/// <inheritdoc /> protected override void FrameAction() { if (!GameProcess.IsValid) { return; } FpsCounter.Update(); System.Windows.Application.Current.Dispatcher.Invoke(() => { // set render state Device.RenderState.AlphaBlendEnable = true; Device.RenderState.AlphaTestEnable = false; Device.RenderState.SourceBlend = Blend.SourceAlpha; Device.RenderState.DestinationBlend = Blend.InvSourceAlpha; Device.RenderState.Lighting = false; Device.RenderState.CullMode = Cull.None; Device.RenderState.ZBufferEnable = true; Device.RenderState.ZBufferFunction = Compare.Always; // clear scene Device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.FromArgb(0, 0, 0, 0), 1, 0); // render scene Device.BeginScene(); Render(); Device.EndScene(); // flush to screen Device.Present(); }, DispatcherPriority.Normal); }
protected override void Initialize() { base.Initialize(); FpsCounter.Enable(this); var message = new DebugMessageBuilder(Corner.TopRight, Color.Black); Add(message); Add(new GridAxis(RenderContext, true)); _camera = new FirstPersonCamera(RenderContext.GraphicsDevice, Vector3.Zero, FirstPersonCamera.FirstPersonMode.Person); var player = new Player(_camera); GenerateMaze(player); Add(player); var chunkManager = GetComponents <ChunkManager>().First(); // for first maze, place player at the starting cell const int playerHeight = 2; // position the player in the center of the starting cell var start = chunkManager.GetStartCell().GetBoundingBox(); var center = (start.Min + start.Max) / 2f; var s = new Vector3(center.X, playerHeight, center.Z); _camera.SetPosition(s); UpdateDetails(); }
protected override void Initialize() { //Initialize FPS counter fpsCounter = new FpsCounter(); base.Initialize(); }
/// <summary> /// Core framework constructor. /// </summary> public FrameworkCore() : base() { game = this; graphicsDeviceManager = new GraphicsDeviceManager(this); viewer = new Viewer(this); inputManager = new InputComponentManager(); fontManager = new FontManager(); screenManager = new GameScreenManager(this); textManager = new TextManager(this); resourceManager = new ResourceManager(this, "Content"); particleManager = new ParticleManager(); collisionContext = new CollisionContext(); soundManager = new SoundManager(); gameEventManager = new GameEventManager(); fpsCounter = new FpsCounter(); // Entry GameScreenManager AddComponent(screenManager); // Disable vertical retrace to get highest framerates possible for // testing performance. //graphicsDeviceManager.SynchronizeWithVerticalRetrace = false; // Update as fast as possible, do not use fixed time steps IsFixedTimeStep = false; }
public override void Render() { if (!IsInitialized || !Visible) { return; } RenderContext.SetRenderScreen(ScreenContext); ScreenContext.MoveCameraByCameraMotionProvider(); RenderContext.Timer.TickUpdater(); FpsCounter.CountFrame(); ClearViews(); ScreenContext.WorldSpace.DrawAllResources(ScreenContext.HitChekcer); #if VSG_DEBUG #else SpriteBatch.Begin(); if (DrawSpriteHandler != null) { DrawSpriteHandler(SpriteBatch); } SpriteBatch.End(); #endif ScreenContext.SwapChain.Present(0, PresentFlags.None); }
/// <summary> /// レンダリング /// </summary> public virtual void Render() { if (!_初期化済み || !Visible) { return; } RenderContext.Instance.描画対象にする(ScreenContext); ScreenContext.RenderContextにマウス監視を登録する(); // 進行 ScreenContext.カメラを移動する(); // 一定時間が経過していれば、すべてのワールド座標の進行を行う。(経過していないなら何もしない。) RenderContext.Instance.Timer.一定時間が経過していればActionを行う(() => { RenderContext.Instance.ワールド座標をすべて更新する(ScreenContext); }); FpsCounter.フレームを進める(); // 描画 画面をクリアする(); ScreenContext.ワールド空間.登録されているすべての描画の必要があるものを描画する(); ScreenContext.SwapChain.Present(0, PresentFlags.None); // Present OnPresented(); }
void Update() { UpdateUI(); if (connectionWindow.Visibility) { if (Input.GetKeyDown(KeyCode.Return)) { if (connectionWindow.ConnectionTarget == ConnectionTarget.Controller) { string ipAddressText = connectionWindow.IpAddress; if (ipAddressText.Length == 0) { ipAddressText = "127.0.0.1"; } TryConnectToController(ipAddressText, ControllerMessages.PORT); } else { string ipAddressText = connectionWindow.IpAddress; if (ipAddressText.Length == 0) { ipAddressText = "127.0.0.1"; } if (!IPAddress.TryParse(ipAddressText, out IPAddress ipAddress)) { TextToaster.Toast($"Failed to parse {ipAddress} as an IP address."); } StartCoroutine(TryConnectToKinectSender(new IPEndPoint(ipAddress, SENDER_DEFAULT_PORT))); } } } // Sets the anchor's position and rotation using the current position of the HoloLens device. if (Input.GetKeyDown(KeyCode.Space)) { sharedSpaceScene.SetPositionAndRotation(mainCameraTransform.position, mainCameraTransform.rotation); } if (Input.GetKeyDown(KeyCode.V)) { sharedSpaceScene.GizmoVisibility = !sharedSpaceScene.GizmoVisibility; } if (Input.GetKeyDown(KeyCode.F)) { FpsCounter.Toast(); } if (controllerClientSocket != null) { UpdateControllerClient(); } UpdateReceivers(); }
void mainLoop() { FpsCounter fpsCounter = new FpsCounter("mainLoop"); FpsCounter fpsDrawFrame = new FpsCounter("drawFrame", reportCounters: FpsReportCounters.SimpleFrameTime); FpsControl fpsControl = new FpsControl(); GLFW.EventLoop(window, () => { fpsCounter.Begin(); GLFW.glfwPollEvents(); fpsDrawFrame.Begin(); drawFrame(); fpsDrawFrame.End(); fpsCounter.End(); fpsCounter.DebugPeriodicReport(); fpsDrawFrame.DebugPeriodicReport(); fpsControl.Update(); }); Vulkan.vkDeviceWaitIdle(device); }
/// <summary> /// Constructor /// </summary> protected Application(string name, string rootContentDirectory, string version) { // associates the static application instance to the current one Instance = this; _name = name; _version = version; #if WINDOWS Window.Title = _name; #endif Content.RootDirectory = rootContentDirectory; _graphics = new GraphicsDeviceManager(this); _inputManager = new InputManager(); _magicContentManager = new MagicContentManager(GameAssemblies, Content); _gameStateManager = new GameStateManager(); _scriptManager = new ScriptManager(); _physicsManager = new PhysicsManager(); _fpsCounter = new FpsCounter(); _randomMachine = new RandomMachine(DateTime.Now.Millisecond); //Xbox Live #if XBOX this.Components.Add(new GamerServicesComponent(this)); #endif }
/// <summary> /// 游戏框架组件初始化。 /// </summary> protected override void Awake() { base.Awake(); m_DebuggerManager = GameFrameworkEntry.GetModule <IDebuggerManager>(); if (m_DebuggerManager == null) { Log.Fatal("Debugger manager is invalid."); return; } switch (m_ActiveWindow) { case DebuggerActiveWindowType.AlwaysOpen: ActiveWindow = true; break; case DebuggerActiveWindowType.OnlyOpenWhenDevelopment: ActiveWindow = Debug.isDebugBuild; break; case DebuggerActiveWindowType.OnlyOpenInEditor: ActiveWindow = Application.isEditor; break; default: ActiveWindow = false; break; } m_FpsCounter = new FpsCounter(0.5f); }
private void WorkerThread() { _waitContinue.Reset(); FpsCounter.Start(); _waitContinue.Set(); _continue.Wait(); _waitContinue.Reset(); do { if (FpsCounter.ShouldRender) { FpsCounter.CountFrame(); foreach (var r in _renderables) { r.Render(); } } else { Thread.Sleep(1); } _waitContinue.Set(); _continue.Wait(); _waitContinue.Reset(); } while (_run); }
protected override void Initialize() { LogHelper.Log("Game Root: Initialize.."); _fpsCounter = new FpsCounter(this); Components.Add(_fpsCounter); _graphCanvas = new GraphCanvas(this) { Position = new Vector2(660, 256), Size = new Size2(600, 100) }; Components.Add(_graphCanvas); _fpsCounter.OnFpsUpdate += (sender, args) => { FpsCounter fpsCounter = (FpsCounter)sender; _graphCanvas.PushValue(fpsCounter.FramesPerSecond); }; base.Initialize(); LogHelper.Log("Game Root: End Initialize.."); }
/// <summary> /// Initialize all manangers and informations. /// </summary> protected override void Initialize() { // Creates debug font debugFont = FontManager.CreateFont("DebugFont", "Font/SmallArial"); // Initialize input manager InputManager.Initialize(); // Initialize viewer Viewer.Initialize(); // Initialize text manager TextManager.Initialize(); // Initialize FPS counter FpsCounter.Initialize(); // Add FPS info Vector2 pos = new Vector2(0, 0); pos = ClampSafeArea(pos); textFPS = TextManager.AddText(debugFont, string.Format("FPS : {0}", FrameworkCore.FpsCounter.Fps.ToString()), (int)pos.X, (int)pos.Y, Color.White); #if DEBUG textFPS.Visible = true; #else textFPS.Visible = false; #endif base.Initialize(); System.Diagnostics.Debug.WriteLine("Framework Initialize OK..."); }
/// <summary> /// 游戏框架组件初始化。 /// </summary> private void Awake() { if (_instance == null) { _instance = this; } if (_instance != null && _instance != this) { Destroy(this.gameObject); return; } m_DebuggerManager = new DebuggerManager(); if (m_ActiveWindow == DebuggerActiveWindowType.Auto) { ActiveWindow = Debug.isDebugBuild; } else { ActiveWindow = (m_ActiveWindow == DebuggerActiveWindowType.Open); } m_FpsCounter = new FpsCounter(0.5f); }
public MyGame() : base(SCREEN_WIDTH, SCREEN_HEIGHT, Settings.FullScreen) // Create a window that's 800x600 and NOT fullscreen { SCREEN_WIDTH = game.width; SCREEN_HEIGHT = game.height; HALF_SCREEN_WIDTH = SCREEN_WIDTH / 2; HALF_SCREEN_HEIGHT = SCREEN_HEIGHT / 2; ShowMouse(true); string[] tmxFiles = TmxFilesLoader.GetTmxFileNames("Level*.tmx"); var mapData = TiledMapParserExtended.MapParser.ReadMap(tmxFiles[0]); _caveLevelMap = new CaveLevelMapGameObject(mapData); _cam = new FollowCamera(0, 0, game.width, game.height); _cam.scale = Settings.Camera_Scale; Cam = _cam; var gameSoundManager = new GameSoundManager(mapData); AddChild(gameSoundManager); var startScreen = new PreGameStartScreen(Settings.StartScreen_Bg_Image, Settings.StartScreen_Music, () => { var inGameStartScreen1 = new PreGameStartScreen(Settings.In_Game_StartScreen_1_Bg_Image, Settings.In_Game_StartScreen_1_Music, () => { var inGameStartScreen2 = new PreGameStartScreen(Settings.In_Game_StartScreen_2_Bg_Image, Settings.In_Game_StartScreen_2_Music, () => { var inGameStartScreen3 = new PreGameStartScreen(Settings.In_Game_StartScreen_3_Bg_Image, null, () => { GameSoundManager.Instance.FadeOutCurrentMusic(); CoroutineManager.StartCoroutine(LoadLevelWithDelay(), this); }); AddChild(inGameStartScreen3); }); AddChild(inGameStartScreen2); }); AddChild(inGameStartScreen1); }); AddChild(startScreen); //Debug _fpsCounter = new FpsCounter(); AddChild(_fpsCounter); _debugText = new DebugTextBox("Hello World", width, 100); _cam.AddChild(_debugText); _debugText.x = -SCREEN_WIDTH / 2; _debugText.y = -SCREEN_HEIGHT / 2; _debugText.SetActive(false); }
public Window(string Title, int Width, int Height) : base(Title, Width, Height) { presenter = new Present(Handle, true); IsVisible = true; Micos.Add(fpsCounter = new FpsCounter()); }
public testgame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsMouseVisible = true; fps = new FpsCounter(this); Components.Add(fps); }
internal void Initialise() { RemoveAndDispose(ref _d2dFactory); RemoveAndDispose(ref _dwFactory); _d2dFactory = ToDispose(new SharpDX.Direct2D1.Factory1(FactoryType.SingleThreaded)); _dwFactory = ToDispose(new SharpDX.DirectWrite.Factory(SharpDX.DirectWrite.FactoryType.Shared)); RemoveAndDispose(ref _d3dDevice); RemoveAndDispose(ref _d3dContext); RemoveAndDispose(ref _d2dDevice); RemoveAndDispose(ref _d2dContext); //var desc = CreateSwapChainDescription(); using (var device = new Device(DriverType.Hardware, DeviceCreationFlags.BgraSupport)) // | DeviceCreationFlags.Debug, { _d3dDevice = ToDispose(device.QueryInterface <SharpDX.Direct3D11.Device1>()); } _d3dContext = ToDispose(_d3dDevice.ImmediateContext.QueryInterface <SharpDX.Direct3D11.DeviceContext1>()); using (var dxgiDevice = _d3dDevice.QueryInterface <SharpDX.DXGI.Device>()) { _d2dDevice = ToDispose(new SharpDX.Direct2D1.Device(_d2dFactory, dxgiDevice)); } _d2dContext = ToDispose(new DeviceContext(_d2dDevice, DeviceContextOptions.None)); /* * D2Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.BgraSupport, new [] { FeatureLevel.Level_10_0 }, desc, out _device, out _swapChain); * * ToDispose(_device); * ToDispose(_swapChain); * * var d2dFactory = ToDispose(new SharpDX.Direct2D1.Factory()); * * Factory factory = ToDispose(_swapChain.GetParent<Factory>()); * factory.MakeWindowAssociation(_outputHandle, WindowAssociationFlags.IgnoreAll); * * _backBuffer = ToDispose(Texture2D.FromSwapChain<Texture2D>(_swapChain, 0)); * _renderTargetView = ToDispose(new RenderTargetView(_device, _backBuffer)); * _surface = ToDispose(_backBuffer.QueryInterface<Surface>()); * * _target = ToDispose(new RenderTarget(d2dFactory, _surface, new RenderTargetProperties(new PixelFormat(Format.Unknown, AlphaMode.Premultiplied)))); */ InitialiseResources(); RemoveAndDispose(ref _fpsCounter); _fpsCounter = new FpsCounter(); _fpsCounter.InitialiseGraphics(this); OnInitialize?.Invoke(this); }
public MonitoringHeader(Game game, Renderer renderer) : base(game, renderer, 0, false, true) { _cpuUsageCounter = new CpuUsageCounter(); _fpsCounter = new FpsCounter(); _text = renderer.TextManager.Create("Courrier", 14, 80, new Vector4(1, 1, 1, 0.5f)); _text.Position = new Vector2I(3, 0); _videoCardInfo = renderer.DirectX.VideoCardName + " (" + renderer.DirectX.VideoCardMemorySize + " MB)"; _overlay = new Rectangle(renderer, renderer.ScreenSize, new Vector2I(0, 0), new Vector2I(485, 16), new Vector4(1, 0, 0, 0.2f)); }
void Awake() { if (instance != null) { Debug.LogError("There should be only one FpsCounter."); } instance = this; }
/// <summary> /// Update fps counter /// </summary> private void UpdateFps() { int?fps = FpsCounter.Update(); if (fps != null) { OutputFacade.UpdateFps(fps.Value); } }
public Bridge(Engine.Engine engine, FpsCounter fpsCounter) { State = new State { Projection = engine.GraphicsSettings.Projection, Fps = fpsCounter.Fps, ClearColor = engine.GraphicsSettings.ClearColor }; }
public Time() { QueryPerformanceFrequency(out POLL_INTERVAL); POLL_MULTIPLIER = 1d / POLL_INTERVAL; _fps = new FpsCounter(POLL_INTERVAL); Restart(); }
public SphericalWorldScreen(IContext context) : base(context, "spherical_world") { _sphere = new Sphere(Context, 255, 5000); _sky = new Sky(Context); _sun = new Sun(); _camera = new SphericalWorldCamera(); _counter = new FpsCounter(); Register(new DynamicLabel(context, "fps_counter", new UniRectangle(5, 5, 100, 50), () => _counter.Value + "FPS")); }
/// <summary /> public Graphics(WindowOverlay windowOverlay, GameProcess gameProcess, GameData gameData) { WindowOverlay = windowOverlay; GameProcess = gameProcess; GameData = gameData; FpsCounter = new FpsCounter(); InitDevice(); FontVerdana8 = new Microsoft.DirectX.Direct3D.Font(Device, new System.Drawing.Font("Verdana", 8.0f, FontStyle.Regular)); }
public MonitoringHeader(Game game, Renderer renderer) : base(game, renderer, 0, false, true) { _cpuUsageCounter = new CpuUsageCounter(); _fpsCounter = new FpsCounter(); _text = renderer.TextManager.Create("Courrier", 14, 80, new Vector4(1,1,1,0.5f)); _text.Position = new Vector2I(3,0); _videoCardInfo = renderer.DirectX.VideoCardName + " ("+renderer.DirectX.VideoCardMemorySize+" MB)"; _overlay = new Rectangle(renderer, renderer.ScreenSize, new Vector2I(0,0), new Vector2I(485,16), new Vector4(1,0,0,0.2f)); }
public override void DrawUI() { if (!Loaded) { return; } FpsCounter.Draw(); UIRect.Position = new Vector2(350, 200); UIRect.Draw(); base.DrawUI(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Game1.DefaultSpriteBatch = spriteBatch; // FPS Counter fps = new FpsCounter(); // TODO: use this.Content to load your game content here }
private void UnPause() { if (_kft.IsRunning) { return; } _fpsCounter = new FpsCounter(); _kft.Start(); statusLabel.Text = ""; _programState = ProgramState.Running; startStopToolStripMenuItem.Text = "Start (Space)"; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); #if DEBUG var debugFont = Content.Load <SpriteFont>("Fonts/debugFont"); var fpsCounter = new FpsCounter(this, debugFont, new Vector2(5, 5)); Components.Add(fpsCounter); #endif SceneManager.LoadContent(); }
internal virtual void OnUpdate(GameTime gameTime) { watch2.Stop(); FpsCounter.BetweenTime = watch2.Elapsed; watch3.Restart(); Scenes.Update(gameTime); this.Update(gameTime); this.UpdateEvent(gameTime); FpsCounter.Update(gameTime); watch3.Stop(); FpsCounter.UpdateTime = watch3.Elapsed; }
private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
public msgame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsMouseVisible = true; fps = new FpsCounter(this); mainMenu = new gameScreens.MainMenu(this); optionMenu = new gameScreens.OptionsMenu(this); highscoreMenu = new gameScreens.HighscoreMenu(this); Components.Add(mainMenu); Components.Add(optionMenu); Components.Add(highscoreMenu); Components.Add(fps); }
// Use this for initialization public override void Start() { // Initialize InitAll(); Logger.debug = true; // Set up input listeners Inputs.SetKeyListeners(_keyListeners); // Beats logo TestLogo.Init(); TestLogo logo = TestLogo.Instantiate(); logo.position = new Vector3(Screens.xmid, Screens.ymid, Screens.zmin); // Arrow in each corner TestArrow.Init(); for (int x = 0; x < 3; x++) { for (int y = 0; y < 3; y++) { float posX = (x == 0) ? Screens.xmin : (x == 1) ? Screens.xmid : Screens.xmax; float posY = (y == 0) ? Screens.ymin : (y == 1) ? Screens.ymid : Screens.ymax; float posZ = Screens.zmin; TestArrow arrow = TestArrow.Instantiate(); arrow.name = String.Format("_arrow({0}, {1})", x, y); arrow.position = new Vector3(posX, posY, posZ); } } _randomArrow = TestArrow.Instantiate(); _randomArrow.name = "_randomArrow"; _randomArrow.position = new Vector3(Screens.xmax - 75f, Screens.ymax - 50f, Screens.zmin); // Two random holds TestHold.Init(); _hold1 = TestHold.Instantiate(Screens.height - _randomArrow.height); _hold1.name = "_hold1"; _hold1.position = new Vector3(Screens.xmax - (_hold1.width / 2), Screens.ymid, Screens.zmid); _hold2 = TestHold.Instantiate(_randomArrow.height * 4); _hold2.name = "_hold2"; _hold2.position = new Vector3(_hold1.x - _hold1.width * 2, Screens.ymid, Screens.zmid); // Background image TestBackground background = TestBackground.Instantiate(); background.name = "_background2"; background.position = new Vector3(Screens.xmid, Screens.ymid, Screens.zmax); background.color = new Color(background.color.r, background.color.g, background.color.b, 0.75f); // Generated arrows _arrows = new List<TestArrow>(); _addTimer = ADD_INTERVAL; _arrowCount = 0; // Text label FontMeshData squareTextData = new FontMeshData( "_SquareFont", SysInfo.GetPath("Sandbox/Square.png"), SysInfo.GetPath("Sandbox/Square.fnt") ); float textWidth = squareTextData.width * (_randomArrow.height / 2) / squareTextData.height; float textHeight = (_randomArrow.height / 2); _sysInfo = TestText.Instantiate( squareTextData, "_SysInfo", textWidth * 0.7f, textHeight * 0.7f, TextAnchor.UpperLeft ); _sysInfo.position = new Vector3(Screens.xmin, Screens.ymax, Screens.zdebug); _sysInfo.color = new Color(1f, 1f, 1f, 0.5f); // Semi-transparent Gray _sysInfo.text = SysInfo.InfoString(); _audioTime = TestText.Instantiate( squareTextData, "_AudioTime", textWidth, textHeight, TextAnchor.LowerLeft ); _audioTime.position = new Vector3(Screens.xmin, Screens.ymin + (_randomArrow.height / 2), Screens.zdebug); _touchLog = TestText.Instantiate( squareTextData, "_Touch Log", textWidth, textHeight, TextAnchor.LowerLeft ); _touchLog.position = new Vector3(Screens.xmin, Screens.ymin, Screens.zdebug); _touchLog.color = new Color(255f / 255f, 204f/255f, 0f); // Tangerine _collisionLog = TestText.Instantiate( squareTextData, "_Collision Log", textWidth, textHeight, TextAnchor.LowerRight ); _collisionLog.position = new Vector3(Screens.xmax, Screens.ymin, Screens.zdebug); _collisionLog.color = Color.red; // FPS Counter _fpsCounter = FpsCounter.Instantiate(squareTextData,textHeight); _fpsCounter.position = new Vector3(Screens.xmax, Screens.ymax, Screens.zdebug); // Load music _audioPlayer = AudioPlayer.Instantiate(); _audioPlayer.Set(AudioClips.SANDBOX_SONG); _audioPlayer.loop = true; _audioPlayer.Play(); TestMine.Init(); _mine = TestMine.Instantiate(); _mine.gameObject.transform.position = new Vector3(Screens.xmid, (Screens.ymin + Screens.ymid) / 2, Screens.zmin - 10); SettingsFile testIniFile = new SettingsFile(SysInfo.GetPath("Sandbox/Test.ini")); testIniFile.Set("Beats", "Version", "MODIFIED"); testIniFile.Write(SysInfo.GetPath("Sandbox/Test2.ini")); }
public void Initalize() { FPSCounter = new FpsCounter(); spriteBatch = new SpriteBatch(MyGame.DeviceManager.GraphicsDevice); //аниматор animationManager = AnimationManager.AnimationManager.Manager; //шойдер /* using (var stream = new FileStream(@"Content\Shaders\ObjectRender.fx", FileMode.Open)) { PhysX_test2.Engine.Render.Materials.Material.ObjectRenderEffect = Shader.FromStream(stream, MyGame.Device); } */ PhysX_test2.Engine.Render.Materials.Material.ObjectRenderEffect = Shader.Load(MyGame.Instance.Content); //камера CameraManager.Init(); //рендерщик GraphicPipeleine = new RenderPipeline(MyGame.DeviceManager.GraphicsDevice, CameraManager.Camera); }
public static void InitializeWithGame(Game g) { // Initialize debug manager and add it to components. _debugManager = new DebugManager(g); g.Components.Add(_debugManager); // Initialize debug command UI and add it to compoents. _debugCommandUI = new DebugCommandUI(g); // Change DrawOrder for render debug command UI on top of other compoents. _debugCommandUI.DrawOrder = int.MaxValue; g.Components.Add(_debugCommandUI); // Initialize FPS counter and add it to compoentns. _fpsCounter = new FpsCounter(g); g.Components.Add(_fpsCounter); // Initialize TimeRuler and add it to compoentns. _currentRuler = new TimeRuler(g); g.Components.Add(_currentRuler); }