private void HandleFrameItem(FrameItem item) { switch (item) { case PlaceObject po: //place a new display item if (po.Flags.HasFlag(PlaceObjectFlags.HasCharacter) && !po.Flags.HasFlag(PlaceObjectFlags.Move)) { PlaceItem(po); } //modify an existing display item else if (!po.Flags.HasFlag(PlaceObjectFlags.HasCharacter) && po.Flags.HasFlag(PlaceObjectFlags.Move)) { MoveItem(po); } //this will erase an existing item and place a new item right away else if (po.Flags.HasFlag(PlaceObjectFlags.HasCharacter) && po.Flags.HasFlag(PlaceObjectFlags.Move)) { PlaceItem(po); } break; case RemoveObject ro: _content.Items.Remove(ro.Depth); break; case Action action: _actionList.Add(action); break; } }
public static Frame Parse(BinaryReader reader) { var frame = new Frame(); frame.FrameItems = reader.ReadListAtOffset <FrameItem>(() => FrameItem.Create(reader), true); return(frame); }
// static constructor static PG2VNCViewer() { int n = 0; FrameItem.FiFillInPropertyDescriptions(allprops, ref n, true, true, true, true, false); foreach (PropertyDesc propertyDesc in myprops) { allprops[n++] = propertyDesc; } }
// static constructor static MyfirstElement() { int n = 0; FrameItem.FiFillInPropertyDescriptions(allprops, ref n, true, true, true, true, false); foreach (PropertyDesc propertyDesc in myprops) { allprops[n++] = propertyDesc; } }
public void addFrameItemToLatestFrame(Vector3 position, Quaternion rotation, bool deactivateAfterThisFrame, TimeManageable item) { TransformData tfd = new TransformData(); tfd.position = position; tfd.rotation = rotation; FrameItem newFrameItem = new FrameItem(); newFrameItem.transformData = tfd; newFrameItem.deactivateAfterThisFrame = deactivateAfterThisFrame; newFrameItem.item = item; recordedFrames[recordedFrames.Count - 1].AddFrameItem(newFrameItem); }
static PG2SqlQueryBox() { var n = 0; FrameItem.FiFillInPropertyDescriptions(Allprops, ref n, true, true, true, true, false); foreach (PropertyDesc propertyDesc in Properties) { Allprops[n++] = propertyDesc; } }
private void HandleFrameItem(FrameItem item) { switch (item) { case PlaceObject po: //place a new display item if (po.Flags.HasFlag(PlaceObjectFlags.HasCharacter) && !po.Flags.HasFlag(PlaceObjectFlags.Move)) { PlaceItem(po); } //modify an existing display item else if (!po.Flags.HasFlag(PlaceObjectFlags.HasCharacter) && po.Flags.HasFlag(PlaceObjectFlags.Move)) { MoveItem(po); } //this will erase an existing item and place a new item right away else if (po.Flags.HasFlag(PlaceObjectFlags.HasCharacter) && po.Flags.HasFlag(PlaceObjectFlags.Move)) { PlaceItem(po); } break; case RemoveObject ro: Content.RemoveItem(ro.Depth); break; case Action action: _actionList.Add(action); break; case BackgroundColor bg: if (SetBackgroundColor != null) { SetBackgroundColor(bg.Color.ToColorRgbaF()); } else { //throw new InvalidOperationException("BackgroundColor can only be set from root!"); } break; default: throw new NotImplementedException("Unimplemented frameitem"); } }
private IMessage FrameDataNotify(ByteString message) { GSFrameDataNotify request = new GSFrameDataNotify(); ByteUtils.ByteStringToObject(request, message); GSFrameBroadcastAck reply = new GSFrameBroadcastAck() { Status = (UInt32)ErrorCode.Ok }; Dictionary <UInt32, FrameData> roomFrame; if (!roomFrames.TryGetValue(request.RoomID, out roomFrame)) { roomFrame = new Dictionary <UInt32, FrameData>(); roomFrames[request.RoomID] = roomFrame; } FrameData frame; if (!roomFrame.TryGetValue(request.FrameIdx, out frame)) { frame = new FrameData() { GameID = request.GameID, RoomID = request.RoomID, FrameIndex = request.FrameIdx, FrameItems = new List <FrameItem>(), }; roomFrame[request.FrameIdx] = frame; } FrameItem item = new FrameItem() { SrcUserID = request.SrcUid, CpProto = request.CpProto, Timestamp = request.TimeStamp, }; frame.FrameItems.Add(item); return(reply); }
public void AddFrameItem(FrameItem fItem) { frameItems.Add(fItem); }
public void AddFrameItem(FrameItem fi) { frameEntities.Add(fi); }
public void ConstructBike(BikeConstructionData data) { GameObject frame; if (data.frame != null) { frame = Instantiate(data.frame.gameObject, transform.position, transform.rotation); _frame = frame.GetComponent <FrameItem>(); _frameRB = frame.GetComponent <Rigidbody2D>(); _backWheelJoint = _frame.backWheelJoint; _frontWheelJoint = _frame.frontWheelJoint; _backWheelMotor = _backWheelJoint.motor; _frontWheelMotor = _frontWheelJoint.motor; } else { _isDead = true; raceOverlay.Wasted(); return; } if (data.backWheel != null) { //Create back wheel Vector3 backWheelWorldPos = frame.transform.TransformPoint(_backWheelJoint.anchor); GameObject backWheel = Instantiate(data.backWheel.gameObject, backWheelWorldPos, frame.transform.rotation); _backWheelJoint.connectedBody = backWheel.GetComponent <Rigidbody2D>(); } else { _backWheelJoint.enabled = false; } if (data.frontWheel != null) { // Create front wheel Vector3 frontWheelWorldPos = frame.transform.TransformPoint(_frontWheelJoint.anchor); GameObject frontWheel = Instantiate(data.frontWheel.gameObject, frontWheelWorldPos, frame.transform.rotation); _frontWheelJoint.connectedBody = frontWheel.GetComponent <Rigidbody2D>(); } else { _backWheelJoint.enabled = false; } if (data.handlebars != null) { GameObject handlebars = Instantiate(data.handlebars.gameObject, _frame.handlebarTransform); var handlebarItem = handlebars.GetComponent <HandlebarItem>(); Vector3 localHandlebarPosition = _frameRB.transform.InverseTransformPoint(handlebarItem.handPosition.position); _ragdollController.SetHandJointAnchor(_frameRB, localHandlebarPosition); } else { _ragdollController.DisableHandJoint(); } if (data.seatItem != null) { GameObject seat = Instantiate(data.seatItem.gameObject, _frame.seatTransform); var seatItem = seat.GetComponent <SeatItem>(); Vector3 localSeatPosition = _frameRB.transform.InverseTransformPoint(seatItem.assPosition.position); _ragdollController.SetSeatJointAnchor(_frameRB, localSeatPosition); } else { _ragdollController.DisableSeatJoint(); } SetConfiguredValues(); CameraDirector.Instance.SetTarget(_ragdollController.torso.transform); _ragdollController.headCollisionEventSystem.onValidCollision += DestroyBike; }