private void OnTriggerExit(Collider collider) { FreeAirZone component = GetComponent <FreeAirZone>(); if (collider.gameObject.CompareTag("RemotePlayer") && component != null) { Object.Destroy(component); } }
private void turnPlentifulAreaTriggerLightsOn(FreeAirZone freeAirZone, bool isOn) { if (freeAirZone.LightsOn != null && freeAirZone.LightsOff != null) { for (int i = 0; i < freeAirZone.LightsOn.Count; i++) { freeAirZone.LightsOn[i].SetActive(isOn); freeAirZone.LightsOff[i].SetActive(!isOn); } } }
public void RemotePlayerRemoved(DivingGameController controller) { if (!isLocalPlayer) { return; } if (controller != null) { overlappingBubbles.Remove(controller); } if (overlappingBubbles.Count == 0) { State = DivingState.HoldingBreath; Service.Get <INetworkServicesManager>().PlayerStateService.SetAirBubble(AirSupply, (int)State); dispatcher.DispatchEvent(new DivingEvents.FreeAirEffects(enabled: false, base.gameObject.tag)); FreeAirZone componentInChildren = base.gameObject.GetComponentInChildren <FreeAirZone>(); if (componentInChildren != null) { UnityEngine.Object.Destroy(componentInChildren); } } }