示例#1
0
        public byte[] Data()
        {
            byte[] data = new byte[FreeImage.GetHeight(_bitmap) * FreeImage.GetPitch(_bitmap)];
            FreeImage.ConvertToRawBits(data, _bitmap, (int)FreeImage.GetPitch(_bitmap),
                                       FreeImage.GetBPP(_bitmap), FreeImage.GetRedMask(_bitmap),
                                       FreeImage.GetGreenMask(_bitmap), FreeImage.GetBlueMask(_bitmap), true);
            // need to swith red and blue bytes
            int stride = (int)(FreeImage.GetLine(_bitmap) / FreeImage.GetWidth(_bitmap));

            for (int i = 0; i < FreeImage.GetHeight(_bitmap) * FreeImage.GetWidth(_bitmap); i += stride)
            {
                byte tmp = data[i];
                data[i]     = data[i + 2];
                data[i + 2] = tmp;
            }

            if (ImageType == Graphics.ImageType.R8 || ImageType == Graphics.ImageType.RG8)
            {
                if (ImageType == Graphics.ImageType.R8)
                {
                    data = data.Where((b, i) => i % stride == 0).ToArray();
                }
                else
                {
                    data = data.Where((b, i) => i % stride == 0 || i % stride == 1).ToArray();
                }
            }

            // TODO: handle compressed textures.

            return(data);
        }
        // Saving function
        protected override bool SaveProc(ref FreeImageIO io, FIBITMAP dib, fi_handle handle, int page, int flags, IntPtr data)
        {
            SerialDib sdib;
            uint      size = FreeImage.GetDIBSize(dib);

            // Store all data needed to recreate the bitmap
            sdib.width      = FreeImage.GetWidth(dib);
            sdib.height     = FreeImage.GetHeight(dib);
            sdib.pitch      = (int)FreeImage.GetPitch(dib);
            sdib.bpp        = FreeImage.GetBPP(dib);
            sdib.red_mask   = FreeImage.GetRedMask(dib);
            sdib.green_mask = FreeImage.GetGreenMask(dib);
            sdib.blue_mask  = FreeImage.GetBlueMask(dib);
            sdib.data       = new byte[size];

            // Copy the bitmaps data into the structures byte-array
            // The marshaller is used to create an IntPtr for using
            // 'ConvertToRawBits'.
            FreeImage.ConvertToRawBits(Marshal.UnsafeAddrOfPinnedArrayElement(sdib.data, 0),
                                       dib, sdib.pitch, sdib.bpp,
                                       sdib.red_mask, sdib.green_mask, sdib.blue_mask,
                                       false);

            // Use the healper function to write the header to the destination
            if (Write(io, handle, (uint)header.Length, 1, ref header) != 1)
            {
                return(false);
            }

            // Create a serializer
            BinaryFormatter formatter = new BinaryFormatter();

            // Create a temporary stream
            MemoryStream stream = new MemoryStream();

            // Create a compression stream
            GZipStream zipStream = new GZipStream(stream, CompressionMode.Compress);

            // Serialize the structure into the compression stream
            formatter.Serialize(zipStream, sdib);

            // Unload the compression stream
            zipStream.Dispose();

            // Get the result data
            byte[] buffer = stream.GetBuffer();

            // Use the healper function 'Write' to write the data to the destination
            if (Write(io, handle, 1, (uint)buffer.Length, ref buffer) != buffer.Length)
            {
                // Unload the temporary stream
                stream.Dispose();
                return(false);
            }

            // Unload the temporary stream
            stream.Dispose();
            return(true);
        }
示例#3
0
        public override object Process(FileInfo myInfo, string FilePath)
        {
            TextureComponent myTexture = new TextureComponent();
            FileStream       myStream  = ReadFileStream(myInfo, FilePath);
            var Result2 = FreeImage.LoadFromStream(myStream);

            myTexture.Width  = FreeImage.GetWidth(Result2);
            myTexture.Height = FreeImage.GetHeight(Result2);
            var Type = FreeImage.GetImageType(Result2);

            Debug.WriteLine("ImageType: " + Enum.GetName(typeof(FREE_IMAGE_TYPE), Type) + " was detected!");
            FreeImage.ConvertToType(Result2, FREE_IMAGE_TYPE.FIT_BITMAP, true);
            // The bits per pixel and image type may have changed
            myTexture.bpp        = FreeImage.GetBPP(Result2);
            myTexture.pitch      = (int)FreeImage.GetPitch(Result2);
            myTexture.redMask    = FreeImage.GetRedMask(Result2);
            myTexture.greenMask  = FreeImage.GetGreenMask(Result2);
            myTexture.blueMask   = FreeImage.GetBlueMask(Result2);
            myTexture.ImageBytes = new uint[(int)(myTexture.Width * myTexture.Height)];
            // Create the byte array for the data
            var Data = new byte[(int)((myTexture.Width * myTexture.Height * myTexture.bpp - 1f) / 8) + 1];

            //Converts the pixel data to bytes, do not try to use this call to switch the color channels because that only works for 16bpp bitmaps
            FreeImage.ConvertToRawBits(Data, Result2, myTexture.pitch, myTexture.bpp, myTexture.redMask, myTexture.greenMask, myTexture.blueMask, true);
            int           Count    = Vector <byte> .Count;
            float         Iterator = Data.Length - (Data.Length % Count);
            Vector <byte> Work;
            int           DestIterator = 0;

            for (int i = 0; i < Iterator; i += Count)
            {
                Work = new Vector <byte>(Data, i);
                var Result = Vector.AsVectorUInt32(Work);
                Result.CopyTo(myTexture.ImageBytes, DestIterator++);
            }


            //Array.Copy(Data, 0, myTexture.ImageBytes, 0, Data.Length);

            //FreeImage.FreeHbitmap(Result2); //TODO: FREE THE IMAGE OR LEAK
            myStream.Close();
            return(myTexture);
        }
示例#4
0
        internal static BitmapContent Resize(this BitmapContent bitmap, int newWidth, int newHeight)
        {
            BitmapContent src = bitmap;
            SurfaceFormat format;

            src.TryGetFormat(out format);
            if (format != SurfaceFormat.Vector4)
            {
                var v4 = new PixelBitmapContent <Vector4>(src.Width, src.Height);
                BitmapContent.Copy(src, v4);
                src = v4;
            }

            // Convert to FreeImage bitmap
            var bytes = src.GetPixelData();
            var fi    = FreeImage.ConvertFromRawBits(bytes, FREE_IMAGE_TYPE.FIT_RGBAF, src.Width, src.Height, SurfaceFormat.Vector4.GetSize() * src.Width, 128, 0, 0, 0, true);

            // Resize
            var newfi = FreeImage.Rescale(fi, newWidth, newHeight, FREE_IMAGE_FILTER.FILTER_BICUBIC);

            FreeImage.UnloadEx(ref fi);

            // Convert back to PixelBitmapContent<Vector4>
            src   = new PixelBitmapContent <Vector4>(newWidth, newHeight);
            bytes = new byte[SurfaceFormat.Vector4.GetSize() * newWidth * newHeight];
            FreeImage.ConvertToRawBits(bytes, newfi, SurfaceFormat.Vector4.GetSize() * newWidth, 128, 0, 0, 0, true);
            src.SetPixelData(bytes);
            FreeImage.UnloadEx(ref newfi);
            // Convert back to source type if required
            if (format != SurfaceFormat.Vector4)
            {
                var s = (BitmapContent)Activator.CreateInstance(bitmap.GetType(), new object[] { newWidth, newHeight });
                BitmapContent.Copy(src, s);
                src = s;
            }

            return(src);
        }
        /// <summary>
        /// Called by the XNA Framework when importing a texture file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.
        /// </summary>
        /// <param name="filename">Name of a game asset file.</param>
        /// <param name="context">Contains information for importing a game asset, such as a logger interface.</param>
        /// <returns>Resulting game asset.</returns>
        public override TextureContent Import(string filename, ContentImporterContext context)
        {
            var ext = Path.GetExtension(filename).ToLower();

            // Special case for loading some formats
            switch (ext)
            {
            case ".dds":
                return(DdsLoader.Import(filename, context));

            case ".bmp":
                return(LoadImage(filename));
            }

            var output = new Texture2DContent {
                Identity = new ContentIdentity(filename)
            };

            FREE_IMAGE_FORMAT format = FREE_IMAGE_FORMAT.FIF_UNKNOWN;
            var fBitmap = FreeImage.LoadEx(filename, FREE_IMAGE_LOAD_FLAGS.DEFAULT, ref format);

            //if freeimage can not recognize the image type
            if (format == FREE_IMAGE_FORMAT.FIF_UNKNOWN)
            {
                throw new ContentLoadException("TextureImporter failed to load '" + filename + "'");
            }
            //if freeimage can recognize the file headers but can't read its contents
            else if (fBitmap.IsNull)
            {
                throw new InvalidContentException("TextureImporter couldn't understand the contents of '" + filename + "'", output.Identity);
            }
            BitmapContent face   = null;
            var           height = (int)FreeImage.GetHeight(fBitmap);
            var           width  = (int)FreeImage.GetWidth(fBitmap);
            //uint bpp = FreeImage.GetBPP(fBitmap);
            var imageType = FreeImage.GetImageType(fBitmap);

            // Swizzle channels and expand to include an alpha channel
            fBitmap = ConvertAndSwapChannels(fBitmap, imageType);

            // The bits per pixel and image type may have changed
            uint bpp = FreeImage.GetBPP(fBitmap);

            imageType = FreeImage.GetImageType(fBitmap);
            var pitch     = (int)FreeImage.GetPitch(fBitmap);
            var redMask   = FreeImage.GetRedMask(fBitmap);
            var greenMask = FreeImage.GetGreenMask(fBitmap);
            var blueMask  = FreeImage.GetBlueMask(fBitmap);

            // Create the byte array for the data
            byte[] bytes = new byte[((width * height * bpp - 1) / 8) + 1];

            //Converts the pixel data to bytes, do not try to use this call to switch the color channels because that only works for 16bpp bitmaps
            FreeImage.ConvertToRawBits(bytes, fBitmap, pitch, bpp, redMask, greenMask, blueMask, true);
            // Create the Pixel bitmap content depending on the image type
            switch (imageType)
            {
            //case FREE_IMAGE_TYPE.FIT_BITMAP:
            default:
                face = new PixelBitmapContent <Color>(width, height);
                break;

            case FREE_IMAGE_TYPE.FIT_RGBA16:
                face = new PixelBitmapContent <Rgba64>(width, height);
                break;

            case FREE_IMAGE_TYPE.FIT_RGBAF:
                face = new PixelBitmapContent <Vector4>(width, height);
                break;
            }
            FreeImage.UnloadEx(ref fBitmap);

            face.SetPixelData(bytes);
            output.Faces[0].Add(face);
            return(output);
        }
    //public Texture2D tex;

    public byte[] LoadImageBytes(string path, bool isLinear = false, bool isGrayscale = false, bool doMipMaps = false, bool forceGC = false, bool premultiplyAlpha = false)
    {
        // default bits per channel
        //uint origBPP = outBPP = 0;
        bool                successfullyLoadedRaw = false;
        int                 width = 0, height = 0;
        TextureFormat       formatToLoad = TextureFormat.ARGB32;
        RenderTextureFormat rtFormat = RenderTextureFormat.ARGB32;
        bool                forceGrayscaleAfterTexture2D = false;

        var loadType = System.IO.Path.GetExtension(path);
        FREE_IMAGE_LOAD_FLAGS loadFlags = FREE_IMAGE_LOAD_FLAGS.DEFAULT;

        switch (loadType)
        {
        case ".png":
            loadFlags = FREE_IMAGE_LOAD_FLAGS.PNG_IGNOREGAMMA;
            break;

        case ".jpg":
        case ".jpeg":
            loadFlags = FREE_IMAGE_LOAD_FLAGS.JPEG_ACCURATE;
            break;
        }
        // Format is stored in 'format' on successfull load.
        FREE_IMAGE_FORMAT format = FREE_IMAGE_FORMAT.FIF_UNKNOWN;
        FIBITMAP          dib;
        bool isModifiedEXR = false;
        char yChar         = 'Y';
        byte yByte         = Convert.ToByte(yChar);
        char rChar         = 'R';
        byte rByte         = Convert.ToByte(rChar);
        //byte[] byteArray = File.ReadAllBytes(path);
        FileStream stream = null;

        if (Path.GetExtension(path).ToLower() == ".exr")
        {
            stream = new FileStream(path, FileMode.Open);

            stream.Position = 66;
            isModifiedEXR   = (stream.ReadByte() == rByte);
            if (isModifiedEXR)
            {
                Debug.Log("<color=blue>*** This is a modified EXR </color>");
                //byteArray[66] = yByte;
                stream.Position = 66;
                stream.WriteByte(yByte);
                stream.Position = 0;
            }
        }

#if UNITY_STANDALONE_OSX
        if (stream == null)
        {
            stream = new FileStream(path, FileMode.Open);
        }

        dib = FreeImage.LoadFromStream(stream, loadFlags, ref format);
#else
        dib = FreeImage.LoadEx(path, loadFlags, ref format);
        Debug.Log("Used Heap Size After FreeImage.LoadEx: " + Profiler.GetMonoUsedSizeLong() / 1024 / 1024);
#endif
        if (stream != null)
        {
            stream.Dispose();
            GC.Collect();
            Debug.Log("Used Heap Size After stream.Dispose: " + Profiler.GetMonoUsedSizeLong() / 1024 / 1024);
        }
        width  = (int)FreeImageAPI.FreeImage.GetWidth(dib);
        height = (int)FreeImageAPI.FreeImage.GetHeight(dib);
        uint bpp      = FreeImage.GetBPP(dib);
        int  pitch    = (int)FreeImage.GetPitch(dib);
        long byteSize = pitch * height;
        Debug.Log("width: " + width + ", height: " + height + ", bpp: " + bpp + ", pitch: " + pitch + "byteSize: " + byteSize);

        if (doMipMaps)
        {
            byteSize = (long)(byteSize * 1.6666f);
        }


        FreeImage.ConvertToRawBits(bytes, dib, pitch, bpp, 0, 0, 0, false);

        FreeImage.UnloadEx(ref dib);

        return(bytes);
    }
    public RenderTexture LoadImage(string path, bool isLinear = false, bool isGrayscale = false, bool doMipMaps = false, bool forceGC = false, bool premultiplyAlpha = false)
    {
        // default bits per channel
        //uint origBPP = outBPP = 0;
        bool                successfullyLoadedRaw = false;
        int                 width = 0, height = 0;
        TextureFormat       formatToLoad = TextureFormat.ARGB32;
        RenderTextureFormat rtFormat = RenderTextureFormat.ARGB32;
        bool                forceGrayscaleAfterTexture2D = false;

        //System.Threading.Thread newThread = new System.Threading.Thread(() =>
        {
            var loadType = System.IO.Path.GetExtension(path);
            FREE_IMAGE_LOAD_FLAGS loadFlags = FREE_IMAGE_LOAD_FLAGS.DEFAULT;
            switch (loadType)
            {
            case ".png":
                loadFlags = FREE_IMAGE_LOAD_FLAGS.PNG_IGNOREGAMMA;
                break;

            case ".jpg":
            case ".jpeg":
                loadFlags = FREE_IMAGE_LOAD_FLAGS.JPEG_ACCURATE;
                break;
            }
            // Format is stored in 'format' on successfull load.
            FREE_IMAGE_FORMAT format = FREE_IMAGE_FORMAT.FIF_UNKNOWN;
            FIBITMAP          dib;
            bool isModifiedEXR = false;
            char yChar         = 'Y';
            byte yByte         = Convert.ToByte(yChar);
            char rChar         = 'R';
            byte rByte         = Convert.ToByte(rChar);
            //byte[] byteArray = File.ReadAllBytes(path);
            FileStream stream = null;
            if (Path.GetExtension(path).ToLower() == ".exr")
            {
                stream = new FileStream(path, FileMode.Open);

                stream.Position = 66;
                isModifiedEXR   = (stream.ReadByte() == rByte);
                if (isModifiedEXR)
                {
                    Debug.Log("<color=blue>*** This is a modified EXR </color>");
                    //byteArray[66] = yByte;
                    stream.Position = 66;
                    stream.WriteByte(yByte);
                    stream.Position = 0;
                }
            }
#if UNITY_STANDALONE_OSX
            if (stream == null)
            {
                stream = new FileStream(path, FileMode.Open);
            }

            dib = FreeImage.LoadFromStream(stream, loadFlags, ref format);
#else
            dib = FreeImage.LoadEx(path, loadFlags, ref format);
            Debug.Log("Used Heap Size After FreeImage.LoadEx: " + Profiler.GetMonoUsedSizeLong() / 1024 / 1024);
#endif
            if (stream != null)
            {
                stream.Dispose();
                GC.Collect();
                Debug.Log("Used Heap Size After stream.Dispose: " + Profiler.GetMonoUsedSizeLong() / 1024 / 1024);
            }

            if (isModifiedEXR)
            {
                using (FileStream fs = new FileStream(path, FileMode.Open))
                {
                    fs.Position = 66;
                    fs.WriteByte(rByte);
                    fs.Position = 0;
                }
            }
            rtFormat = RenderTextureFormat.ARGB32;
            try
            {
                // Error handling
                if (dib.IsNull)
                {
                    return(null);
                }

                FREE_IMAGE_TYPE origInputType = FreeImage.GetImageType(dib);

                //Debug.Log("DIB for :" + path);
                // read bits per channel of loaded image
                uint origBPP = FreeImage.GetBPP(dib);
                var  header  = FreeImage.GetInfoHeaderEx(dib);
                //Debug.Log("original BPP:" + origBPP);
                //Debug.Log("origInputType:" + origInputType);

                // check here if we need to convert single channel textures to RGB or vice versa based on source input texture type and destination type expected
                FREE_IMAGE_TYPE destType = FREE_IMAGE_TYPE.FIT_UNKNOWN;
                switch (origInputType)
                {
                case FREE_IMAGE_TYPE.FIT_UINT16:
                    if (!isGrayscale)
                    {
                        destType = FREE_IMAGE_TYPE.FIT_RGBAF;
                    }
                    else
                    {
                        destType = FREE_IMAGE_TYPE.FIT_FLOAT;
                    }
                    break;

                case FREE_IMAGE_TYPE.FIT_RGBF:
                case FREE_IMAGE_TYPE.FIT_RGBAF:
                    destType = isGrayscale ? FREE_IMAGE_TYPE.FIT_FLOAT : FREE_IMAGE_TYPE.FIT_RGBAF;
                    break;

                case FREE_IMAGE_TYPE.FIT_RGB16:
                case FREE_IMAGE_TYPE.FIT_RGBA16:
                    destType = isGrayscale ? FREE_IMAGE_TYPE.FIT_FLOAT : FREE_IMAGE_TYPE.FIT_RGBAF;
                    break;

                case FREE_IMAGE_TYPE.FIT_BITMAP:
                    if (isGrayscale)
                    {
                        if (Mathf.IsPowerOfTwo(header.biWidth) && Mathf.IsPowerOfTwo(header.biHeight))
                        {
                            if (!premultiplyAlpha)
                            {
                                dib = FreeImage.ConvertToGreyscale(dib);
                            }
                        }
                        else
                        {
                            //int w = Mathf.NextPowerOfTwo(header.biWidth);
                            //int h = Mathf.NextPowerOfTwo(header.biHeight);
                            //FIBITMAP bitmap2 = FreeImage.Allocate(w, h, 8);
                            //FreeImage.Paste(bitmap2, dib, 0, 0, 255);
                            //FreeImage.UnloadEx(ref dib);
                            //dib = bitmap2;

                            forceGrayscaleAfterTexture2D = true;
                            dib = FreeImage.ConvertTo32Bits(dib);
                        }
                    }
                    else
                    {
                        dib = FreeImage.ConvertTo32Bits(dib);
                    }
                    destType = FREE_IMAGE_TYPE.FIT_BITMAP;

                    break;
                }

                //// premultiply if need be
                //if (premultiplyAlpha)
                //    FreeImage.PreMultiplyWithAlpha(dib);

                // convert to destination expected type
                if (destType != FREE_IMAGE_TYPE.FIT_UNKNOWN && origInputType != destType)
                {
                    Debug.Log("Trying to convert from:" + origInputType + ", to:" + destType);
                    dib = FreeImage.ConvertToType(dib, destType, false);
                }
                //GC.Collect();
                Debug.Log("Used Heap Size After FreeImage.ConvertToType: " + Profiler.GetMonoUsedSizeLong() / 1024 / 1024);
                //if (isModifiedEXR && origInputType == FREE_IMAGE_TYPE.FIT_FLOAT)

                width  = (int)FreeImageAPI.FreeImage.GetWidth(dib);
                height = (int)FreeImageAPI.FreeImage.GetHeight(dib);
                uint bpp      = FreeImage.GetBPP(dib);
                int  pitch    = (int)FreeImage.GetPitch(dib);
                long byteSize = pitch * height;
                Debug.Log("byteSize: " + byteSize);
                FREE_IMAGE_TYPE inputType = FreeImage.GetImageType(dib);

                if (doMipMaps)
                {
                    byteSize = (long)(byteSize * 1.6666f);
                }

                //bytes = new byte[byteSize];
                FreeImage.ConvertToRawBits(bytes, dib, pitch, bpp, 0, 0, 0, false);

                Debug.Log("Used Heap Size After FreeImage.ConvertToRawBits: " + Profiler.GetMonoUsedSizeLong() / 1024 / 1024);


                FreeImage.UnloadEx(ref dib);
                //GC.Collect();
                //Debug.Log("Used Heap Size After FreeImage.UnloadEx: " + Profiler.GetMonoUsedSizeLong() / 1024 / 1024);
                // choose texture format
                formatToLoad = TextureFormat.ARGB32;

                Debug.Log("inputType:" + inputType);
                switch (inputType)
                {
                case FREE_IMAGE_TYPE.FIT_FLOAT:
                    formatToLoad = TextureFormat.RFloat;
                    if (origInputType == FREE_IMAGE_TYPE.FIT_UINT16)
                    {
                        rtFormat = RenderTextureFormat.RHalf;
                    }
                    else
                    {
                        rtFormat = RenderTextureFormat.RFloat;
                    }
                    break;

                case FREE_IMAGE_TYPE.FIT_UINT16:
                    formatToLoad = TextureFormat.RHalf;
                    rtFormat     = RenderTextureFormat.RHalf;
                    break;

                case FREE_IMAGE_TYPE.FIT_RGBA16:
                    formatToLoad = TextureFormat.RGBAHalf;
                    rtFormat     = RenderTextureFormat.ARGBHalf;
                    isLinear     = true;
                    break;

                case FREE_IMAGE_TYPE.FIT_RGBAF:
                    formatToLoad = TextureFormat.RGBAFloat;

                    if (origInputType == FREE_IMAGE_TYPE.FIT_RGBA16 || origInputType == FREE_IMAGE_TYPE.FIT_RGB16)
                    {
                        rtFormat = RenderTextureFormat.ARGBHalf;
                    }
                    else
                    {
                        rtFormat = RenderTextureFormat.ARGBFloat;
                    }
                    isLinear = true;
                    break;

                case FREE_IMAGE_TYPE.FIT_BITMAP:
                    //Iterate over all scanlines

                    switch (bpp)
                    {
                    case 8:

                    {
                        formatToLoad = TextureFormat.Alpha8;
                        rtFormat     = RenderTextureFormat.R8;
                    }
                    break;

                    case 16:
                        formatToLoad = TextureFormat.RGBA4444;
                        rtFormat     = RenderTextureFormat.ARGB4444;
                        break;

                    case 24:
                        if (FreeImage.IsLittleEndian())
                        {
                            int length = bytes.Length;
                            // make sure it's a multiple of 3
                            int factor         = length / 3;
                            int adjustedLength = factor * 3;
                            // convert back to RGB
                            for (int i = 0; i < adjustedLength; i += 3)
                            {
                                // convert BGR to RGB
                                var r = bytes[i];
                                bytes[i]     = bytes[i + 2];
                                bytes[i + 2] = r;
                            }
                        }
                        formatToLoad = TextureFormat.RGB24;
                        rtFormat     = RenderTextureFormat.ARGB32;
                        break;

                    case 32:
                        if (forceGrayscaleAfterTexture2D)
                        {
                            formatToLoad = TextureFormat.ARGB32;
                            rtFormat     = RenderTextureFormat.R8;
                        }
                        else
                        {
                            if (FreeImage.IsLittleEndian())
                            {
                                int length = bytes.Length;
                                // make sure it's a multiple of 4
                                int factor         = length / 4;
                                int adjustedLength = factor * 4;
                                for (int j = 0; j < adjustedLength; j += 4)
                                {
                                    // convert BGRA to ARGB
                                    var a = bytes[j];
                                    var r = bytes[j + 1];
                                    bytes[j]     = bytes[j + 3];
                                    bytes[j + 1] = bytes[j + 2];
                                    bytes[j + 2] = r;
                                    bytes[j + 3] = a;
                                }
                            }
                            formatToLoad = TextureFormat.ARGB32;
                            rtFormat     = RenderTextureFormat.ARGB32;
                        }
                        break;
                    }
                    break;
                }
                successfullyLoadedRaw = true;
            }
            catch (System.Exception ex)
            {
                Debug.LogError("Exception: " + ex.Message);
            }
        }
        //);
        //newThread.IsBackground = true;
        //newThread.Start();
        //newThread.Join();
        //outBPP = origBPP;
        if (successfullyLoadedRaw)
        {
            RenderTexture temp = LoadRawToTexture2D(bytes, width, height, formatToLoad, rtFormat, doMipMaps, isLinear, forceGC, premultiplyAlpha);
            //GC.Collect();
            Debug.Log("Used Heap Size After LoadRawToTexture2D: " + Profiler.GetMonoUsedSizeLong() / 1024 / 1024);

            return(temp);
        }
        return(null);
    }