// Use this for initialization private void Awake() { _character = GetComponent <F3DCharacter>(); _weaponController = GetComponent <F3DWeaponController>(); _freezable = GetComponent <Freezeable>(); _rb2D = GetComponent <Rigidbody2D>(); _audio = GetComponent <F3DCharacterAudio>(); }
private void Awake() { _avatar = GetComponent <F3DCharacterAvatar>(); _character = GetComponent <F3DCharacter>(); _freezable = GetComponent <Freezeable>(); BuildWeaponPaths(); DeactivateAllWeapons(); ActivateWeapon(DefaultWeapon); }
public void CanFreezeObject() { var obj = new FrozenObject(); obj.Name = "Test Value"; Freezeable.Freeze(obj); Assert.Throws <ObjectReadOnlyException>(() => { obj.ID = 10; }); }
protected override void Awake() { base.Awake(); freezeable = GetComponentInParent <Freezeable>(); agent = (NavMeshAgent)blackboard.GetValue("navMeshAgent"); }
private void Awake() { freezeable = GetComponentInParent <Freezeable>(); }
private void Awake() { _damageable = GetComponent <IDamageable>(); _freezable = GetComponent <Freezeable>(); LastFireHitTime = float.NegativeInfinity; }