void OnRightClickItem(Framework.States.StateObject State) { if (RightClickItemEvent != null) { RightClickItemEvent.Execute(State); } }
void OnLeftClickItem(Framework.States.StateObject State) { if (LeftClickItemEvent != null) { LeftClickItemEvent.Execute(State); } }
void OnLeftClickItemGrid(Framework.States.StateObject state) { // return item to group inventory.Grid.Add(state as Item); inventory.ActiveCharacter.Items.Add(state as Item); grid.Remove(state as Item); //UpdateText(); }
void OnRightClickItemRoom(Framework.States.StateObject state) { BurntimeClassic classic = app as BurntimeClassic; Item item = state as Item; IItemCollection right = (classic.InventoryRoom == null) ? (IItemCollection)classic.PickItems : classic.InventoryRoom.Items; // eat if (item.FoodValue != 0) { int left = group.Eat(leader, item.FoodValue); // remove item only if somebody actually ate if (left < item.FoodValue) { if (item.Type.Empty != null) { item.MakeEmpty(); grid.Update(item); } else { right.Remove(item); grid.Remove(item); } } } // drink else if (item.WaterValue != 0) { int left = group.Drink(leader, item.WaterValue); // remove item only if somebody actually drank if (left < item.WaterValue) { if (item.Type.Empty != null) { item.MakeEmpty(); grid.Update(item); } else { right.Remove(item); grid.Remove(item); } } } else //if (inventory.ActiveCharacter.Class == CharClass.Technician) { construction = classic.Game.Constructions.GetConstruction(inventory.ActiveCharacter, right, item); this.item = item; dialog.SetCharacter(inventory.ActiveCharacter, construction.Dialog); dialog.Show(); } }
void OnClickTemporarySpace(Framework.States.StateObject state) { if (inventory.Grid.MaxCount - inventory.Grid.Count <= 0) { return; } Item item = state as Item; inventory.ActiveCharacter.Items.Add(item); inventory.OnSelectPage(); temporarySpace.Remove(item); }
void OnLeftClickItemTrader(Framework.States.StateObject State) { if (exchangeTop.Grid.Contains(State as Item)) { exchangeTop.Grid.Remove(State as Item); } else { exchangeTop.Grid.Add(State as Item); } exchangeTop.ExchangeResult = CheckTrade(); }
void OnLeftClickItemInventory(Framework.States.StateObject state) { if (!grid.Add(state as Item)) { return; } eatLastAmount = -1; // remove item from group inventory.Grid.Remove(state as Item); inventory.ActiveCharacter.Items.Remove(state as Item); UpdateText(); }
void OnRightClickItemInventory(Framework.States.StateObject state) { if (temporarySpace.MaxCount - temporarySpace.Count <= 0) { return; } Item item = state as Item; if (exchangeBottom.Grid.Contains(item)) { return; } inventory.ActiveCharacter.Items.Remove(item); inventory.OnSelectPage(); temporarySpace.Add(item); }
void OnLeftClickItemInventory(Framework.States.StateObject state) { if ((state as Item).HealValue == 0) { return; } if (!grid.Add(state as Item)) { return; } // remove item from group inventory.Grid.Remove(state as Item); inventory.ActiveCharacter.Items.Remove(state as Item); //UpdateText(); }
void OnLeftClickItemInventory(Framework.States.StateObject state) { BurntimeClassic classic = app as BurntimeClassic; if (classic.InventoryRoom != null) { if (classic.InventoryRoom.IsWaterSource && classic.InventoryRoom.Items.Count == 8) { return; } if (!classic.InventoryRoom.IsWaterSource && classic.InventoryRoom.Items.Count == 32) { return; } Item item = (Item)state; classic.InventoryRoom.Items.Add(item); inventory.ActiveCharacter.Items.Remove(item); // fill up empty bottles if (classic.InventoryRoom.IsWaterSource) { classic.Game.World.ActiveLocationObj.Source.RefillItem(item); } grid.Add(item); inventory.Grid.Remove(item); } else if (classic.PickItems != null) { classic.PickItems.Add(state as Item); inventory.ActiveCharacter.Items.Remove(state as Item); grid.Add(state as Item); inventory.Grid.Remove(state as Item); } }
void OnLeftClickItemRoom(Framework.States.StateObject state) { BurntimeClassic classic = app as BurntimeClassic; if (inventory.ActiveCharacter.Items.Count == 6) { return; } if (classic.InventoryRoom != null) { inventory.ActiveCharacter.Items.Add(state as Item); classic.InventoryRoom.Items.Remove(state as Item); inventory.Grid.Add(state as Item); grid.Remove(state as Item); } else if (classic.PickItems != null) { inventory.ActiveCharacter.Items.Add(state as Item); classic.PickItems.Remove(state as Item); inventory.Grid.Add(state as Item); grid.Remove(state as Item); } inventory.Grid.Selection.Clear(); if (inventory.ActiveCharacter.Weapon != null) { inventory.Grid.Selection.Add(inventory.ActiveCharacter.Weapon); } if (inventory.ActiveCharacter.Protection != null) { inventory.Grid.Selection.Add(inventory.ActiveCharacter.Protection); } }
void OnRightClickItemInventory(Framework.States.StateObject state) { BurntimeClassic classic = app as BurntimeClassic; Item item = state as Item; // eat if (item.FoodValue != 0) { int left = group.Eat(leader, item.FoodValue); // remove item only if somebody actually ate if (left < item.FoodValue) { if (item.Type.Empty != null) { item.MakeEmpty(); inventory.Grid.Update(item); } else { inventory.ActiveCharacter.Items.Remove(item); inventory.Grid.Remove(item); } } } // drink else if (item.WaterValue != 0) { int left = group.Drink(leader, item.WaterValue); // remove item only if somebody actually drank if (left < item.WaterValue) { if (item.Type.Empty != null) { item.MakeEmpty(); inventory.Grid.Update(item); } else { inventory.ActiveCharacter.Items.Remove(item); inventory.Grid.Remove(item); } } } else if (item.Type.Full != null) { // fill up empty bottles if (classic.InventoryRoom != null && classic.InventoryRoom.IsWaterSource) { if (item.Type.Full != null && item.Type.Full.WaterValue != 0) { if (classic.Game.World.ActiveLocationObj.Source.Reserve >= item.Type.Full.WaterValue) { classic.Game.World.ActiveLocationObj.Source.Reserve -= item.Type.Full.WaterValue; item.MakeFull(); // refresh item inventory.Grid.Remove(item); inventory.Grid.Add(item); } } } } else if (item.IsSelectable) { inventory.ActiveCharacter.SelectItem(item); inventory.Grid.Selection.Clear(); if (inventory.ActiveCharacter.Weapon != null) { inventory.Grid.Selection.Add(inventory.ActiveCharacter.Weapon); } if (inventory.ActiveCharacter.Protection != null) { inventory.Grid.Selection.Add(inventory.ActiveCharacter.Protection); } } else //if (inventory.ActiveCharacter.Class == CharClass.Technician) { IItemCollection right = (classic.InventoryRoom == null) ? (IItemCollection)classic.PickItems : classic.InventoryRoom.Items; construction = classic.Game.Constructions.GetConstruction(inventory.ActiveCharacter, right, item); this.item = item; dialog.SetCharacter(inventory.ActiveCharacter, construction.Dialog); dialog.Show(); } }
void OnRightClickItemTrader(Framework.States.StateObject State) { }