public uint GetCharacterInstanceIDAt(FormationPosition formationPosition)
        {
            uint characterInstanceID = 0;

            FormationsDictionary.TryGetValue(formationPosition, out characterInstanceID);
            return(characterInstanceID);
        }
        //死亡下阵
        public void CheckDeadHeroAtFormation()
        {
            LuaTable formationModelLua    = (LuaTable)LuaScriptMgr.Instance.CallLuaFunction("gamemanager.GetModel", "formation_model")[0];
            LuaTable formationTeamInfoLua = (LuaTable)formationModelLua.GetLuaFunction("GetFormationTeam").Call((int)FormationTeamType.expeditionTeam)[0];


            List <FormationPosition> posList = FormationsDictionary.GetKeys();
            int  count   = posList.Count;
            bool hasDead = false;

            for (int i = 0; i < count; i++)
            {
                FormationPosition  key  = posList[i];
                ExpeditionHeroInfo info = GetExpeditionHeroInfo(FormationsDictionary[key]);
                if (info.hpRate <= 0)
                {
                    hasDead = true;
                    FormationsDictionary.Remove(key);
                    formationTeamInfoLua.GetLuaFunction("RemoveHeroByFormationPosition").Call(formationTeamInfoLua, (int)key);
                }
            }
            if (hasDead)
            {
                ExpeditionController.instance.CLIENT2LOBBY_Expedition_Formation_Change_REQ();
            }
        }