private void Awake() { targets = new List <Transform>(); info = TowerManager.Instance.freezeInfo; detector.CreateTrigger(info.AgroRange); detector.TriggerEnter += AddTarget; detector.TriggerExit += RemoveTarget; }
private void Awake() { info = TowerManager.Instance.freezeInfo; victims = new List <Transform>(); slowTargets = new List <UnityEngine.AI.NavMeshAgent>(); }