private void SceneOnFpsChanged(object sender, FpsChangedArgs e) { _dispatcherWrapper.Invoke(() => _logger.Info($"FPS: {e.Fps}")); }
private void OnFpsChanged(FpsChangedArgs e) { FpsChanged?.Invoke(this, e); }
private void SceneOnFpsChanged(object sender, FpsChangedArgs e) { _dispatcherWrapper.Invoke(() => _logger.Info($"FPS: {e.Fps}")); }
private void OnFpsChanged(FpsChangedArgs e) { FpsChanged?.Invoke(this, e); }