public Entity CreateAdditionalEntity(GameObject go) { #if DETAIL_MARKERS using (m_CreateAdditional.Auto()) #endif { if (go == null) { throw new ArgumentException("CreateAdditionalEntity must be called with a valid GameObject"); } var instanceID = go.GetInstanceID(); int index; if (m_GameObjectToEntity.TryGetValue(instanceID, out index)) { int count = m_Entities.CountLinkedList(index); var entity = CreateEntity(go, count); AddAdditional(index, entity); return(entity); } else { if (IsPrefab(go)) { throw new ArgumentException($"CreateAdditionalEntity(GameObject '{go.name}') is a prefab that was not declared for conversion. Did you forget to declare it using IDeclarePrefabReferences or a [UpdateInGroup(typeof(GameObjectConversionDeclarePrefabsGroup))] system. It will be ignored."); } else { throw new ArgumentException($"CreateAdditionalEntity(GameObject '{go.name}') is a game object that was not included in the conversion. It will be ignored."); } } } }