private void Animations(bool isJumping)
        {
            fpsAnimator.SetAiming(gunState.Data.IsAiming);
            fpsAnimator.SetGrounded(movement.IsGrounded);
            fpsAnimator.SetMovement(transform.position, Time.deltaTime);
            fpsAnimator.SetPitch(pitchTransform.transform.localEulerAngles.x);

            if (isJumping)
            {
                fpsAnimator.Jump();
            }
        }
 private void OnAiming(BlittableBool isAiming)
 {
     fpsAnimator.SetAiming(isAiming);
 }
 private void OnAiming(bool isAiming)
 {
     fpsAnimator.SetAiming(isAiming);
 }