public static bool IsFormatSupported(GraphicsFormat format, FormatUsage usage) { return(ShimManager.systemInfoShim.IsFormatSupported(format, usage)); }
public static GraphicsFormat GetCompatibleFormat(GraphicsFormat format, FormatUsage usage) { return(ShimManager.systemInfoShim.GetCompatibleFormat(format, usage)); }
extern public static bool IsFormatSupported(GraphicsFormat format, FormatUsage usage);
extern public static GraphicsFormat GetCompatibleFormat(GraphicsFormat format, FormatUsage usage);
internal void Validate() { bool flag = this.width <= 0 || this.height <= 0 || this.tilesize <= 0; if (flag) { throw new ArgumentException(string.Format("Zero sized dimensions are invalid (width: {0}, height: {1}, tilesize {2}", this.width, this.height, this.tilesize)); } bool flag2 = this.layers == null || this.layers.Length > 4; if (flag2) { throw new ArgumentException(string.Format("layers is either invalid or has too many layers (maxNumLayers: {0})", 4)); } bool flag3 = this.gpuGeneration == 1 && this.filterMode != FilterMode.Bilinear; if (flag3) { throw new ArgumentException("Filter mode invalid for GPU PVT; only FilterMode.Bilinear is currently supported"); } bool flag4 = this.gpuGeneration == 0 && this.filterMode != FilterMode.Bilinear && this.filterMode != FilterMode.Trilinear; if (flag4) { throw new ArgumentException("Filter mode invalid for CPU PVT; only FilterMode.Bilinear and FilterMode.Trilinear are currently supported"); } GraphicsFormat[] array = new GraphicsFormat[] { GraphicsFormat.R8G8B8A8_SRGB, GraphicsFormat.R8G8B8A8_UNorm, GraphicsFormat.R32G32B32A32_SFloat, GraphicsFormat.R8G8_SRGB, GraphicsFormat.R8G8_UNorm, GraphicsFormat.R32_SFloat, GraphicsFormat.RGB_DXT1_SRGB, GraphicsFormat.RGB_DXT1_UNorm, GraphicsFormat.RGBA_DXT5_SRGB, GraphicsFormat.RGBA_DXT5_UNorm, GraphicsFormat.RGBA_BC7_SRGB, GraphicsFormat.RGBA_BC7_UNorm, GraphicsFormat.RG_BC5_SNorm, GraphicsFormat.RG_BC5_UNorm, GraphicsFormat.RGB_BC6H_SFloat, GraphicsFormat.RGB_BC6H_UFloat, GraphicsFormat.R16_SFloat, GraphicsFormat.R16_UNorm, GraphicsFormat.R16G16_SFloat, GraphicsFormat.R16G16_UNorm, GraphicsFormat.R16G16B16A16_SFloat, GraphicsFormat.R16G16B16A16_UNorm }; GraphicsFormat[] array2 = new GraphicsFormat[] { GraphicsFormat.R8G8B8A8_SRGB, GraphicsFormat.R8G8B8A8_UNorm, GraphicsFormat.R32G32B32A32_SFloat, GraphicsFormat.R8G8_SRGB, GraphicsFormat.R8G8_UNorm, GraphicsFormat.R32_SFloat, GraphicsFormat.A2B10G10R10_UNormPack32 }; FormatUsage usage = (this.gpuGeneration == 1) ? FormatUsage.Render : FormatUsage.Sample; for (int i = 0; i < this.layers.Length; i++) { bool flag5 = SystemInfo.GetCompatibleFormat(this.layers[i], usage) != this.layers[i]; if (flag5) { throw new ArgumentException(string.Format("Requested format {0} on layer {1} is not supported on this platform", this.layers[i], i)); } bool flag6 = false; GraphicsFormat[] array3 = (this.gpuGeneration == 1) ? array2 : array; for (int j = 0; j < array3.Length; j++) { bool flag7 = this.layers[i] == array3[j]; if (flag7) { flag6 = true; break; } } bool flag8 = !flag6; if (flag8) { throw new ArgumentException(string.Format("Invalid textureformat on layer: {0}. Supported formats are: {1}", i, array3)); } } bool flag9 = this.maxActiveRequests > 4095 || this.maxActiveRequests <= 0; if (flag9) { throw new ArgumentException(string.Format("Invalid requests per frame (maxActiveRequests: ]0, {0}])", this.maxActiveRequests)); } }
public virtual GraphicsFormat GetCompatibleFormat(GraphicsFormat format, FormatUsage usage) { return(EditorSystemInfo.GetCompatibleFormat(format, usage)); }
public virtual bool IsFormatSupported(GraphicsFormat format, FormatUsage usage) { return(EditorSystemInfo.IsFormatSupported(format, usage)); }
public override GraphicsFormat GetCompatibleFormat(GraphicsFormat format, FormatUsage usage) { return(base.GetCompatibleFormat(format, usage)); }
public override bool IsFormatSupported(GraphicsFormat format, FormatUsage usage) { return(base.IsFormatSupported(format, usage)); }