEntity(player, playerComponent); ComponentManager.Instance.AddComponentToEntity(player, frictionComponent); ComponentManager.Instance.AddComponentToEntity(player, textureComponent); ComponentManager.Instance.AddComponentToEntity(player, gravityComponent); ComponentManager.Instance.AddComponentToEntity(player, aiComponent); ComponentManager.Instance.AddComponentToEntity(player, effectComponent); ComponentManager.Instance.AddComponentToEntity(player, lightComponent); //TransformHelper.SetInitialModelPos(modelComponent, transformComponent); //TransformHelper.SetBoundingBoxPos(collisionComponent, transformComponent); TransformHelper.SetInitialModelPos(modelComponent, transformComponent); TransformHelper.SetBoundingBoxPos(collisionComponent, transformComponent); return(player); }