void RegisterInputEvents() { input = GetComponent <FpInput>(); input.OnJumpButtonDown += Jump; input.OnRunButtonDown += StartRunning; input.OnRunButtonUp += StopRunning; }
public void Init() { camera = GetComponentInChildren <Camera>(); input = GetComponent <FpInput>(); characterTargetRot = transform.localRotation; cameraTargetRot = camera.transform.localRotation; }
//Funtion point public async void SetFp(FpInput input) { var @fp = FPoint.SetValue(input.planID, input.ufp, input.caf, input.ufpR, input.cafR, input.fpR, input.effort, input.time, input.staff); await _fpRepository.InsertAsync(@fp); setTotalEffort(input.effort, input.time, input.planID, 2); }
void RegisterInputEvents() { input = GetComponent <FpInput>(); input.OnAnyMouseButtonDown += LockCursor; input.OnEscButtonDown += UnlockCursor; }