示例#1
0
        public static void SaveImage(Stream stream, FreeImageBitmap bitmap)
        {
            string comment   = bitmap.Comment;
            var    vspHeader = new VspHeader();

            if (!String.IsNullOrEmpty(comment))
            {
                vspHeader.ParseComment(comment);
            }
            if (bitmap.ColorDepth != 4 && bitmap.ColorDepth != 8)
            {
                if (bitmap.ColorDepth > 8)
                {
                    if (bitmap.ColorDepth == 32)
                    {
                        bitmap.ConvertColorDepth(FREE_IMAGE_COLOR_DEPTH.FICD_24_BPP);
                    }
                    if (vspHeader.is8Bit == 0)
                    {
                        bitmap.Quantize(FREE_IMAGE_QUANTIZE.FIQ_WUQUANT, 16);
                    }
                    else
                    {
                        bitmap.Quantize(FREE_IMAGE_QUANTIZE.FIQ_WUQUANT, 256);
                    }
                }
                //throw new ArgumentException("image must be 4-bit or 8-bit");
            }
            if ((bitmap.Width & 7) != 0)
            {
                int slackPixels = (bitmap.Width & 7);
                int pixelsToAdd = 8 - slackPixels;
                bitmap.EnlargeCanvas <RGBQUAD>(0, 0, pixelsToAdd, 0, new RGBQUAD(Color.Black));
            }

            if (vspHeader.is8Bit == 0)
            {
                vspHeader.height = bitmap.Height;
                vspHeader.width  = bitmap.Width / 8;
                SaveHeader(vspHeader, stream);
                SavePalette(bitmap.Palette, stream);
                SaveImageData(stream, bitmap);
            }
            else
            {
                vspHeader.height = bitmap.Height;
                if (vspHeader.width != bitmap.Width - 1)
                {
                }
                vspHeader.width = bitmap.Width - 1;
                SaveHeader(vspHeader, stream);
                var pmsHeader = vspHeader.ToPmsHeader();
                Pms.SavePalette(stream, bitmap.Palette);
                Pms.SaveImageData8Bit(stream, bitmap);
            }
        }
示例#2
0
        public static void RemapPalette(FreeImageBitmap bitmap, Palette newPalette)
        {
            if (bitmap.ColorDepth > 8)
            {
                bitmap.Quantize(FREE_IMAGE_QUANTIZE.FIQ_WUQUANT, 256, newPalette);
            }

            var sourcePal = bitmap.Palette.AsArray.Select(c => c.uintValue).ToArray();
            var destPal   = newPalette.AsArray.Select(c => c.uintValue).ToArray();

            int[] srcToDest = new int[256];
            for (int i = 0; i < 256; i++)
            {
                srcToDest[i] = -1;
            }

            //first map identical colors
            {
                Dictionary <int, int> rgbToPaletteIndex = new Dictionary <int, int>();
                for (int i = 0; i < 256; i++)
                {
                    int c = (int)(destPal[i] & 0xFFFFFF);
                    if (!rgbToPaletteIndex.ContainsKey(c))
                    {
                        rgbToPaletteIndex.Add(c, i);
                    }
                }
                for (int i = 0; i < 256; i++)
                {
                    int c = (int)(sourcePal[i] & 0xFFFFFF);
                    if (rgbToPaletteIndex.ContainsKey(c))
                    {
                        srcToDest[i] = rgbToPaletteIndex[c];
                    }
                }
            }

            //map remaining colors
            {
                for (int i = 0; i < 256; i++)
                {
                    if (srcToDest[i] == -1)
                    {
                        int c           = (int)(sourcePal[i] & 0xFFFFFF);
                        int minDistance = int.MaxValue;
                        int minIndex    = -1;
                        for (int j = 0; j < 256; j++)
                        {
                            int c2       = (int)(destPal[j] & 0xFFFFFF);
                            int distance = GetDistance(c, c2);
                            if (distance < minDistance)
                            {
                                minDistance = distance;
                                minIndex    = j;
                            }
                        }
                        srcToDest[i] = minIndex;
                    }
                }
            }
            byte[] sequence      = new byte[256];
            byte[] srcToDestByte = new byte[256];
            {
                for (int i = 0; i < 256; i++)
                {
                    sequence[i]      = (byte)i;
                    srcToDestByte[i] = (byte)srcToDest[i];
                }
            }

            bitmap.ApplyPaletteIndexMapping(sequence, srcToDestByte, 256, false);
            bitmap.Palette.AsArray = newPalette.AsArray;
        }
示例#3
0
        public static void SaveImage(Stream stream, FreeImageBitmap bitmap)
        {
            string comment     = bitmap.Comment;
            var    pmsHeader   = new PmsHeader();
            bool   readComment = false;

            if (!string.IsNullOrEmpty(comment))
            {
                if (pmsHeader.ParseComment(comment))
                {
                    readComment = true;
                }
            }

            if (pmsHeader.colorDepth == 0)
            {
                pmsHeader.colorDepth = 8;
            }

            bool is8Bit = !readComment || pmsHeader.colorDepth == 8;

            if (!readComment)
            {
                pmsHeader.version    = 1;
                pmsHeader.headerSize = 48;
            }
            if (pmsHeader.signature == 0)
            {
                pmsHeader.signature = 0x00004d50;
            }
            if (pmsHeader.version == 2 && pmsHeader.headerSize == 0)
            {
                pmsHeader.headerSize = 64;
            }
            if (pmsHeader.headerSize < 48)
            {
                pmsHeader.headerSize = 48;
            }
            if (pmsHeader.headerSize > 64)
            {
                pmsHeader.headerSize = 64;
            }
            pmsHeader.addressOfComment = 0;
            pmsHeader.height           = bitmap.Height;
            pmsHeader.width            = bitmap.Width;

            if (is8Bit)
            {
                if (bitmap.ColorDepth > 8)
                {
                    if (bitmap.ColorDepth == 32)
                    {
                        bitmap.ConvertColorDepth(FREE_IMAGE_COLOR_DEPTH.FICD_24_BPP);
                    }
                    bitmap.Quantize(FREE_IMAGE_QUANTIZE.FIQ_WUQUANT, 256);
                    //throw new ArgumentException("image must be 8-bit");
                }

                pmsHeader.addressOfPalette = pmsHeader.headerSize;
                pmsHeader.addressOfData    = pmsHeader.addressOfPalette + 768;
                pmsHeader.colorDepth       = 8;

                SaveHeader(stream, pmsHeader);
                SavePalette(stream, bitmap.Palette);
                SaveImageData8Bit(stream, bitmap);
            }
            else
            {
                bool hasAlphaChannel      = false;
                var  existingAlphaChannel = bitmap.GetChannel(FREE_IMAGE_COLOR_CHANNEL.FICC_ALPHA);
                if (existingAlphaChannel != null)
                {
                    bool allPixelsOpaque = AllPixelsOpaque(existingAlphaChannel);
                    hasAlphaChannel = !allPixelsOpaque;
                }
                if (bitmap.ColorDepth != 32)
                {
                    bitmap.ConvertColorDepth(FREE_IMAGE_COLOR_DEPTH.FICD_32_BPP);
                }

                bool usingAlphaChannel = pmsHeader.shadowDepth == 8 || (pmsHeader.shadowDepth == 0 && hasAlphaChannel);

                pmsHeader.addressOfPalette = 0;
                pmsHeader.addressOfData    = pmsHeader.headerSize;
                pmsHeader.colorDepth       = 16;

                ushort[] image16 = new ushort[pmsHeader.width * pmsHeader.height];
                byte[]   image8  = null;
                if (usingAlphaChannel)
                {
                    image8 = new byte[pmsHeader.width * pmsHeader.height];
                }
                int o = 0;
                for (int y = 0; y < pmsHeader.height; y++)
                {
                    var scanline = bitmap.GetScanlineFromTop32Bit(y);

                    if (image8 == null)
                    {
                        for (int x = 0; x < pmsHeader.width; x++)
                        {
                            unchecked
                            {
                                int p = scanline[x];
                                int b = (p >> 0) & 0xFF;
                                int g = (p >> 8) & 0xFF;
                                int r = (p >> 16) & 0xFF;
                                //int a = (p >> 24) & 0xFF;
                                b = (b * 0x1F1F + 0x8000) >> 16;
                                g = (g * 0x3F3F + 0x8000) >> 16;
                                r = (r * 0x1F1F + 0x8000) >> 16;
                                p = (b << 0) |
                                    (g << 5) |
                                    (r << 11);
                                image16[o] = (ushort)p;
                                o++;
                            }
                        }
                    }
                    else
                    {
                        for (int x = 0; x < pmsHeader.width; x++)
                        {
                            unchecked
                            {
                                int p = scanline[x];
                                int b = (p >> 0) & 0xFF;
                                int g = (p >> 8) & 0xFF;
                                int r = (p >> 16) & 0xFF;
                                int a = (p >> 24) & 0xFF;
                                b = (b * 0x1F1F + 0x8000) >> 16;
                                g = (g * 0x3F3F + 0x8000) >> 16;
                                r = (r * 0x1F1F + 0x8000) >> 16;
                                p = (b << 0) |
                                    (g << 5) |
                                    (r << 11);
                                image16[o] = (ushort)p;
                                image8[o]  = (byte)a;
                                o++;
                            }
                        }
                    }
                }
                MemoryStream ms = new MemoryStream();

                SaveImageData16Bit(ms, image16, pmsHeader.width, pmsHeader.height);
                int imageSize = (int)ms.Length;
                if (usingAlphaChannel)
                {
                    pmsHeader.addressOfPalette = imageSize + pmsHeader.addressOfData;
                }
                SaveHeader(stream, pmsHeader);
                ms.WriteTo(stream);
                ms.SetLength(0);
                if (usingAlphaChannel)
                {
                    SaveImageData8Bit(stream, image8, pmsHeader.width, pmsHeader.height);
                }
            }
        }
示例#4
0
        /// <summary>
        /// Compile input images into WAD texture file.
        /// </summary>
        /// <param name="outputFilename">Output wad file path.</param>
        /// <param name="images">Input image files.</param>
        /// <param name="names">Names of textures.</param>
        /// <param name="reserverLastPalColor">Reserve last color in palette if name starts with {.</param>
        public static void CreateWad(string outputFilename, string[] images, string[] names, Color alphaReplacementColor, bool reserverLastPalColor = false)
        {
            using (FileStream fs = new FileStream(outputFilename, FileMode.Create))
                using (BinaryWriter bw = new BinaryWriter(fs))
                {
                    //Convert bitmaps to 8bpp format
                    List <FreeImageBitmap> imgs = new List <FreeImageBitmap>();
                    for (int i = 0; i < images.Length; i++)
                    {
                        //Quantize images
                        FreeImageBitmap originalImage = new FreeImageBitmap(images[i]);

                        //If texture will be transparent, reserve last color if enabled
                        bool reserveLastClr     = (names[i].StartsWith("{") && reserverLastPalColor);
                        bool isTransparentImage = originalImage.IsTransparent;
                        bool is8Bpp             = originalImage.BitsPerPixel == 8;
                        int  r = reserveLastClr ? 1 : 0;

                        if (isTransparentImage)
                        {
                            originalImage.SwapColors(new RGBQUAD(Color.Transparent), new RGBQUAD(alphaReplacementColor), false);
                        }

                        originalImage.Quantize(FREE_IMAGE_QUANTIZE.FIQ_NNQUANT, MaxPaletteColors - r);
                        originalImage.ConvertColorDepth(FREE_IMAGE_COLOR_DEPTH.FICD_08_BPP);

                        if (reserveLastClr)
                        {
                            if (isTransparentImage)
                            {
                                bool foundReplacementColor = false;
                                for (int pindex = 0; pindex < originalImage.Palette.Length; pindex++)
                                {
                                    RGBQUAD rgb = originalImage.Palette.GetValue(pindex);
                                    if (rgb.rgbRed == alphaReplacementColor.R && rgb.rgbGreen == alphaReplacementColor.G && rgb.rgbBlue == alphaReplacementColor.B)
                                    {
                                        var lastColor = originalImage.Palette.GetValue(MaxPaletteColors - 1);
                                        originalImage.Palette[pindex] = lastColor;
                                        originalImage.Palette[MaxPaletteColors - 1] = new RGBQUAD(alphaReplacementColor);
                                        originalImage.SwapPaletteIndices((byte)pindex, MaxPaletteColors - 1);
                                        foundReplacementColor = true;
                                        break;
                                    }
                                }

                                // If didn't found replacement, set directly last alpha color
                                if (!foundReplacementColor)
                                {
                                    originalImage.Palette[MaxPaletteColors - 1] = new RGBQUAD(alphaReplacementColor);
                                }
                            }
                            else
                            {
                                originalImage.Palette[MaxPaletteColors - 1] = new RGBQUAD(alphaReplacementColor);
                            }
                        }

                        imgs.Add(originalImage);
                    }
                    uint[] offsets = new uint[images.Length];
                    uint[] sizes   = new uint[images.Length];

                    //WAD header
                    bw.Write(WadHeaderId);
                    bw.Write(images.Length);
                    bw.Write(0); //This will be changed later

                    //Write textures
                    for (int i = 0; i < images.Length; i++)
                    {
                        uint posTextureStart = (uint)bw.BaseStream.Position;
                        offsets[i] = posTextureStart;
                        //Texture name
                        byte[] name = CreateTextureName(names[i]);
                        bw.Write(name, 0, name.Length);

                        //Texture dimensions
                        bw.Write(imgs[i].Width);
                        bw.Write(imgs[i].Height);

                        //Offsets
                        uint posImage = (uint)(bw.BaseStream.Position - posTextureStart);
                        bw.Write(posImage + 16); //image
                        int pixelSize = ((imgs[i].Width) * (imgs[i].Height));
                        int m1        = ((imgs[i].Width / 2) * (imgs[i].Height / 2));
                        int m2        = ((imgs[i].Width / 4) * (imgs[i].Height / 4));
                        int m3        = ((imgs[i].Width / 8) * (imgs[i].Height / 8));
                        bw.Write((uint)(posImage + pixelSize + 16));           //mipmap1
                        bw.Write((uint)(posImage + pixelSize + m1 + 16));      //mipmap2
                        bw.Write((uint)(posImage + pixelSize + m1 + m2 + 16)); //mipmap3

                        //Write pixel data
                        imgs[i].RotateFlip(RotateFlipType.RotateNoneFlipX);
                        byte[] arr = new byte[imgs[i].Width * imgs[i].Height];
                        System.Runtime.InteropServices.Marshal.Copy(imgs[i].GetScanlinePointer(0), arr, 0, arr.Length);
                        Array.Reverse(arr);
                        bw.Write(arr);
                        //

                        //Mip map data
                        int factor = 2;
                        for (int a = 0; a < 3; a++)
                        {
                            int widthMM  = (imgs[i].Width / factor);
                            int heightMM = (imgs[i].Height / factor);

                            using (FreeImageBitmap clBmp = new FreeImageBitmap(imgs[i]))
                            {
                                //TODO: Transparent png
                                clBmp.Rescale(widthMM, heightMM, FREE_IMAGE_FILTER.FILTER_LANCZOS3);
                                clBmp.Quantize(FREE_IMAGE_QUANTIZE.FIQ_NNQUANT, MaxPaletteColors, imgs[i].Palette);

                                byte[] arrMM = new byte[widthMM * heightMM];
                                System.Runtime.InteropServices.Marshal.Copy(clBmp.GetScanlinePointer(0), arrMM, 0, arrMM.Length);
                                Array.Reverse(arrMM);
                                bw.Write(arrMM);
                            }
                            factor *= 2;
                        }

                        //Unknown 2 bytes
                        bw.Write(new byte[] { 0x00, 0x01 });

                        //Write color palette
                        for (int p = 0; p < imgs[i].Palette.Length; p++)
                        {
                            bw.Write(imgs[i].Palette[p].rgbRed);
                            bw.Write(imgs[i].Palette[p].rgbGreen);
                            bw.Write(imgs[i].Palette[p].rgbBlue);
                        }

                        //Padding
                        bw.Write(new byte[] { 0x00, 0x00 });
                        sizes[i] = (uint)bw.BaseStream.Position - posTextureStart;
                    }

                    long posLumps = bw.BaseStream.Position;
                    bw.Seek(8, SeekOrigin.Begin);
                    bw.Write((uint)posLumps);
                    bw.Seek((int)posLumps, SeekOrigin.Begin);
                    //Write Lumps infos
                    for (int i = 0; i < images.Length; i++)
                    {
                        bw.Write(offsets[i]);
                        bw.Write(sizes[i]);
                        bw.Write(sizes[i]);
                        bw.Write((byte)0x43);
                        bw.Write((byte)0);
                        bw.Write(new byte[] { 0x00, 0x00 });
                        byte[] name = CreateTextureName(names[i]);
                        bw.Write(name, 0, name.Length);
                    }

                    //Free resources
                    for (int i = 0; i < imgs.Count; i++)
                    {
                        imgs[i].Dispose();
                    }
                }
        }