private void OnFrameEventChange(FrameDebugDumpInfo.FrameEventInfo evtInfo) { var screenShotTex = textureLoader.LoadTexture(evtInfo.screenshot); this.rootVisualElement.Q <ScalableImageView>("ScreenShot").SetTexture(screenShotTex); ChangeRenderTargetInfo(evtInfo); ChangeRenderInfo(evtInfo); ChangeShaderInfo(evtInfo); ChangeShaderParam(evtInfo); }
private void ChangeRenderTargetInfo(FrameDebugDumpInfo.FrameEventInfo evtInfo) { var parentElement = this.rootVisualElement.Q <Foldout>("RenderTargetInfo"); RemoveAllChildren(parentElement); var rtInfo = evtInfo.renderTarget; parentElement.Add(CreateNameValueElement("RT Name", rtInfo.rtName)); parentElement.Add(CreateNameValueElement("Size", rtInfo.rtWidth + " X " + rtInfo.rtHeight)); parentElement.Add(CreateNameValueElement("Count", rtInfo.rtCount.ToString())); parentElement.Add(CreateNameValueElement("Depth", (rtInfo.rtHasDepthTexture > 0).ToString())); }
private void ChangeShaderInfo(FrameDebugDumpInfo.FrameEventInfo evtInfo) { var parentElement = this.rootVisualElement.Q <Foldout>("ShaderInfo"); var shaderInfo = evtInfo.shaderInfo; RemoveAllChildren(parentElement); parentElement.Add(CreateNameValueElement("ShaderName", shaderInfo.shaderName)); parentElement.Add(CreateNameValueElement("SubShader", shaderInfo.subShaderIndex.ToString())); parentElement.Add(CreateNameValueElement("Keyword", shaderInfo.shaderKeywords)); parentElement.Add(CreateNameValueElement("Pass", shaderInfo.passName + "(" + shaderInfo.shaderPassIndex + ")")); parentElement.Add(CreateNameValueElement("LightMode", shaderInfo.passLightMode)); }
private void ChangeRenderInfo(FrameDebugDumpInfo.FrameEventInfo evtInfo) { var parentElement = this.rootVisualElement.Q <Foldout>("RenderingInfo"); RemoveAllChildren(parentElement); var renderInfo = evtInfo.rendering; parentElement.Add(CreateNameValueElement("BreakReson", renderInfo.batchBreakCauseStr)); parentElement.Add(CreateNameValueElement("Vertex", renderInfo.vertexCount.ToString())); parentElement.Add(CreateNameValueElement("Index", renderInfo.indexCount.ToString())); parentElement.Add(CreateNameValueElement("DrawCount", renderInfo.drawCallCount.ToString())); parentElement.Add(CreateNameValueElement("GameObject", renderInfo.gameobject)); parentElement.Add(CreateNameValueElement("ComponentId", renderInfo.componentInstanceID.ToString())); parentElement.Add(CreateNameValueElement("MeshInstanceId", renderInfo.meshInstanceID.ToString())); parentElement.Add(CreateNameValueElement("InstanceCount", renderInfo.instanceCount.ToString())); parentElement.Add(CreateNameValueElement("MeshSubset", renderInfo.meshSubset.ToString())); }
private void ChangeShaderParam(FrameDebugDumpInfo.FrameEventInfo evtInfo) { var shaderParams = evtInfo.shaderInfo.shaderParams; var parentElement = this.rootVisualElement.Q <Foldout>("ShaderParameters"); RemoveAllChildren(parentElement); if (shaderParams.textures != null) { foreach (var textureParam in shaderParams.textures) { var elem = CreateShaderParamVE(textureParam); parentElement.Add(elem); } } if (shaderParams.floats != null) { foreach (var floatParam in shaderParams.floats) { var elem = CreateShaderParamVE(floatParam); parentElement.Add(elem); } } if (shaderParams.vectors != null) { foreach (var vectorParam in shaderParams.vectors) { var elem = CreateShaderParamVE(vectorParam); parentElement.Add(elem); } } if (shaderParams.matricies != null) { foreach (var matrixParam in shaderParams.matricies) { var elem = CreateShaderParamVE(matrixParam); parentElement.Add(elem); } } }
public UIPair(FrameDebugDumpInfo.FrameEventInfo info, VisualElement elem) { this.eventInfo = info; this.element = elem; }