示例#1
0
 public void Stage4x4()
 {
     currentMenu = "4";
     StageSelectButton.SetActive(false);
     Four.SetActive(true);
     title.GetComponent <Text> ().text = "4X4";
 }
示例#2
0
    // Use this for initialization

    public void Awake()
    {
        Save = GameObject.Find("SaveSystem");
        Four.SetActive(true);
        Three.SetActive(true);
        //fourButton = GameObject.Find ("4x4Button").GetComponent<Button>();
        //Three = GameObject.Find ("3x3");

        /*
         *      Four = GameObject.Find ("4x4");
         *      Tutorial = GameObject.Find ("tutorial");
         *      StageSelectButton = GameObject.Find("ButtonSet");
         */

        for (int i = 1; i <= 53; i++)
        {
            stagePanel.Add(GameObject.Find("Stage (" + i + ")"));
        }
    }
示例#3
0
 public void backButton()
 {
     if (currentMenu == "3")
     {
         Three.SetActive(false);
         currentMenu = "mainmenu";
     }
     else if (currentMenu == "4")
     {
         Four.SetActive(false);
         currentMenu = "mainmenu";
     }
     else
     {
         SceneManager.LoadScene("StartScreen");
     }
     title.GetComponent <Text> ().text = "STAGE SELECT";
     StageSelectButton.SetActive(true);
 }
示例#4
0
    public void Start()
    {
        currentMenu = "StageSelect";
        GameObject go;

        Four.SetActive(true);
        Three.SetActive(true);


        //クリアスタンプをプリント
        if (!Save.GetComponent <SaveSystem>().noSave)
        {
            for (int i = 0; i < Save.GetComponent <SaveSystem>().clearedStage.Count; i++)
            {
                Debug.Log(Save.GetComponent <SaveSystem>().clearedStage[i] - 1);
                go = Instantiate(Resources.Load("Prefabs/clear m")) as GameObject;
                go.transform.position = stagePanel[Save.GetComponent <SaveSystem>().clearedStage[i] - 4].transform.position;
                if (Save.GetComponent <SaveSystem>().clearedStage[i] - 1 < 28)
                {
                    go.transform.parent = Three.transform;
                }
                else
                {
                    go.transform.parent = Four.transform;
                }
                go.transform.localScale = new Vector3(6, 6, 6);
            }
        }

        if (Save.GetComponent <SaveSystem>().clearedStage.Count <= 5)
        {
            fourButton.interactable = false;
        }

        //Four.SetActive(false);
        //Three.SetActive(false);
    }