public void Stage4x4() { currentMenu = "4"; StageSelectButton.SetActive(false); Four.SetActive(true); title.GetComponent <Text> ().text = "4X4"; }
// Use this for initialization public void Awake() { Save = GameObject.Find("SaveSystem"); Four.SetActive(true); Three.SetActive(true); //fourButton = GameObject.Find ("4x4Button").GetComponent<Button>(); //Three = GameObject.Find ("3x3"); /* * Four = GameObject.Find ("4x4"); * Tutorial = GameObject.Find ("tutorial"); * StageSelectButton = GameObject.Find("ButtonSet"); */ for (int i = 1; i <= 53; i++) { stagePanel.Add(GameObject.Find("Stage (" + i + ")")); } }
public void backButton() { if (currentMenu == "3") { Three.SetActive(false); currentMenu = "mainmenu"; } else if (currentMenu == "4") { Four.SetActive(false); currentMenu = "mainmenu"; } else { SceneManager.LoadScene("StartScreen"); } title.GetComponent <Text> ().text = "STAGE SELECT"; StageSelectButton.SetActive(true); }
public void Start() { currentMenu = "StageSelect"; GameObject go; Four.SetActive(true); Three.SetActive(true); //クリアスタンプをプリント if (!Save.GetComponent <SaveSystem>().noSave) { for (int i = 0; i < Save.GetComponent <SaveSystem>().clearedStage.Count; i++) { Debug.Log(Save.GetComponent <SaveSystem>().clearedStage[i] - 1); go = Instantiate(Resources.Load("Prefabs/clear m")) as GameObject; go.transform.position = stagePanel[Save.GetComponent <SaveSystem>().clearedStage[i] - 4].transform.position; if (Save.GetComponent <SaveSystem>().clearedStage[i] - 1 < 28) { go.transform.parent = Three.transform; } else { go.transform.parent = Four.transform; } go.transform.localScale = new Vector3(6, 6, 6); } } if (Save.GetComponent <SaveSystem>().clearedStage.Count <= 5) { fourButton.interactable = false; } //Four.SetActive(false); //Three.SetActive(false); }