private void DrawCurrentEvent(Rect rect, FrameDebuggerEvent[] descs) { int num = FrameDebuggerUtility.limit - 1; if (num < 0 || num >= descs.Length) { return; } GUILayout.BeginArea(rect); FrameDebuggerEvent frameDebuggerEvent = descs[num]; this.DrawRenderTargetControls(frameDebuggerEvent); GUILayout.Label(string.Format("Event #{0}: {1}", num + 1, FrameDebuggerWindow.s_FrameEventTypeNames[(int)frameDebuggerEvent.type]), EditorStyles.boldLabel, new GUILayoutOption[0]); if (frameDebuggerEvent.vertexCount > 0 || frameDebuggerEvent.indexCount > 0) { int frameEventShaderID = FrameDebuggerUtility.GetFrameEventShaderID(num); if (frameEventShaderID != 0) { Shader shader = EditorUtility.InstanceIDToObject(frameEventShaderID) as Shader; if (shader != null) { int frameEventShaderPassIndex = FrameDebuggerUtility.GetFrameEventShaderPassIndex(num); GUILayout.BeginHorizontal(new GUILayoutOption[0]); if (GUILayout.Button(string.Concat(new object[] { "Shader: ", shader.name, " pass #", frameEventShaderPassIndex }), GUI.skin.label, new GUILayoutOption[] { GUILayout.ExpandWidth(false) })) { EditorGUIUtility.PingObject(shader); Event.current.Use(); } GUILayout.Label(FrameDebuggerUtility.GetFrameEventShaderKeywords(num), EditorStyles.miniLabel, new GUILayoutOption[0]); GUILayout.EndHorizontal(); } } if (!this.DrawEventMesh(num, frameDebuggerEvent)) { GUILayout.Label("Vertices: " + frameDebuggerEvent.vertexCount, new GUILayoutOption[0]); GUILayout.Label("Indices: " + frameDebuggerEvent.indexCount, new GUILayoutOption[0]); } } GUILayout.EndArea(); }
private void DrawCurrentEvent(Rect rect, FrameDebuggerEvent[] descs) { int index = FrameDebuggerUtility.limit - 1; if ((index >= 0) && (index < descs.Length)) { GUILayout.BeginArea(rect); FrameDebuggerEvent cur = descs[index]; this.DrawRenderTargetControls(cur); GUILayout.Label(string.Format("Event #{0}: {1}", index + 1, s_FrameEventTypeNames[(int)cur.type]), EditorStyles.boldLabel, new GUILayoutOption[0]); if ((cur.vertexCount > 0) || (cur.indexCount > 0)) { int frameEventShaderID = FrameDebuggerUtility.GetFrameEventShaderID(index); if (frameEventShaderID != 0) { Shader shader = EditorUtility.InstanceIDToObject(frameEventShaderID) as Shader; if (shader != null) { int frameEventShaderPassIndex = FrameDebuggerUtility.GetFrameEventShaderPassIndex(index); GUILayout.BeginHorizontal(new GUILayoutOption[0]); object[] objArray1 = new object[] { "Shader: ", shader.name, " pass #", frameEventShaderPassIndex }; GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.ExpandWidth(false) }; if (GUILayout.Button(string.Concat(objArray1), GUI.skin.label, options)) { EditorGUIUtility.PingObject(shader); Event.current.Use(); } GUILayout.Label(FrameDebuggerUtility.GetFrameEventShaderKeywords(index), EditorStyles.miniLabel, new GUILayoutOption[0]); GUILayout.EndHorizontal(); this.DrawStates(); } } if (!this.DrawEventMesh(index, cur)) { GUILayout.Label("Vertices: " + cur.vertexCount, new GUILayoutOption[0]); GUILayout.Label("Indices: " + cur.indexCount, new GUILayoutOption[0]); } } GUILayout.EndArea(); } }